Crowd Control: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
Include an icon for hyperlink preview
Include an icon for hyperlink preview


=Overview=
==Overview==
Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.
Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.


They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]].
They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]].


=Types of Crowd Controls=
==Types of Crowd Controls==


==Movement Slow==
===Movement Slow===
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]


Line 17: Line 17:
Movement Slow cannot reduce a target's speed below 2 meters / second.
Movement Slow cannot reduce a target's speed below 2 meters / second.


==Stun==
===Stun===
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].


Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]].
Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]].


==Sleep==
===Sleep===
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.


The only source of Sleep is [[Haze]]'s Sleep Dagger.
The only source of Sleep is [[Haze]]'s Sleep Dagger.


==Root==
===Root===
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.


Examples of Roots include [[Warden]]'s Binding Word and [[Grey Talon]]'s Immobilizing Trap.
Examples of Roots include [[Warden]]'s Binding Word and [[Grey Talon]]'s Immobilizing Trap.


==Silence==
===Silence===
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.


A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's [[Seven#Abilities|Storm Cloud]].
A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's [[Seven#Abilities|Storm Cloud]].


==Item Silence==
===Item Silence===
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items.
Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items.


==Disarm==
===Disarm===
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance.


Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]].
Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]].


==Interrupt==
===Interrupt===
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  


Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]].
Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]].


==Displace==
===Displace===
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.


Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta's [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more.
Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta's [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more.


==Time Stop==
===Time Stop===
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).  
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).  


The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.


=Crowd Control Reductions and Immunities=
==Crowd Control Reductions and Immunities==
Effects that reduce the intensity of crowd control, either partially or completely.
Effects that reduce the intensity of crowd control, either partially or completely.


==Slow Resistance==
===Slow Resistance===
Reduce the effectiveness of slows.
Reduce the effectiveness of slows.


Line 72: Line 72:
For example, Infernus' [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.
For example, Infernus' [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.


==Ethereal==
===Ethereal===
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[Curse]].
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[Curse]].


Line 79: Line 79:
Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect.
Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect.


==Purge==
===Purge===
Instantly remove all debuffs.  
Instantly remove all debuffs.  


Line 86: Line 86:
Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]].
Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]].


==Immovable==
===Immovable===
Immune to displacements, such as [[Viscous]]'s Puddle Punch.
Immune to displacements, such as [[Viscous]]'s Puddle Punch.


Line 93: Line 93:
Note that Immovable is not displayed in game texts anywhere, and is therefore a hidden mechanic.
Note that Immovable is not displayed in game texts anywhere, and is therefore a hidden mechanic.


=Other=
==Other==
Other effects commonly confused with Crowd Control effects include:
Other effects commonly confused with Crowd Control effects include:
* [[Invincibility]] - Cannot receive damage, but can still receive effects and be targeted
* [[Invincibility]] - Cannot receive damage, but can still receive effects and be targeted

Revision as of 20:35, 18 October 2024

“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.

Include an icon for hyperlink preview

Overview

Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.

They can be applied both by Hero's abilities and Items from the Shop.

Types of Crowd Controls

Movement Slow

Reduces the target's movement speed or fire rate by applying Movement Slow.

For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.

Movement Slow cannot reduce a target's speed below 2 meters / second.

Stun

Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be Interrupted.

Examples of stun include Infernus' Concussive Combustion, Ivy's Stone Form, and Dynamo's Singularity.

Sleep

Similar to Stun, it prevents the target from shooting, using abilities, and moving themselves. However, it does not Interrupt. Receiving any damage wakes the target instantly.

The only source of Sleep is Haze's Sleep Dagger.

Root

Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's Flight. Lastly, it removes all upwards acceleration, making them fall to the ground.

Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap.

Silence

Prevents the target from activating abilities, though they can still use Item actives.

A common cause of confusion is that Silence does not Interrupt, meaning abilities that have started will always continue through Silence, such as Seven's Storm Cloud.

Item Silence

Prevents the target from using Item actives, though they can still use abilities.

Examples include the Curse Item and Slowing Hex for some items.

Disarm

Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance.

Examples of Disarm include Mo & Krill's Sand Blast and Bebop's Sticky Bomb.

Interrupt

Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.

Examples of Interrupt (other than Stun) include the Curse and Knockdown Items.

Displace

Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.

Examples include Lash's Ground Strike, Bebop's Exploding Uppercut and Hook, Vindicta's Stake, the Rescue Beam and Knockdown Items, and more.

Time Stop

The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).

The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.

Crowd Control Reductions and Immunities

Effects that reduce the intensity of crowd control, either partially or completely.

Slow Resistance

Reduce the effectiveness of slows.

For example, Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.

Ethereal

Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by Items such as Curse.

Examples include Ethereal Shift and the transformation phase of Yamato's Shadow Transformation.

Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect.

Purge

Instantly remove all debuffs.

Some debuffs delay the crucial negative effect, such as Bebop's Sticky Bomb. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.

Examples include Viscous' The Cube, Unstoppable, and Debuff Remover.

Immovable

Immune to displacements, such as Viscous's Puddle Punch.

Examples of Immovable include the Unstoppable Item.

Note that Immovable is not displayed in game texts anywhere, and is therefore a hidden mechanic.

Other

Other effects commonly confused with Crowd Control effects include:

  • Invincibility - Cannot receive damage, but can still receive effects and be targeted
  • Unkillable - Unable to die, but can still receive damage, effects, and be targeted