Crowd Control: Difference between revisions
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<!-- Include an icon for hyperlink preview -->''See also [[Status Effects]] for a comprehensive list of all sources of Crowd Control.'' | |||
'''Crowd Control (CC)''' refers to [[Status Effects|effects]] that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others. | |||
Crowd Control (CC) | |||
They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]]. | They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]]. | ||
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===Movement Slow=== | ===Movement Slow=== | ||
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]] | Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]] | ||
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===Stun=== | ===Stun=== | ||
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]]. | ||
Examples of stun include Infernus' | Examples of stun include Infernus' {{AbilityIcon|Concussive Combustion}}, Ivy's {{AbilityIcon|Stone Form}}, and Dynamo's {{AbilityIcon|Singularity}}. | ||
===Sleep=== | ===Sleep=== | ||
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and slowing them to 2m/s. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly. | |||
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and | |||
The only source of Sleep is | The only source of Sleep is {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. | ||
=== | ===Immobilize=== | ||
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}. Lastly, it removes all upwards acceleration, making them fall to the ground. | |||
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as | |||
===Silence=== | ===Silence=== | ||
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. | Prevents the target from activating abilities, though they can still use [[Items|Item]] actives. | ||
A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's | A common cause of confusion is that {{Silenced|Silence}} does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}}. | ||
===Item Silence=== | ===Item Silence=== | ||
Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | Prevents the target from using [[Items|Item]] actives, though they can still use abilities. | ||
Examples include the | Examples include the {{ItemIcon|Curse}} [[Items|Item]] and {{ItemIcon|Slowing Hex}} for some items. | ||
===Disarm=== | ===Disarm=== | ||
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while {{Disarmed|Disarmed}}, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | |||
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as | |||
Examples of Disarm include Mo & Krill's | Examples of Disarm include {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} and {{ItemIcon|Disarming Hex}}. | ||
===Interrupt=== | ===Interrupt=== | ||
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. | ||
Examples of Interrupt (other than Stun) include the | Examples of Interrupt (other than Stun) include the {{ItemIcon|Curse}} and {{ItemIcon|Knockdown}} [[Items]] and {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}. | ||
===Displace=== | ===Displace=== | ||
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | ||
Examples include Lash's | Examples include {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}, {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} and {{AbilityIcon|Grapple Arm}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, the {{ItemIcon|Rescue Beam}} and {{ItemIcon|Knockdown}} [[Items]], and more. | ||
===Time Stop=== | ===Time Stop=== | ||
The target acts as if time is frozen, pausing their movement, animations, casts, channels. | |||
The target acts as if time is frozen, pausing their movement, animations, casts, channels | |||
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the | The effects of time stopped abilities can still function. For example, if {{HeroIcon|Dynamo}} is time stopped during his {{AbilityIcon|Singularity}} channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the {{AbilityIcon|Singularity}}. | ||
The only source of Time Stop is {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. | |||
===Hex=== | |||
The target is transformed into a rabbit. | |||
The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed. | |||
The only source of Hex is {{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}. | |||
==Crowd Control Reductions and Immunities== | ==Crowd Control Reductions and Immunities== | ||
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<math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | <math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | ||
For example, Infernus' | For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}} normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. | ||
=== | ===Invincibility=== | ||
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[ | Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as {{ItemIcon|Curse}} or [[Abilities]] such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}. | ||
Examples include | Examples include {{ItemIcon|Ethereal Shift}} and {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} and the transformation phase of {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | ||
While {{HeroIcon|Yamato}} cannot move during the transformation phase, both {{ItemIcon|Ethereal Shift}} and {{AbilityIcon|Return to Shadows}} allow limited [[movement]]. | |||
===Purge=== | ===Purge=== | ||
Instantly remove all debuffs. | Instantly remove all debuffs. | ||
Some debuffs delay the crucial negative effect, such as Bebop's | Some debuffs delay the crucial negative effect, such as {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}}. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples | Examples include {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3), {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}, and {{ItemIcon|Debuff Remover}}. | ||
===Unstoppable=== | |||
Become immune to all forms of crowd control. | |||
For example the {{ItemIcon|Unstoppable}} [[Items|Item,]] {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3), and {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}. | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||
Latest revision as of 17:20, 27 May 2025
See also Status Effects for a comprehensive list of all sources of Crowd Control.
Crowd Control (CC) refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.
They can be applied both by Hero's abilities and Items from the Shop.
Types of Crowd Controls[edit | edit source]
Movement Slow[edit | edit source]
Reduces the target's movement speed or fire rate by applying Movement Slow.
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.
Movement Slow cannot reduce a target's speed below 2 meters / second.
Stun[edit | edit source]
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be Interrupted.
Examples of stun include Infernus' Concussive Combustion, Ivy's Stone Form, and Dynamo's Singularity.
Sleep[edit | edit source]
Similar to Stun, it prevents the target from shooting, using abilities, and slowing them to 2m/s. However, it does not Interrupt. Receiving any damage wakes the target instantly.
The only source of Sleep is Haze's Sleep Dagger.
Immobilize[edit | edit source]
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Warden's Binding Word. Lastly, it removes all upwards acceleration, making them fall to the ground.
Silence[edit | edit source]
Prevents the target from activating abilities, though they can still use Item actives.
A common cause of confusion is that Silence does not Interrupt, meaning abilities that have started will always continue through Silence, such as
Seven's Storm Cloud.
Item Silence[edit | edit source]
Prevents the target from using Item actives, though they can still use abilities.
Examples include the Curse Item and
Slowing Hex for some items.
Disarm[edit | edit source]
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as
Haze's Bullet Dance.
Examples of Disarm include Mo & Krill's Sand Blast and
Disarming Hex.
Interrupt[edit | edit source]
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.
Examples of Interrupt (other than Stun) include the Curse and
Knockdown Items and
Grey Talon's Spirit Snare.
Displace[edit | edit source]
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Examples include Lash's Ground Strike,
Bebop's Exploding Uppercut and Grapple Arm,
Vindicta's Stake, the
Rescue Beam and
Knockdown Items, and more.
Time Stop[edit | edit source]
The target acts as if time is frozen, pausing their movement, animations, casts, channels.
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the Singularity.
The only source of Time Stop is Paradox's Kinetic Carbine.
Hex[edit | edit source]
The target is transformed into a rabbit.
The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed.
The only source of Hex is Sinclair's Rabbit Hex.
Crowd Control Reductions and Immunities[edit | edit source]
Effects that reduce the intensity of crowd control, either partially or completely.
Slow Resistance[edit | edit source]
Reduce the effectiveness of slows.
For example, Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.
Invincibility[edit | edit source]
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by Items such as Curse or Abilities such as
Mo & Krill's Combo.
Examples include Ethereal Shift and
Calico's Return to Shadows and the transformation phase of
Yamato's Shadow Transformation.
While Yamato cannot move during the transformation phase, both
Ethereal Shift and Return to Shadows allow limited movement.
Purge[edit | edit source]
Instantly remove all debuffs.
Some debuffs delay the crucial negative effect, such as Bebop's Sticky Bomb. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Examples include Viscous' The Cube (Tier 3),
Yamato's Shadow Transformation, and
Debuff Remover.
Unstoppable[edit | edit source]
Become immune to all forms of crowd control.
For example the Unstoppable Item,
Abrams' Seismic Impact (Tier 3), and
Yamato's Shadow Transformation.
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