Update:May 23, 2024

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Updates
May 19, 2024 May 23, 2024 May 24, 2024

Source: 05-23-2024 Update

Patch notes

General Changes

  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Updated Trooper and Neutral shooting sound effects
  • Various improvements to damage audio clarity for victims and attackers
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Bebop)
  • Added some additional visual tells for the receiving end of Lash's Lash
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Fixed various movement stuck bugs with Ivy
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Improved Vindicta's Vindicta effects to make it a little clearer when you are affected
  • Fixed upgrading McGinnis's McGinnis to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Paradox's pulses to go off at once
  • Fixed Kelvin's Kelvin[sic] sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt[sic] killing three people with Seven)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven's bullet and travel path
  • Improved visibility of Paradox's bullet and travel path
  • Improved visibility of Wraith's bullet and travel path
  • Improved visibility of Haze's bullet and travel path
  • Improved visibility of Lady Geist's bullet and travel path
  • Added custom tracer and muzzle flash for Seven's gun
  • Added custom tracer and muzzle flash for Paradox's gun
  • Added custom tracer and muzzle flash for Wraith's gun

Misc Gameplay Changes

  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading

Item Gameplay Changes

Hero Gameplay Changes

  • Abrams: Abrams T1 and T2 swapped
  • Abrams: Shoulder charge now allows for a bit more steering control
  • Bebop: Bebop T3 changed from Silence to Disarm
  • Bebop: Improved Bebop hitbox detection to not grab targets that are behind cover
  • Bebop: Bebop[sic] width increased from 2.5m to 2.7m
  • Dynamo: Base gun damage reduced from 18 to 15
  • Dynamo: Gun damage growth reduced from +1.1 to +0.8
  • Grey Talon: Grey Talon Spirit scaling reduced from 2.2 to 1.2
  • Grey Talon: Grey Talon T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
  • Haze: Haze no longer breaks invisibility when cast (previously was part of the T3)
  • Haze: Haze Spirit scaling increased from 2.3 to 2.6
  • Haze: Haze no longer gets +140 damage with the T3
  • Haze: Haze T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
  • Haze: Haze cast time increased from 0.7s to 0.8s
  • Haze: Haze evasion from 70% to 50%
  • Ivy: Ivy duration increased from 3.5s to 4s
  • Ivy: Ivy T2 duration increased from +1.5s to +2s
  • Ivy: Ivy Replicated Healing increased from 50% to 65%
  • Ivy: Ivy Fire Rate reduced from 20% to 15%
  • Ivy: Ivy T1 changed to +15% Rate
  • Kelvin: Kelvin cooldown reduced from 26s to 23s
  • Kelvin: While Kelvin[sic] you no longer slow down when you shoot your gun
  • Kelvin: Kelvin Channel move speed increased from 4 to 6
  • Kelvin: Kelvin T1 changed from "+2 Channel Move Speed" to -8s Cooldown
  • Lady Geist: Lady Geist cast time reduced from 0.65s to 0.5s
  • Lady Geist: Fixed Lady Geist clipping aggressively against map geometry edges
  • Lash: Base Stamina increased from 2 to 3
  • Lash: Lash base Damage Per Meter reduced from 8 to 6
  • Lash: Fixed some cases with Lash not hitting units positioned just below the impact zone
  • Lash: Lash angle increased from 20 degrees to 30 degrees
  • Lash: Lash cooldown reduced from 35s to 30s
  • McGinnis: Fixed certain rooftops allowing turrets to be built on them
  • Mo & Krill: Mo & Krill healing against non-heroes reduced from 1x to 0.7x
  • Mo & Krill: Mo & Krill[sic] no longer prevents enemies from reloading while disarmed
  • Paradox: Paradox Max Damage Amp reduced from 125% to 100%
  • Paradox: Paradox range reduced from 45m to 40m
  • Pocket: Pocket T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Pocket: Fixed some issues with Pocket projectiles getting caught on map geometry
  • Pocket: Pocket pathing improved, it will no longer bounce erratically off map geometry
  • Vindicta: Vindicta T3 reduced from +4m/s to +3m/s
  • Vindicta: Vindicta T3 improved from -30% Healing Suppression to -40%
  • Warden: Warden travel speed increased from 800 to 1000
  • Wraith: Ability Royal Flush not found no longer has a cast delay
  • Wraith: Ability Royal Flush not found time to spawn cards increased from 0.4s to 0.6s
  • Wraith: Wraith no longer allows the victim to shoot back
  • Yamato: Ability Shadow Explosion not found renamed to Yamato and reworked into a new ability
  • Yamato: Yamato no longer has radius impact behavior
  • Yamato: Yamato now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Yamato cast time, Yamato flying time, and Yamato cast time.
  • Yamato: Yamato cooldown increased from 90s to 100s
  • Yamato: Yamato T2 is now +4 m/s during Shadow Form
  • Yamato: Yamato T3 is now +1s duration