User:SerpentofSet: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
I am bad at the game so I edit the wiki
I am bad at the game so I edit the wiki


Below stolen shamelessly from the MediaWiki Scribunto articles
==How to Debug in Scribunto==
 
==Examples==
===Invoking module directly===
Given [[Module:Test]] with the following contents:
<syntaxhighlight lang="lua">
local p = {}
function p.main(frame)
  local args = frame.args
  mw.log("log test")
  return args[1]..args["sep"]..args[2]
end
return p
</syntaxhighlight>
The following invoke call:
<code><nowiki>{{#invoke:Test|a|sep=;|b}}</nowiki></code>
<code><nowiki>{{#invoke:Test|a|sep=;|b}}</nowiki></code>
Can be simulated accurately with the following code in the debug console:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
=p.main(
=p.main(
Line 25: Line 10:
   }
   }
)</syntaxhighlight>
)</syntaxhighlight>
Note that in this example the element in the export table which is being evaluated is called "main".
====Simplified version====
====Simplified version====
If the module you are debugging does not use any [[Extension:Scribunto/Lua_reference_manual#Frame_object|frame object methods]] (such as <code>frame:preprocess()</code>), like the example [[#Invoking module directly|above]], then the frame object analog(?) does not have to be complete, and the debugging code can be simplified into the following:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
=p.main{
=p.main{
Line 34: Line 16:
}</syntaxhighlight>
}</syntaxhighlight>


What's a sandbox
==What's a sandbox==
{{PageRef|Yamato|type=Hero}}
{{PageRef|Yamato|type=Hero}}



Revision as of 17:13, 20 October 2024

I am bad at the game so I edit the wiki

How to Debug in Scribunto

{{#invoke:Test|a|sep=;|b}}

=p.main(
   mw.getCurrentFrame():newChild{
      title="Module:Test",
      args={"a",["sep"]=";","b"}
   }
)

Simplified version

=p.main{
   args={"a",["sep"]=";","b"}
}

What's a sandbox

Yamato

Hero Base Health Stats
Hero Starting Added per PI At Max PI
Ivy 550 +35 1040
Pocket 550 +31 984
Mo & Krill 700 +44 1316
Dynamo 650 +44 1266
Abrams 570 +34 1046
Vindicta 550 +20 830
Haze 500 +27 878
Grey Talon 550 +27 928
Warden 550 +45 1180
Paradox 550 +40 1110
Lash 550 +42 1138
Seven 550 +31 984
Shiv 600 +35 1090
Infernus 600 +33 1062
Kelvin 600 +50 1300
McGinnis 550 +41 1124
Viscous 550 +38 1082
Bebop 650 +41 1224
Lady Geist 650 +41 1224
Mirage 550 +37 1068
Wraith 550 +31 984
Yamato 500 +31 934

Item Cost +X% Bullet Lifesteal
Active Reload Souls1250 +20%
Heroic Aura Souls3000 +20%
Crippling Headshot Souls6200 +10%
Bullet Lifesteal Souls1250 +28%
Leech Souls6200 +35%

Use this for the debug console when testing the ItemsByStat page: =p.tablefy( mw.getCurrentFrame():newChild{ title="Module:ItemsByStat", args={"BulletLifestealPercent", "+X% Bullet Lifesteal", "%"} })