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{{Update layout
{{Update layout
| current_update = May 3, 2024
| prev_update = May 19, 2024
| next_update = May 10, 2024
| current_update = May 23, 2024
| source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/
| next_update = May 24, 2024
| source_title = 05-03-2024 Update
| source = https://forums.playdeadlock.com/threads/05-23-2024-update.1245/
| source_title = 05-23-2024 Update
| notes = === General Changes ===
| notes = === General Changes ===
* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
* Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
* Added a Resources page to the dashboard which contains a browsable [[Items|item]] [[The Curiosity Shop|shop]]
* Added in-game custom item builds support. Create your own builds or browse builds from the community in the [[heroes]] page.
* Added overhead text display when another [[Heroes|hero]] uses active items
* Added post game player reporting option
* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
* Ally player glow-through-world silhouette now communicates their current health
* Added the [[Patron]] to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
* Added ambient music track
* Added support for Flex Items in the Hero Sandbox
* Added unique {{HeroIcon|Haze}} footstep sound effects
* Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
* Fixed various issues with mic audio input and lag it introduced
* Increased the default framerate cap from 120 to 400
* Small adjustments to how the crosshair UI area looks
* Improved UI display when endgame objectives are being attacked
* Mic input device is now selected from in-game settings rather than the steam client
* Added music for when the base is under attack
* Improved various networking and hit registration related issues (this was released a couple days ago)
* Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons
* Updated [[Trooper]] and Neutral shooting sound effects
* Shop music will now only play for shops players can access
* Various improvements to damage audio clarity for victims and attackers
* Postgame graphs now default to team stats rather than individual
* Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
* Added borders around hero icons on the minimap when watching replays/spectating
* Adding game audio muted indicator in top left if the game is muted
* Top bar now shows incoming players before they are fully connected
* Camera can now be moved while the game is paused in replays
* Added [[Console commands|console command]] to hide the bar at the bottom in replays ('{{code|citadel_hide_replay_hud 1}}' to hide it, '{{code|citadel_hide_replay_hud 0}}' to bring it back)
* Fixed the Rejuvenator falling during pause
* Various VOIP improvements
* Fixed the Idol falling during pause
* Fixed open mic threshold
* Fixed the bottom most shop items having part of their icon be unclickable
* Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb|Bebop}})
* Fixed {{AbilityIcon|Flying Cloak|Pocket}} teleporting players into geometry or out of the world
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}
* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry
* Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects
* Fixed Fixation decimal point display
* Mid-Boss is now invulnerable if there are no enemies it can actually attack
* Fixed Parry animation not playing
* Fixed your active items not hiding in the UI when you are dead and spectating a team mate
* Fixed various issues with the spectate UI display
* Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
* Removed the slow climbing vertical recoil on {{HeroIcon|Yamato}}'s alt fire
* Fixed various movement stuck bugs with {{HeroIcon|Ivy}}
* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
 
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} effects to make it a little clearer when you are affected
=== Gameplay Changes ===
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter|McGinnis}} to T3 while active causing it to heal everyone to full instantly
* [[Trooper]]s DPS vs Lane [[Guardian]]s reduced from 44 to 36
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once
* Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
* Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Kelvin|Ice Beam}} sometimes not hitting Neutrals
* The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
* Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
* You are now silenced while carrying the Urn
* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
* Urn bounty increased from 900 + 160/minute to 900 + 200/minute
* Fixed getting stuck under stair at inner lanes near [[Guardian]]
* Vaults base bounty increased from 150 to 200
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult
* {{HeroIcon|Abrams}}: Base Health increased from 550 to 600
* Sapphire side materials tint color changed to white
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams|Siphon}} DPS increased from 24 to 35
* Sapphire side street materials changed to new asphalt blend
* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil
* Added new slide and reload animation for {{HeroIcon|Wraith}}
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60
* Out of combat run animation variants now only play during sprint state
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8%
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} damage increased from 95 to 105
* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}} killing three people with {{AbilityIcon|Storm Cloud|Seven}})
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} T2 damage reduced from 80 to 70
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300
* Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration scaling from Spirit improved from 0.2 to 0.3
* Improved visibility of {{HeroIcon|Wraith}}'s bullet and travel path
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay
* Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160
* Improved visibility of {{HeroIcon|Lady Geist}}'s bullet and travel path
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175
* Added custom tracer and muzzle flash for {{HeroIcon|Seven}}'s gun
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} damage increased from 80 to 100
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} T2 damage increased from +65 to +70
* Added custom tracer and muzzle flash for {{HeroIcon|Wraith}}'s gun
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} camera interaction with Fleetfoot Boots has been fixed
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 25m to 30m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} width increased from 3m to 5m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} is now permissive with small obstructions in the way
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} no longer loses its state as you change elevations
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} now knocks enemies up when you come up
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} DPS increased from 50 to 60
* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero
* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14
* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 bonus duration reduced from +1.5s to +1.0s
* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 11m to 12m
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate debuff duration increased from 3s to 4s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} T1 Bullet Resist increased from 40% to 60%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} cooldown reduced from 35 to 20
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} T2 changed from "-15s Cooldown" to "+20 Cast Range"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} range no longer scales with Spirit
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} bonus Spirit per victim increased from 10 to 15
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} bonus Fire Rate per victim increased from 5 to 10
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} buff duration increased from 8s to 15s
}}
 
{{Update layout
| prev_update = May 3, 2024
| current_update = May 10, 2024
| next_update = May 13, 2024
| source = https://forums.playdeadlock.com/threads/05-10-2024-update.689/
| source_title = 05-10-2024 Update
| notes = === General Changes ===
* Sandbox mode now supports entering it with your party
* Sandbox mode now has [[trooper]]s spawning on the left side
* Added Search By Match ID to the Watch Tab
* Added Filter By [[Heroes|Hero]] to the Watch Tab
* You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
* [[Map]] is now precached while in the queue to improve loading times into matches
* Visual and Audio updates to the [[The Curiosity Shop|shop]]
* Added a key for toggling replays being paused (defaults to P)
* {{HeroIcon|Pocket}} {{AbilityIcon|Affliction|Pocket}} visual and sound effects reworked
* {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|Pocket}} visual effects updated
* Fixed a bug where {{HeroIcon|Pocket}}'s briefcase would stop animating when the duration upgrade was taken
* Updated {{ItemIcon|Divine Barrier}} sound effects
* Updated {{HeroIcon|Dynamo}} VO for {{AbilityIcon|Quantum Entanglement|Dynamo}} and a few other missing lines
* Hero death voices are now broadcast more widely
* Fixed being unable to ping while casting or channeling
* Fixed various issues with hero abilities causing you to be stuck in walls
* Fixed players being able to kill themselves pre-match and run around in the map
* Fixed Ice Dome effects disappearing while still active if {{HeroIcon|Kelvin}} dies during it
* Simplify some visuals with {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud|Seven}} radius indicator to help clarify the bounds
* Fixed Stamina not appearing to regenerate while spectating
* Improve the text display when a replay is still processing after a match
* Fixed [[Walker]] boss moving around while the game is paused
* Fixed some controller input issues
* {{ItemIcon|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen
* Updated {{ItemIcon|Decay}} item sound effects
* Updated {{ItemIcon|Berserker}} item visuals
* Fixed visual bug on Spirit Urn when dropping on the ground
* Fixed {{ItemIcon|Restorative Locket}} Spirit Resist not working
* Fixed items not updating in the UI when purchased from the shop while spectating a teammate
 
=== Item Gameplay Changes ===
* {{ItemIcon|Spirit Strike}}: Buff duration increased from 12s to 18s
* {{ItemIcon|Spirit Strike}}: Melee damage bonus increased from 15% to 20%
* {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +70 to +80
* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 10s to 8s
* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 30/60 to 40/80
* {{ItemIcon|Restorative Locket}}: Max Stacks increased from 12 to 15
* {{ItemIcon|Restorative Locket}}: Cooldown increased from 15s to 18s
* {{ItemIcon|Reactive Barrier}}: Barrier duration increased from 10s to 13s
* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 60s to 40s
* {{ItemIcon|Return Fire}}: No longer has Spirit and Fire Rate bonus during the active
* {{ItemIcon|Return Fire}}: Now passively always gives +7 Spirit and +7% Fire Rate
* {{ItemIcon|Slowing Hex}}: Cooldown reduced from 30s to 25s
* {{ItemIcon|Decay}}: Cooldown reduced from 25s to 22s
* {{ItemIcon|Decay}}: Cast range increased from 20m to 30m
* {{ItemIcon|Enduring Speed}}: Movement Speed increased from 1 to 1.25
* {{ItemIcon|Suppressor}}: Now provides +50 Health
* {{ItemIcon|Quicksilver Reload|Quicksilver}}: Now passively has a +10% reload time penalty
* {{ItemIcon|Divine Barrier}}: No longer restores any Stamina on the target (previously fully restored it)
* {{ItemIcon|Warp Stone}}: No longer slows your hero for 3s
* {{ItemIcon|Warp Stone}}: Bullet Resist duration increased from 3s to 5s
* {{ItemIcon|Withering Whip}}: Cast range increased from 12m to 20m
* {{ItemIcon|Knockdown}}: Cooldown reduced from 55s to 50s
* {{ItemIcon|Knockdown}}: Now provides +200 Spirit Shield
* {{ItemIcon|Escalating Resilience}}: Resist per stack increased from 1% to 2%
* {{ItemIcon|Superior Stamina}}: Spirit buff duration increased from 5s to 8s
* {{ItemIcon|Lifestrike}}: Slow duration increased from 1s to 1.5s
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 10s to 8s
* {{ItemIcon|Heroic Aura}}: Active radius increased from 20m to 30m
* {{ItemIcon|Curse}}: Now provides +15% Clip
* {{ItemIcon|Curse}}: Duration increased from 3.5s to 3.75s
* {{ItemIcon|Shadow Weave}}: Now provides +15 Health Regen
* {{ItemIcon|Phantom Strike}}: No longer passively provides +500 Bullet Shield
* {{ItemIcon|Phantom Strike}}: Now provides +200 Health
* {{ItemIcon|Phantom Strike}}: When using the active, gain a temporary +500 Bullet Shield for 7 seconds
* {{ItemIcon|Phantom Strike}}: Now deals 200 damage on impact
* {{ItemIcon|Vampiric Burst}}: Active Bullet Lifesteal increased from 40% to 60%
* {{ItemIcon|Unstoppable}}: Movement Speed increased from +1 to +1.25
* {{ItemIcon|Mystic Reverb}}: Spirit Lifesteal increased from +10% to +15%
* {{ItemIcon|Mystic Reverb}}: Spirit Resist increased from +10% to +15%
* {{ItemIcon|Crippling Headshot}}: Headshot Resistance Reduction increased from 30% to 35%
* {{ItemIcon|Diviner's Kevlar}}: Channeling Spirit bonus increased from +40 to +50
 
=== Hero Gameplay Changes ===
* {{HeroIcon|Abrams}}: Reduced chances that Leap gets stuck on geometry during the downward phase
* {{HeroIcon|Bebop}}: No longer has an innate +15% Spirit Resist
* {{HeroIcon|Bebop}}: Now has innate +20% Bullet Resist
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} cooldown reduced from 27s to 22s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} T3 reduced from -15s to -12s Cooldown
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} Speed increased from 2700 to 3000
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} Return Speed increased from 1800 to 2200
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} DPS increased from 180 to 210
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} damage increased from 105 to 115
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} Multishot increased from 3 to 5
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} cooldown reduced from 30s to 26s
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Afterburn|Infernus}} refreshing from item damage
* {{HeroIcon|Ivy}}: Base stamina increased from 3 to 4
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} now additionally damages enemies within 2m of Lash on impact
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} radius reduced from 16m to 14m
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}}'s ground preview now lines up under Lash when cast on the ground
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} T3 reduced from +100% to +85%
* {{HeroIcon|Lash}}: Bullet Damage growth increased from 0.76 to 1.0
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} tether visuals now improved to communicate the different phases its in
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} now comes out quicker and no longer slows you
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} Spirit Resistance increased 50% to 60%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} Health increased from 30% to 40%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T2 increased from +5m Range to +10m
* {{HeroIcon|McGinnis}}: Fixed issues with {{AbilityIcon|Heavy Barrage|McGinnis}} not damaging units within the target area
* {{HeroIcon|Mo & Krill}}: Base HP increased from 650 to 700
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} damage increased from 40 to 50
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} T3 debuff duration increased from 10s to 16s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} duration increased from 3.5s to 4s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} T3 DPS increased from +30 to +40
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} bullet freeze base duration reduced from 1.5 to 1.25
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} no longer deals damage to Mid Boss
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}}: Max Damage Amp reduced from 150% to 125%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 no longer provides +50% Min Damage Amp
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +125% Max Damage to +75%
* {{HeroIcon|Pocket}}: Gun damage per bullet reduced from 6 to 5.6
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction|Pocket}} DPS reduced from 30 to 26
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge|Seven}} rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} damage increased from 48 to 55
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} cooldown reduced from 13s to 11s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} radius increased from 14m to 16m
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} Fire Rate and Spirit buff duration increased from 15s to 20s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} T3 Spirit bonus increased from +10% to +15%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} T3 Fire Rate bonus increased from +5% to +10%
 
=== Misc Gameplay Changes ===
* Sprint is now always considered active as long as you are out of combat (haven't taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
* Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
* [[Patron]] (Weakened) now has 40hp/s regen when it has not taken damage for 30s
* Medic Troopers no longer use their heal on [[trooper]]s if there is a hero within 30m
* Zipline Speed Boost cooldown reduced from 420s to 380s
* Damage over time no longer prevents zipline usage
* Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens "backdoor damage" dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
* Troopers run speed increased from 9.1 m/s to 10 m/s
* Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
* Troopers DPS vs [[Walker]]s from 110 DPS to 80 DPS
* Troopers DPS vs Base [[Guardian]]s from 110 DPS to 80 DPS
* Crate Powerups: Removed Zipline buff as a potential drop
* Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
* Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
* Vault base bounty increased from 200 to 225
* Fixed some issues that allowed players to more easily camp players in the spawn area
 
Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
}}
 
{{Update layout
| prev_update = May 10, 2024
| current_update = May 13, 2024
| next_update = May 16, 2024
| source = https://forums.playdeadlock.com/threads/05-13-2024-update.807/
| source_title = 05-13-2024 Update
| notes =
We've heard a lot of feedback on matchmaking quality recently, especially with parties that include a wide range of skill spread and the impact they have on matches. We think it's important to try to improve these as best we can so everyone can have fun playing. Options are a bit limited right now in general due to small queue sizes, but we have a few adjustments we are doing in today's update that we hope will give us more potential to optimize and tweak the system in the immediate future. These changes will need continual tuning over the coming days, so the impact may not be fully visible today.
 
* The match will no longer start at a fixed time immediately after 12 players are in the queue, sometimes it might start faster sometimes it might start slower, depending on the distribution of players in the queue. There will still be an upper bound for how long it waits, for practical reasons, but it won't automatically start asap if it knows the match won't be good. Conversely, if the match is already reasonable it won't wait unnecessarily to start it.​
* Parties that have too high of a gap between the players in them will often make for a bad experience for both teams, but especially the opponents. When we detect that your party has this composition, we will present a warning letting you know that this will result in a more difficult match for your party and might also take longer to find a game, so you can decide if you value the group/social aspect more or not. In terms of specific matchmaking changes, in cases where the party has a large gap in skill, the party's overall skill will now be biased closer to the best player's values rather than the average. This will make it less likely that the system grabs lower skilled players for the opposing team just because your party was ok with wide variance.​
 
This update also has a couple of fixes that we are moving up from our usual end of week patch:
 
* We fixed a bug when combining shields and resistance that caused you to take too much damage. Previously there was a bug where if you take a high amount of damage, the remaining damage after shield reduction would pass through as pure damage instead of being reduced by resist. An example of this is someone dealing 800 spirit damage to you and you having 80 Spirit Shield and 45% Spirit Resistance. With the bug, the 800 would be reduced to 720 from the shield, and then you would lose 720 health. With the fix, the shield now reduces the damage to 720 as usual, but the remaining amount then gets reduced by 45% to 396 health lost instead of 720.​
* We are also nerfing {{ItemIcon|Alchemical Fire}}. It now deals 40% less damage to non-heroes and the cooldown is increased from 25s to 37s.​
}}
 
{{Update layout
| prev_update = May 13, 2024
| current_update = May 16, 2024
| next_update = May 19, 2024
| source = https://forums.playdeadlock.com/threads/05-16-2024-update.902/
| source_title = 05-16-2024 Update
| notes = === General Changes ===
* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
* Redesigned the [[Walker]] model and visuals
* Added ambient sound effects
* Added jar smash sound effects
* Updated {{ItemIcon|Cold Front}} sound effects
* Improved NPC/minion weapon fire audio feedback for victims
* Improved player damage received audio feedback
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam|Lash}} sound effects
* Various minor fixes to {{AbilityIcon|Ground Strike|Lash}} and {{AbilityIcon|Death Slam|Lash}} effects
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand|Warden}} has improved visual effects
* Fixed a bug where the shopping book visuals could get stuck on your hero
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar|Vindicta}} projectile effect indicates the radius more accurately now
* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap)
* [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
* Updated VO for Amber Hand's Patron
* Increased the duration of the item-used popup text a bit
* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise
* Fixed {{AbilityIcon|Time Wall|Paradox}} damaging units that don't move multiple times instead of once per walk through
* Added a short wall between Shrines level of the base and the Weakened Patron level
* Moved the taxi back into the street to fix players getting stuck between the front and the building corner
* Moved a truck away from the garage to give wide enough path for {{HeroIcon|Mo & Krill}}
* Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
* Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall
* Fixed gaps where you could climb outside of the map
* Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
* Fixed a couple of spots where {{HeroIcon|Mo & Krill|Mo}} could get stuck between a truck and wall
* Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
* Fixed no collision on water tower on the garage roof.


=== Misc Gameplay Changes ===
=== Misc Gameplay Changes ===
* Medium and Hard neutrals now spawn at 7 minutes
* Adjusted map around the middle lanes to have an area with Veils for laning
* Neutrals now have 20% Spirit Resist
* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
* Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
* Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
* Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
* Unclaimed souls now convert 10% slower
* Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
* Vaults base bounty increased from 220 to 260
* Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
* Strong Neutrals Spirit Resist increased from 25% to 35%
* Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
* Medium Neutrals Spirit Resist increased from 25% to 30%
* Zipline Boost ability is now available at the start of the game (used to start on cooldown)
* Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
* Shield break cooldown reduced from 80s to 60s
* Medic Trooper health increased from 240 to 260
* Troopers run speed increased from 10 m/s to 11 m/s
* Sidelane Veils near [[Guardian]]s are now one-way visibility (used to be blocked visibility in both directions)
* Medic Trooper health increased from 200 to 240
* Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
* Zipline Boost ability speed increased from 100% to 130%
* Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
* Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
* Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
* Being Disarmed no longer prevents you from reloading


=== Item Gameplay Changes ===
=== Item Gameplay Changes ===
* Added a new T3 Spirit Item, {{ItemIcon|Shifting Shroud}}. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
* {{ItemIcon|Headshot Booster}}: Cooldown reduced from 14s to 9s
* {{ItemIcon|Mystic Burst}}: Bonus damage reduced from +40 to +35
* {{ItemIcon|Spirit Strike}}: No longer has +50 Health
* {{ItemIcon|Medic Bullets}}: Cooldown reduced from 5s to 4s
* {{ItemIcon|Spirit Strike}}: Now grants +75 Spirit Shield
* {{ItemIcon|Headshot Booster}}: Headshot damage increased from +30 to +50
* {{ItemIcon|Spirit Strike}}: Now grants +0.7 HP regen
* {{ItemIcon|Close Quarters}}: Bullet Shield increased from 70 to 85
* {{ItemIcon|Mystic Burst}}: No longer has +1 HP Regen
* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 30% to 25%
* {{ItemIcon|Mystic Burst}}: Now grants +1 Sprint
* {{ItemIcon|Healing Rite}}: Cooldown reduced from 90s to 80s
* {{ItemIcon|Mystic Burst}}: Cooldown reduced from 8s to 6s
* {{ItemIcon|Kinetic Dash}}: No longer gives +1 Stamina
* {{ItemIcon|Withering Whip}}: Moved from T3 to T2
* {{ItemIcon|Kinetic Dash}}: Now causes your dash-jumps to only require 1 stamina
* {{ItemIcon|Withering Whip}}: Duration reduced 5s to 3.5s
* {{ItemIcon|Berserker}}: Weapon Damage Per Stack increased from 5% to 6%
* {{ItemIcon|Withering Whip}}: Cooldown increased from 25s to 40s
* {{ItemIcon|Mystic Shot}}: Cooldown increased from 3s to 5s
* {{ItemIcon|Withering Whip}}: Bullet Resist reduced from 25% to 20%
* {{ItemIcon|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield
* {{ItemIcon|Withering Whip}}: Cast range reduced from 20m to 15m
* {{ItemIcon|Health Nova}}: Now provides +50 Health
* {{ItemIcon|Decay}}: Cooldown increased from 22s to 27s
* {{ItemIcon|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight)
* {{ItemIcon|Slowing Hex}}: Range increased from 30 to 35
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced from 75% to 60%
* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 40s to 35s
* {{ItemIcon|Return Fire}}: Fixed not returning fire to {{HeroIcon|McGinnis}}' sentries
* {{ItemIcon|Combat Barrier}}: Bullet Shield increased from 275 to 300
* {{ItemIcon|Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist
* {{ItemIcon|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24%
* {{ItemIcon|Silence Glyph}}: Cooldown increased from 20s to 35s
* {{ItemIcon|Mystic Shot}}: Now requires that shotguns middle pellet hit the target
* {{ItemIcon|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS
* {{ItemIcon|Restorative Locket}}: Now displays its current number of charges on its active icon
* {{ItemIcon|Restorative Locket}}: Now gives +4 Spirit
* {{ItemIcon|Silence Glyph}}: Moved from T2 to T3
* {{ItemIcon|Alchemical Fire}}: Moved from T2 to T3
* {{ItemIcon|Silence Glyph}}: Health increased from 50 to 75
* {{ItemIcon|Alchemical Fire}}: Now grants +150 Bullet Shield
* {{ItemIcon|Silence Glyph}}: Spirit Amp increased from 8% to 12%
* {{ItemIcon|Alchemical Fire}}: Now grants +12% Weapon Damage
* {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 70s to 55s
* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85
* {{ItemIcon|Shifting Shroud}}: Duration 2.5s to 2.75s
* {{ItemIcon|Majestic Leap}}: You can now use the active again while in the air to dive down faster
* {{ItemIcon|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s
* {{ItemIcon|Improved Burst}}: Max HP bonus damage reduced from 13% to 11%
* {{ItemIcon|Majestic Leap}}: Now gives +75 Health
* {{ItemIcon|Knockdown}}: Cast range increased from 40m to 50m
* {{ItemIcon|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110
* {{ItemIcon|Mystic Slow}}: Now requires {{ItemIcon|Suppressor}} as a component
* {{ItemIcon|Knockdown}}: Spirit bonus reduced from 6 to 5
* {{ItemIcon|Mystic Slow}}: Now provides +75 Health, +3 Regen and +6 spirit
* {{ItemIcon|Knockdown}}: Now grants +2 Sprint
* {{ItemIcon|Mystic Slow}}: Fire Rate slow increased from 20% to 35%
* {{ItemIcon|Knockdown}}: Stun duration starts after hitting the ground
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 8s to 5s
* {{ItemIcon|Superior Cooldown}}: HP regen reduced from 6 to 4
* {{ItemIcon|Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp
* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%
* {{ItemIcon|Withering Whip}}: Now grants +15% Ammo
* {{ItemIcon|Improved Burst}}: Damage reduced from 11% Max HP to 10%
* {{ItemIcon|Warp Stone}}: Removed cast time
* {{ItemIcon|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist
* {{ItemIcon|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
* {{ItemIcon|Curse}}: Ammo increased from 15% to 20%
* {{ItemIcon|Echo Shard}}: No longer gives +20 Spirit for the second cast
* {{ItemIcon|Refresher}}: Now grants +10% Spirit Resist
* {{ItemIcon|Mystic Reverb}}: Extra damage on the reverb reduced from 40% to 35%
* {{ItemIcon|Glass Cannon}}: Fire Rate reduced from 15% to 10%
* {{ItemIcon|Frenzy}}: Bonus health increased from +150 to +200
* {{ItemIcon|Silencer}}: Now provides 15% Ammo
* {{ItemIcon|Leech}}: Spirit bonus reduced from 12 to 8
* {{ItemIcon|Phantom Strike}}: Damage reduced from 200 to 150


=== Hero Gameplay Changes ===
=== Hero Gameplay Changes ===
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 now applies the silence on cast instead of detonation
* {{HeroIcon|Abrams}}: Siphon Life T1 and T2 swapped
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 silence duration reduced from 5s to 3.5s
* {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Bebop}}: Sticky Bomb T3 changed from Silence to Disarm
* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance
* {{HeroIcon|Bebop}}: Improved Hook hitbox detection to not grab targets that are behind cover
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T1 increased from +35% to +40% Fire Rate Slow
* {{HeroIcon|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path|Kelvin}} trail created. Max of 40 Spirit.
* {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} cooldown reduced from 18s to 16s
* {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown increased from 25s to 27s
* {{HeroIcon|Grey Talon}}: Guided Owl Spirit scaling reduced from 2.2 to 1.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} cooldown reduced from 45s to 35s
* {{HeroIcon|Grey Talon}}: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T1 changed to +4 Invis Sprint
* {{HeroIcon|Haze}}: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 is now -20s Cooldown
* {{HeroIcon|Haze}}: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} T2 now reduces enemy Spirit damage by 30%
* {{HeroIcon|Haze}}: Sleep Dagger no longer gets +140 damage with the T3
* {{HeroIcon|Ivy}}: {{AbilityIcon|True Form|Ivy}} cooldown reduced from 50s to 40s
* {{HeroIcon|Haze}}: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Haze}}: Bullet Dance cast time increased from 0.7s to 0.8s
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} Stomp Damage reduced from 125 to 110
* {{HeroIcon|Haze}}: Bullet Dance evasion from 70% to 50%
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cooldown increased from 110s to 130s
* {{HeroIcon|Ivy}}: Kudzu Bomb duration increased from 3.5s to 4s
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} Bullet Damage bonus increased from +4 to +6
* {{HeroIcon|Ivy}}: Kudzu Bomb T2 duration increased from +1.5s to +2s
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown decreased from 45s to 40s
* {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing increased from 50% to 65%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T1 is now +1 Charge and +25% Movement Slow
* {{HeroIcon|Ivy}}: Watcher's Covenant Fire Rate reduced from 20% to 15%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T2 is now +10m Attack Range and +10% Fire Rate
* {{HeroIcon|Ivy}}: Watcher's Covenant T1 changed to +15% Rate
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} cooldown reduced from 40s to 35s
* {{HeroIcon|Kelvin}}: Frost Grenade cooldown reduced from 26s to 23s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Kelvin}}: While Ice Pathing you no longer slow down when you shoot your gun
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +75% to +50%
* {{HeroIcon|Kelvin}}: Arctic Beam Channel move speed increased from 4 to 6
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
* {{HeroIcon|Kelvin}}: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Lady Geist}}: Soul Exchange cast time reduced from 0.65s to 0.5s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T2 bonus spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Lady Geist}}: Fixed Malice clipping aggressively against map geometry edges
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} no longer goes on cooldown when it is interrupted during its initial cast delay
* {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} cooldown reduced from 120s to 90s
* {{HeroIcon|Lash}}: Ground Strike base Damage Per Meter reduced from 8 to 6
* {{HeroIcon|Lash}}: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
* {{HeroIcon|Lash}}: Flog angle increased from 20 degrees to 30 degrees
* {{HeroIcon|Lash}}: Flog cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them
* {{HeroIcon|Mo & Krill}}: Scorn healing against non-heroes reduced from 1x to 0.7x
* {{HeroIcon|Mo & Krill}}: Sandblast no longer prevents enemies from reloading while disarmed
* {{HeroIcon|Paradox}}: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
* {{HeroIcon|Paradox}}: Paradoxical Swap range reduced from 45m to 40m
* {{HeroIcon|Pocket}}: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
* {{HeroIcon|Pocket}}: Fixed some issues with Barrage projectiles getting caught on map geometry
* {{HeroIcon|Pocket}}: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
* {{HeroIcon|Vindicta}}: Flight T3 reduced from +4m/s to +3m/s
* {{HeroIcon|Vindicta}}: Crow Familiar T3 improved from -30% Healing Suppression to -40%
* {{HeroIcon|Warden}}: Alchemical Flask travel speed increased from 800 to 1000
* {{HeroIcon|Wraith}}: Royal Flush no longer has a cast delay
* {{HeroIcon|Wraith}}: Royal Flush time to spawn cards increased from 0.4s to 0.6s
* {{HeroIcon|Wraith}}: Telekinesis no longer allows the victim to shoot back
* {{HeroIcon|Yamato}}: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
* {{HeroIcon|Yamato}}: Shadow Transformation no longer has radius impact behavior
* {{HeroIcon|Yamato}}: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
* {{HeroIcon|Yamato}}: Shadow Transformation cooldown increased from 90s to 100s
* {{HeroIcon|Yamato}}: Shadow Transformation T2 is now +4 m/s during Shadow Form
* {{HeroIcon|Yamato}}: Shadow Transformation T3 is now +1s duration
}}
}}

Revision as of 13:21, 20 September 2024

Updates
May 19, 2024 May 23, 2024 May 24, 2024

Source: 05-23-2024 Update

Patch notes

General Changes

  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Updated Trooper and Neutral shooting sound effects
  • Various improvements to damage audio clarity for victims and attackers
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Bebop)
  • Added some additional visual tells for the receiving end of Lash's Lash
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Fixed various movement stuck bugs with Ivy
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Improved Vindicta's Vindicta effects to make it a little clearer when you are affected
  • Fixed upgrading McGinnis's McGinnis to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Paradox's pulses to go off at once
  • Fixed Kelvin's Kelvin sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Seven)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven's bullet and travel path
  • Improved visibility of Paradox's bullet and travel path
  • Improved visibility of Wraith's bullet and travel path
  • Improved visibility of Haze's bullet and travel path
  • Improved visibility of Lady Geist's bullet and travel path
  • Added custom tracer and muzzle flash for Seven's gun
  • Added custom tracer and muzzle flash for Paradox's gun
  • Added custom tracer and muzzle flash for Wraith's gun

Misc Gameplay Changes

  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading

Item Gameplay Changes

Hero Gameplay Changes

  • Abrams: Siphon Life T1 and T2 swapped
  • Abrams: Shoulder charge now allows for a bit more steering control
  • Bebop: Sticky Bomb T3 changed from Silence to Disarm
  • Bebop: Improved Hook hitbox detection to not grab targets that are behind cover
  • Bebop: Hyperbeam width increased from 2.5m to 2.7m
  • Dynamo: Base gun damage reduced from 18 to 15
  • Dynamo: Gun damage growth reduced from +1.1 to +0.8
  • Grey Talon: Guided Owl Spirit scaling reduced from 2.2 to 1.2
  • Grey Talon: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
  • Haze: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
  • Haze: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
  • Haze: Sleep Dagger no longer gets +140 damage with the T3
  • Haze: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
  • Haze: Bullet Dance cast time increased from 0.7s to 0.8s
  • Haze: Bullet Dance evasion from 70% to 50%
  • Ivy: Kudzu Bomb duration increased from 3.5s to 4s
  • Ivy: Kudzu Bomb T2 duration increased from +1.5s to +2s
  • Ivy: Watcher's Covenant Replicated Healing increased from 50% to 65%
  • Ivy: Watcher's Covenant Fire Rate reduced from 20% to 15%
  • Ivy: Watcher's Covenant T1 changed to +15% Rate
  • Kelvin: Frost Grenade cooldown reduced from 26s to 23s
  • Kelvin: While Ice Pathing you no longer slow down when you shoot your gun
  • Kelvin: Arctic Beam Channel move speed increased from 4 to 6
  • Kelvin: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
  • Lady Geist: Soul Exchange cast time reduced from 0.65s to 0.5s
  • Lady Geist: Fixed Malice clipping aggressively against map geometry edges
  • Lash: Base Stamina increased from 2 to 3
  • Lash: Ground Strike base Damage Per Meter reduced from 8 to 6
  • Lash: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
  • Lash: Flog angle increased from 20 degrees to 30 degrees
  • Lash: Flog cooldown reduced from 35s to 30s
  • McGinnis: Fixed certain rooftops allowing turrets to be built on them
  • Mo & Krill: Scorn healing against non-heroes reduced from 1x to 0.7x
  • Mo & Krill: Sandblast no longer prevents enemies from reloading while disarmed
  • Paradox: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
  • Paradox: Paradoxical Swap range reduced from 45m to 40m
  • Pocket: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Pocket: Fixed some issues with Barrage projectiles getting caught on map geometry
  • Pocket: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
  • Vindicta: Flight T3 reduced from +4m/s to +3m/s
  • Vindicta: Crow Familiar T3 improved from -30% Healing Suppression to -40%
  • Warden: Alchemical Flask travel speed increased from 800 to 1000
  • Wraith: Royal Flush no longer has a cast delay
  • Wraith: Royal Flush time to spawn cards increased from 0.4s to 0.6s
  • Wraith: Telekinesis no longer allows the victim to shoot back
  • Yamato: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Yamato: Shadow Transformation no longer has radius impact behavior
  • Yamato: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Yamato: Shadow Transformation cooldown increased from 90s to 100s
  • Yamato: Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Yamato: Shadow Transformation T3 is now +1s duration