Movement Slow: Difference between revisions

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Adding items that apply Movement Slow
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'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.


Movement Slow is a status effect applied by many items and abilities that slows movement by a percentage.
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters-->


Movement Slow cannot reduce a player's speed below 80 hammer units (which is displayed as 2.0 m/s in game).
== Notes ==
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.


== Stacking Movement Slow ==
== Math ==
Slows from multiple sources are multiplicative with each other.  
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.


<math>\mathit{Actual Speed} = 1 - (1 - \mathit{Slow 1}) * (1 - \mathit{Slow 2}) * ... * (1 - \mathit{Slow N})</math>
The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
where <math>\text{Slow}_i</math> is the percent slow amount.


For example, if you were slowed by [[Slowing Bullets]] for 25% and [[Point Blank]] by another 25%, your speed will be reduced by 43.6%.
For example, multiple sources of movement slow:
* 25% movement slow from [[Slowing Bullets]]
* 25% movement slow from [[Point Blank]] results in:
<math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math>


== Movement Slow Resist ==
== Movement Slow Resist ==
Movement Slow Resist is applied after the final slow percentage is calculated.
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.
== Sources ==
=== Movement Slow ===
==== Heroes ====
{| class="wikitable sortable"
|+ List of heroes
! Hero !! Ability !! Slow amount
|-
| rowspan="2" | {{HeroIcon|Bebop}}
| {{AbilityIcon|Hyper Beam}}
| 25%
|-
| {{AbilityIcon|Hyper Beam}} to self
| ?
|-
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%
|-
| rowspan="2" | {{HeroIcon|Grey Talon}}
| {{AbilityIcon|Rain of Arrows}} (T2)
| 40%
|-
| {{AbilityIcon|Immobilizing Trap}}
| 50%
|-
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%
|-
| {{HeroIcon|Infernus}} || {{AbilityIcon|Catalyst}} || 40%
|-
| rowspan="2" | {{HeroIcon|Ivy}}
| {{AbilityIcon|Kudzu Bomb}}
| 35%
|-
| {{AbilityIcon|Air Drop}}
| 30%
|-
| rowspan="3" | {{HeroIcon|Kelvin}}
| {{AbilityIcon|Frost Grenade}}
| 40%
|-
| {{AbilityIcon|Arctic Beam}}
| 40%
|-
| {{AbilityIcon|Frozen Shelter}}
| 35%
|-
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% &times; n stacks
|-
| rowspan="3" | {{HeroIcon|Lash}}
| {{AbilityIcon|Ground Strike}} (T2)
| 50%
|-
| {{AbilityIcon|Flog}} (T1)
| 35%
|-
| {{AbilityIcon|Death Slam}}
| 50%
|-
| rowspan="4" | {{HeroIcon|McGinnis}}
| {{AbilityIcon|Mini Turret}} (T1)
| 25%
|-
| {{AbilityIcon|Spectral Wall}} (T1)
| 20%
|-
| {{AbilityIcon|Heavy Barrage}} (T1)
| 30%
|-
| {{AbilityIcon|Heavy Barrage}} to self
| ?
|-
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn's Mark}} || 80%
|-
| {{HeroIcon|Mo & Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%
|-
| rowspan="2" | {{HeroIcon|Paradox}}
| {{AbilityIcon|Pulse Grenade}}
| 30%
|-
| {{AbilityIcon|Time Wall}}
| 80%
|-
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%
|-
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%
|-
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%
|-
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%
|-
| rowspan="3" | {{HeroIcon|Viscous}}
| {{AbilityIcon|Splatter}}
| 35%<!--verify, it does not appear in the ability card 11/5/2024-->
|-
| {{AbilityIcon|Puddle Punch}}
| 20%
|-
| {{AbilityIcon|Puddle Punch}} (T2)
| 40%
|-
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%
|-
| rowspan="2" | {{HeroIcon|Yamato}}
| {{AbilityIcon|Power Slash}} (T2)
| 40%
|-
| {{AbilityIcon|Flying Strike}}
| 30%
|}


Movement Slow Resist is applied after the final slow percentage is calculated.
==== Items ====
{{Item stat table|Movement Slow}}


For example, if you had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.6% slow, your actual speed would be only be 26.4% slowed.
=== Movement Slow Resist ===
==== Heroes ====
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} to self


== Items that apply Movement Slow ==
{| class="wikitable sortable"
! Name !! {{Souls}} Cost !! Category !! Stat change
|-
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +<b>30</b>% Movement Slow Resist
|}


{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Slowing Bullets}}
{{Stat navbox}}
{{ItemBox|item_name = Point Blank}}
{{ItemBox|item_name = Lucky Shot}}
{{ItemBox|item_name = Silencer}}
|list2={{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Inhibitor}}
{{ItemBox|item_name = Colossus}}
{{ItemBox|item_name = Phantom Strike}}|list3={{ItemBox|item_name = Cold Front}}
{{ItemBox|item_name = Slowing Hex}}
{{ItemBox|item_name = Mystic Slow}}
{{ItemBox|item_name = Mystic Reverb}}
}}{{Stats}}

Latest revision as of 06:57, 15 November 2024

Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.

Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).

Notes[edit | edit source]

  • The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.

Math[edit | edit source]

Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.

The formula for movement slow is:
where is the percent slow amount.

For example, multiple sources of movement slow:

Movement Slow Resist[edit | edit source]

Movement Slow Resist is applied after the final slow percentage is calculated.

For example, if the player had Enduring Speed with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.

Sources[edit | edit source]

Movement Slow[edit | edit source]

Heroes[edit | edit source]

List of heroes
Hero Ability Slow amount
Bebop Hyper Beam 25%
Hyper Beam to self ?
Dynamo Kinetic Pulse (T1) 35%
Grey Talon Rain of Arrows (T2) 40%
Immobilizing Trap 50%
Haze Fixation (T1) 15%
Infernus Catalyst 40%
Ivy Kudzu Bomb 35%
Air Drop 30%
Kelvin Frost Grenade 40%
Arctic Beam 40%
Frozen Shelter 35%
Lady Geist Malice 15% × n stacks
Lash Ground Strike (T2) 50%
Flog (T1) 35%
Death Slam 50%
McGinnis Mini Turret (T1) 25%
Spectral Wall (T1) 20%
Heavy Barrage (T1) 30%
Heavy Barrage to self ?
Mirage Djinn's Mark 80%
Mo & Krill Sand Blast (T3) 50%
Paradox Pulse Grenade 30%
Time Wall 80%
Pocket Barrage 30%
Seven Lightning Ball (T2) 35%
Shiv Serrated Knives 35%
Vindicta Stake 30%
Viscous Splatter 35%
Puddle Punch 20%
Puddle Punch (T2) 40%
Warden Alchemical Flask 20%
Yamato Power Slash (T2) 40%
Flying Strike 30%

Items[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Slowing Bullets1,250Weapon+25% Movement Slow
Point Blank3,500Weapon+25% Movement Slow
Lucky Shot6,200Weapon+30% Movement Slow
Silencer7,450Weapon+25% Movement Slow
Majestic Leap3,000Vitality+40% Movement Slow
Lifestrike3,500Vitality+60% Movement Slow
Colossus6,200Vitality+30% Movement Slow
Inhibitor6,200Vitality+20% Movement Slow
Phantom Strike6,200Vitality+50% Movement Slow
Cold Front1,250Spirit+40% Movement Slow
Slowing Hex1,750Spirit+20% Movement Slow
Mystic Slow4,250Spirit+25% Movement Slow
Mystic Reverb6,200Spirit+40% Movement Slow

Movement Slow Resist[edit | edit source]

Heroes[edit | edit source]

Name Souls Cost Category Stat change
Enduring Speed 1,750 Vitality +30% Movement Slow Resist