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{{Update layout | {{Update layout | ||
| current_update = May | | prev_update = May 19, 2024 | ||
| next_update = May | | current_update = May 23, 2024 | ||
| source = https://forums.playdeadlock.com/threads/05- | | next_update = May 24, 2024 | ||
| source_title = 05- | | source = https://forums.playdeadlock.com/threads/05-23-2024-update.1245/ | ||
| source_title = 05-23-2024 Update | |||
| notes = === General Changes === | | notes = === General Changes === | ||
* | * Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT. | ||
* Added | * Added in-game custom item builds support. Create your own builds or browse builds from the community in the [[heroes]] page. | ||
* Added | * Added post game player reporting option | ||
* | * Ally player glow-through-world silhouette now communicates their current health | ||
* Added | * Added ambient music track | ||
* | * Added unique {{HeroIcon|Haze}} footstep sound effects | ||
* | * Fixed various issues with mic audio input and lag it introduced | ||
* Small adjustments to how the crosshair UI area looks | |||
* Improved | * Mic input device is now selected from in-game settings rather than the steam client | ||
* | * Improved various networking and hit registration related issues (this was released a couple days ago) | ||
* Updated [[Trooper]] and Neutral shooting sound effects | |||
* | * Various improvements to damage audio clarity for victims and attackers | ||
* | * Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc) | ||
* | * Adding game audio muted indicator in top left if the game is muted | ||
* | * Camera can now be moved while the game is paused in replays | ||
* Fixed the Rejuvenator falling during pause | |||
* | * Fixed the Idol falling during pause | ||
* Fixed the bottom most shop items having part of their icon be unclickable | |||
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb|Bebop}}) | |||
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}} | |||
* | * Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects | ||
* | * Mid-Boss is now invulnerable if there are no enemies it can actually attack | ||
* Fixed your active items not hiding in the UI when you are dead and spectating a team mate | |||
* Fixed | * Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago) | ||
* | * Fixed various movement stuck bugs with {{HeroIcon|Ivy}} | ||
* | * Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears | ||
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} effects to make it a little clearer when you are affected | |||
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter|McGinnis}} to T3 while active causing it to heal everyone to full instantly | |||
* | * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once | ||
* | * Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Kelvin|Ice Beam}} sometimes not hitting Neutrals | ||
* | * Fixed being able to see some things through the Veils in the map that you shouldn't be able to see | ||
* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals | |||
* Fixed getting stuck under stair at inner lanes near [[Guardian]] | |||
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult | |||
* {{HeroIcon| | * Sapphire side materials tint color changed to white | ||
* Sapphire side street materials changed to new asphalt blend | |||
* | * Added new slide and reload animation for {{HeroIcon|Wraith}} | ||
* {{HeroIcon| | * Out of combat run animation variants now only play during sprint state | ||
* {{HeroIcon| | * Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades | ||
* {{HeroIcon| | * Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}} killing three people with {{AbilityIcon|Storm Cloud|Seven}}) | ||
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly | |||
* {{HeroIcon| | * Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path | ||
* {{HeroIcon| | * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path | ||
* {{HeroIcon| | * Improved visibility of {{HeroIcon|Wraith}}'s bullet and travel path | ||
* {{HeroIcon| | * Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path | ||
* {{HeroIcon| | * Improved visibility of {{HeroIcon|Lady Geist}}'s bullet and travel path | ||
* Added custom tracer and muzzle flash for {{HeroIcon|Seven}}'s gun | |||
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun | |||
* Added custom tracer and muzzle flash for {{HeroIcon|Wraith}}'s gun | |||
=== Misc Gameplay Changes === | === Misc Gameplay Changes === | ||
* | * Adjusted map around the middle lanes to have an area with Veils for laning | ||
* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister) | |||
* | * Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst) | ||
* Unclaimed souls now convert 10% slower | |||
* Vaults base bounty increased from 220 to 260 | |||
* Spirit scaling reduced by ~ | * Strong Neutrals Spirit Resist increased from 25% to 35% | ||
* | * Medium Neutrals Spirit Resist increased from 25% to 30% | ||
* Zipline Boost ability | * Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health | ||
* | * Medic Trooper health increased from 240 to 260 | ||
* | * Sidelane Veils near [[Guardian]]s are now one-way visibility (used to be blocked visibility in both directions) | ||
* | * Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked | ||
* Zipline Boost ability speed increased from 100% to 130% | |||
* Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s | |||
* Zipline base speed boost after Base Guardians are killed increased from 100% to 120% | |||
* Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s | |||
* Being Disarmed no longer prevents you from reloading | |||
=== Item Gameplay Changes === | === Item Gameplay Changes === | ||
* | * {{ItemIcon|Headshot Booster}}: Cooldown reduced from 14s to 9s | ||
* {{ItemIcon| | * {{ItemIcon|Spirit Strike}}: No longer has +50 Health | ||
* {{ItemIcon| | * {{ItemIcon|Spirit Strike}}: Now grants +75 Spirit Shield | ||
* {{ItemIcon| | * {{ItemIcon|Spirit Strike}}: Now grants +0.7 HP regen | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Burst}}: No longer has +1 HP Regen | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Burst}}: Now grants +1 Sprint | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Burst}}: Cooldown reduced from 8s to 6s | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Moved from T3 to T2 | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Duration reduced 5s to 3.5s | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Cooldown increased from 25s to 40s | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Bullet Resist reduced from 25% to 20% | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Cast range reduced from 20m to 15m | ||
* {{ItemIcon| | * {{ItemIcon|Decay}}: Cooldown increased from 22s to 27s | ||
* {{ItemIcon| | * {{ItemIcon|Slowing Hex}}: Range increased from 30 to 35 | ||
* {{ItemIcon| | * {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 40s to 35s | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Bullet Shield increased from 275 to 300 | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24% | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Shot}}: Now requires that shotguns middle pellet hit the target | ||
* {{ItemIcon| | * {{ItemIcon|Restorative Locket}}: Now displays its current number of charges on its active icon | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Moved from T2 to T3 | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Health increased from 50 to 75 | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Spirit Amp increased from 8% to 12% | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 70s to 55s | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Duration 2.5s to 2.75s | ||
* {{ItemIcon|Majestic Leap}}: | * {{ItemIcon|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s | ||
* {{ItemIcon| | * {{ItemIcon|Majestic Leap}}: Now gives +75 Health | ||
* {{ItemIcon|Knockdown}}: | * {{ItemIcon|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110 | ||
* {{ItemIcon| | * {{ItemIcon|Knockdown}}: Spirit bonus reduced from 6 to 5 | ||
* {{ItemIcon| | * {{ItemIcon|Knockdown}}: Now grants +2 Sprint | ||
* {{ItemIcon| | * {{ItemIcon|Knockdown}}: Stun duration starts after hitting the ground | ||
* {{ItemIcon| | * {{ItemIcon|Superior Cooldown}}: HP regen reduced from 6 to 4 | ||
* {{ItemIcon| | * {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36% | ||
* {{ItemIcon| | * {{ItemIcon|Improved Burst}}: Damage reduced from 11% Max HP to 10% | ||
* {{ItemIcon| | * {{ItemIcon|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist | ||
* {{ItemIcon| | * {{ItemIcon|Curse}}: Ammo increased from 15% to 20% | ||
* {{ItemIcon| | * {{ItemIcon|Refresher}}: Now grants +10% Spirit Resist | ||
* {{ItemIcon| | * {{ItemIcon|Glass Cannon}}: Fire Rate reduced from 15% to 10% | ||
* {{ItemIcon| | * {{ItemIcon|Silencer}}: Now provides 15% Ammo | ||
* {{ItemIcon|Leech}}: Spirit bonus reduced from 12 to 8 | |||
* {{ItemIcon|Phantom Strike}}: Damage reduced from 200 to 150 | |||
=== Hero Gameplay Changes === | === Hero Gameplay Changes === | ||
* {{HeroIcon| | * {{HeroIcon|Abrams}}: Siphon Life T1 and T2 swapped | ||
* {{HeroIcon|Bebop}}: | * {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control | ||
* {{HeroIcon|Bebop}}: {{ | * {{HeroIcon|Bebop}}: Sticky Bomb T3 changed from Silence to Disarm | ||
* {{HeroIcon| | * {{HeroIcon|Bebop}}: Improved Hook hitbox detection to not grab targets that are behind cover | ||
* {{HeroIcon| | * {{HeroIcon|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m | ||
* {{HeroIcon| | * {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15 | ||
* {{HeroIcon|Grey Talon}}: | * {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8 | ||
* {{HeroIcon|Haze}}: {{ | * {{HeroIcon|Grey Talon}}: Guided Owl Spirit scaling reduced from 2.2 to 1.2 | ||
* {{HeroIcon|Haze}}: {{ | * {{HeroIcon|Grey Talon}}: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. | ||
* {{HeroIcon|Haze}}: {{ | * {{HeroIcon|Haze}}: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3) | ||
* {{HeroIcon| | * {{HeroIcon|Haze}}: Sleep Dagger Spirit scaling increased from 2.3 to 2.6 | ||
* {{HeroIcon| | * {{HeroIcon|Haze}}: Sleep Dagger no longer gets +140 damage with the T3 | ||
* {{HeroIcon|Ivy}}: {{ | * {{HeroIcon|Haze}}: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup" | ||
* {{HeroIcon| | * {{HeroIcon|Haze}}: Bullet Dance cast time increased from 0.7s to 0.8s | ||
* {{HeroIcon| | * {{HeroIcon|Haze}}: Bullet Dance evasion from 70% to 50% | ||
* {{HeroIcon| | * {{HeroIcon|Ivy}}: Kudzu Bomb duration increased from 3.5s to 4s | ||
* {{HeroIcon|Lash}}: | * {{HeroIcon|Ivy}}: Kudzu Bomb T2 duration increased from +1.5s to +2s | ||
* {{HeroIcon|Lash}}: {{ | * {{HeroIcon|Ivy}}: Watcher's Covenant Replicated Healing increased from 50% to 65% | ||
* {{HeroIcon| | * {{HeroIcon|Ivy}}: Watcher's Covenant Fire Rate reduced from 20% to 15% | ||
* {{HeroIcon| | * {{HeroIcon|Ivy}}: Watcher's Covenant T1 changed to +15% Rate | ||
* {{HeroIcon| | * {{HeroIcon|Kelvin}}: Frost Grenade cooldown reduced from 26s to 23s | ||
* {{HeroIcon| | * {{HeroIcon|Kelvin}}: While Ice Pathing you no longer slow down when you shoot your gun | ||
* {{HeroIcon| | * {{HeroIcon|Kelvin}}: Arctic Beam Channel move speed increased from 4 to 6 | ||
* {{HeroIcon|Vindicta}}: {{ | * {{HeroIcon|Kelvin}}: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown | ||
* {{HeroIcon| | * {{HeroIcon|Lady Geist}}: Soul Exchange cast time reduced from 0.65s to 0.5s | ||
* {{HeroIcon| | * {{HeroIcon|Lady Geist}}: Fixed Malice clipping aggressively against map geometry edges | ||
* {{HeroIcon| | * {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3 | ||
* {{HeroIcon|Yamato}}: {{ | * {{HeroIcon|Lash}}: Ground Strike base Damage Per Meter reduced from 8 to 6 | ||
* {{HeroIcon|Lash}}: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone | |||
* {{HeroIcon|Lash}}: Flog angle increased from 20 degrees to 30 degrees | |||
* {{HeroIcon|Lash}}: Flog cooldown reduced from 35s to 30s | |||
* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them | |||
* {{HeroIcon|Mo & Krill}}: Scorn healing against non-heroes reduced from 1x to 0.7x | |||
* {{HeroIcon|Mo & Krill}}: Sandblast no longer prevents enemies from reloading while disarmed | |||
* {{HeroIcon|Paradox}}: Kinetic Carbine Max Damage Amp reduced from 125% to 100% | |||
* {{HeroIcon|Paradox}}: Paradoxical Swap range reduced from 45m to 40m | |||
* {{HeroIcon|Pocket}}: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes) | |||
* {{HeroIcon|Pocket}}: Fixed some issues with Barrage projectiles getting caught on map geometry | |||
* {{HeroIcon|Pocket}}: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry | |||
* {{HeroIcon|Vindicta}}: Flight T3 reduced from +4m/s to +3m/s | |||
* {{HeroIcon|Vindicta}}: Crow Familiar T3 improved from -30% Healing Suppression to -40% | |||
* {{HeroIcon|Warden}}: Alchemical Flask travel speed increased from 800 to 1000 | |||
* {{HeroIcon|Wraith}}: Royal Flush no longer has a cast delay | |||
* {{HeroIcon|Wraith}}: Royal Flush time to spawn cards increased from 0.4s to 0.6s | |||
* {{HeroIcon|Wraith}}: Telekinesis no longer allows the victim to shoot back | |||
* {{HeroIcon|Yamato}}: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability | |||
* {{HeroIcon|Yamato}}: Shadow Transformation no longer has radius impact behavior | |||
* {{HeroIcon|Yamato}}: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time. | |||
* {{HeroIcon|Yamato}}: Shadow Transformation cooldown increased from 90s to 100s | |||
* {{HeroIcon|Yamato}}: Shadow Transformation T2 is now +4 m/s during Shadow Form | |||
* {{HeroIcon|Yamato}}: Shadow Transformation T3 is now +1s duration | |||
}} | }} |
Revision as of 13:21, 20 September 2024
Updates | ||
---|---|---|
← May 19, 2024 | May 23, 2024 | May 24, 2024 → |
Source: 05-23-2024 Update
Patch notes
General Changes
- Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
- Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
- Added post game player reporting option
- Ally player glow-through-world silhouette now communicates their current health
- Added ambient music track
- Added unique Haze footstep sound effects
- Fixed various issues with mic audio input and lag it introduced
- Small adjustments to how the crosshair UI area looks
- Mic input device is now selected from in-game settings rather than the steam client
- Improved various networking and hit registration related issues (this was released a couple days ago)
- Updated Trooper and Neutral shooting sound effects
- Various improvements to damage audio clarity for victims and attackers
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Adding game audio muted indicator in top left if the game is muted
- Camera can now be moved while the game is paused in replays
- Fixed the Rejuvenator falling during pause
- Fixed the Idol falling during pause
- Fixed the bottom most shop items having part of their icon be unclickable
- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Bebop)
- Added some additional visual tells for the receiving end of Lash's Lash
- Updated Bullet Shredder debuff effects
- Mid-Boss is now invulnerable if there are no enemies it can actually attack
- Fixed your active items not hiding in the UI when you are dead and spectating a team mate
- Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
- Fixed various movement stuck bugs with Ivy
- Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
- Improved Vindicta's Vindicta effects to make it a little clearer when you are affected
- Fixed upgrading McGinnis's McGinnis to T3 while active causing it to heal everyone to full instantly
- Fixed a bug that could cause all of Paradox Paradox's pulses to go off at once
- Fixed Kelvin's Kelvin sometimes not hitting Neutrals
- Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
- Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
- Fixed getting stuck under stair at inner lanes near Guardian
- Fixed Abrams getting stuck on department store facade when using his ult
- Sapphire side materials tint color changed to white
- Sapphire side street materials changed to new asphalt blend
- Added new slide and reload animation for Wraith
- Out of combat run animation variants now only play during sprint state
- Fixed missing VO for Yamato ability use/upgrades
- Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Seven)
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
- Improved visibility of Seven's bullet and travel path
- Improved visibility of Paradox's bullet and travel path
- Improved visibility of Wraith's bullet and travel path
- Improved visibility of Haze's bullet and travel path
- Improved visibility of Lady Geist's bullet and travel path
- Added custom tracer and muzzle flash for Seven's gun
- Added custom tracer and muzzle flash for Paradox's gun
- Added custom tracer and muzzle flash for Wraith's gun
Misc Gameplay Changes
- Adjusted map around the middle lanes to have an area with Veils for laning
- Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
- Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Unclaimed souls now convert 10% slower
- Vaults base bounty increased from 220 to 260
- Strong Neutrals Spirit Resist increased from 25% to 35%
- Medium Neutrals Spirit Resist increased from 25% to 30%
- Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Medic Trooper health increased from 240 to 260
- Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
- Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
- Zipline Boost ability speed increased from 100% to 130%
- Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
- Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
- Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
- Being Disarmed no longer prevents you from reloading
Item Gameplay Changes
- Headshot Booster: Cooldown reduced from 14s to 9s
- Spirit Strike: No longer has +50 Health
- Spirit Strike: Now grants +75 Spirit Shield
- Spirit Strike: Now grants +0.7 HP regen
- Mystic Burst: No longer has +1 HP Regen
- Mystic Burst: Now grants +1 Sprint
- Mystic Burst: Cooldown reduced from 8s to 6s
- Withering Whip: Moved from T3 to T2
- Withering Whip: Duration reduced 5s to 3.5s
- Withering Whip: Cooldown increased from 25s to 40s
- Withering Whip: Bullet Resist reduced from 25% to 20%
- Withering Whip: Cast range reduced from 20m to 15m
- Decay: Cooldown increased from 22s to 27s
- Slowing Hex: Range increased from 30 to 35
- Reactive Barrier: Cooldown reduced from 40s to 35s
- Combat Barrier: Bullet Shield increased from 275 to 300
- Combat Barrier: Weapon Damage while Shielded from 20% to 24%
- Mystic Shot: Now requires that shotguns middle pellet hit the target
- Restorative Locket: Now displays its current number of charges on its active icon
- Silence Glyph: Moved from T2 to T3
- Silence Glyph: Health increased from 50 to 75
- Silence Glyph: Spirit Amp increased from 8% to 12%
- Shifting Shroud: Cooldown reduced from 70s to 55s
- Shifting Shroud: Duration 2.5s to 2.75s
- Majestic Leap: Duration of no damage taken requirement reduced from 5s to 4s
- Majestic Leap: Now gives +75 Health
- Lifestrike: Flat portion of the lifesteal increased from 90 to 110
- Knockdown: Spirit bonus reduced from 6 to 5
- Knockdown: Now grants +2 Sprint
- Knockdown: Stun duration starts after hitting the ground
- Superior Cooldown: HP regen reduced from 6 to 4
- Escalating Resilience: Max Bullet Resist increased from 30% to 36%
- Improved Burst: Damage reduced from 11% Max HP to 10%
- Frenzy: When below 40% HP you now gain 25% Spirit Resist
- Curse: Ammo increased from 15% to 20%
- Refresher: Now grants +10% Spirit Resist
- Glass Cannon: Fire Rate reduced from 15% to 10%
- Silencer: Now provides 15% Ammo
- Leech: Spirit bonus reduced from 12 to 8
- Phantom Strike: Damage reduced from 200 to 150
Hero Gameplay Changes
- Abrams: Siphon Life T1 and T2 swapped
- Abrams: Shoulder charge now allows for a bit more steering control
- Bebop: Sticky Bomb T3 changed from Silence to Disarm
- Bebop: Improved Hook hitbox detection to not grab targets that are behind cover
- Bebop: Hyperbeam width increased from 2.5m to 2.7m
- Dynamo: Base gun damage reduced from 18 to 15
- Dynamo: Gun damage growth reduced from +1.1 to +0.8
- Grey Talon: Guided Owl Spirit scaling reduced from 2.2 to 1.2
- Grey Talon: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
- Haze: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
- Haze: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
- Haze: Sleep Dagger no longer gets +140 damage with the T3
- Haze: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
- Haze: Bullet Dance cast time increased from 0.7s to 0.8s
- Haze: Bullet Dance evasion from 70% to 50%
- Ivy: Kudzu Bomb duration increased from 3.5s to 4s
- Ivy: Kudzu Bomb T2 duration increased from +1.5s to +2s
- Ivy: Watcher's Covenant Replicated Healing increased from 50% to 65%
- Ivy: Watcher's Covenant Fire Rate reduced from 20% to 15%
- Ivy: Watcher's Covenant T1 changed to +15% Rate
- Kelvin: Frost Grenade cooldown reduced from 26s to 23s
- Kelvin: While Ice Pathing you no longer slow down when you shoot your gun
- Kelvin: Arctic Beam Channel move speed increased from 4 to 6
- Kelvin: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
- Lady Geist: Soul Exchange cast time reduced from 0.65s to 0.5s
- Lady Geist: Fixed Malice clipping aggressively against map geometry edges
- Lash: Base Stamina increased from 2 to 3
- Lash: Ground Strike base Damage Per Meter reduced from 8 to 6
- Lash: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
- Lash: Flog angle increased from 20 degrees to 30 degrees
- Lash: Flog cooldown reduced from 35s to 30s
- McGinnis: Fixed certain rooftops allowing turrets to be built on them
- Mo & Krill: Scorn healing against non-heroes reduced from 1x to 0.7x
- Mo & Krill: Sandblast no longer prevents enemies from reloading while disarmed
- Paradox: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
- Paradox: Paradoxical Swap range reduced from 45m to 40m
- Pocket: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
- Pocket: Fixed some issues with Barrage projectiles getting caught on map geometry
- Pocket: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
- Vindicta: Flight T3 reduced from +4m/s to +3m/s
- Vindicta: Crow Familiar T3 improved from -30% Healing Suppression to -40%
- Warden: Alchemical Flask travel speed increased from 800 to 1000
- Wraith: Royal Flush no longer has a cast delay
- Wraith: Royal Flush time to spawn cards increased from 0.4s to 0.6s
- Wraith: Telekinesis no longer allows the victim to shoot back
- Yamato: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
- Yamato: Shadow Transformation no longer has radius impact behavior
- Yamato: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
- Yamato: Shadow Transformation cooldown increased from 90s to 100s
- Yamato: Shadow Transformation T2 is now +4 m/s during Shadow Form
- Yamato: Shadow Transformation T3 is now +1s duration