Update:May 23, 2024: Difference between revisions

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* Fixed the Idol falling during pause
* Fixed the Idol falling during pause
* Fixed the bottom most shop items having part of their icon be unclickable
* Fixed the bottom most shop items having part of their icon be unclickable
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb|Bebop}})
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}})
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
* Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects
* Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects
* Mid-Boss is now invulnerable if there are no enemies it can actually attack
* Mid-Boss is now invulnerable if there are no enemies it can actually attack
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* Fixed various movement stuck bugs with {{HeroIcon|Ivy}}
* Fixed various movement stuck bugs with {{HeroIcon|Ivy}}
* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} effects to make it a little clearer when you are affected
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter|McGinnis}} to T3 while active causing it to heal everyone to full instantly
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once
* Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Kelvin|Ice Beam}}{{sic}} sometimes not hitting Neutrals
* Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Ice Beam}}{{sic}} sometimes not hitting Neutrals
* Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
* Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
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* Out of combat run animation variants now only play during sprint state
* Out of combat run animation variants now only play during sprint state
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades
* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}}{{sic}} killing three people with {{AbilityIcon|Storm Cloud|Seven}})
* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}}{{sic}} killing three people with {{AbilityIcon|Storm Cloud}})
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly
* Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path
* Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path
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=== Hero Gameplay Changes ===
=== Hero Gameplay Changes ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams}} T1 and T2 swapped
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T1 and T2 swapped
* {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control
* {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 changed from Silence to Disarm
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm
* {{HeroIcon|Bebop}}: Improved {{AbilityIcon|Hook|Bebop}} hitbox detection to not grab targets that are behind cover
* {{HeroIcon|Bebop}}: Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} width increased from 2.5m to 2.7m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m
* {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15
* {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15
* {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8
* {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} Spirit scaling reduced from 2.2 to 1.2
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} no longer breaks invisibility when cast (previously was part of the T3)
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3)
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} Spirit scaling increased from 2.3 to 2.6
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} no longer gets +140 damage with the T3
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer gets +140 damage with the T3
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} cast time increased from 0.7s to 0.8s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast time increased from 0.7s to 0.8s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} evasion from 70% to 50%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion from 70% to 50%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} duration increased from 3.5s to 4s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} duration increased from 3.5s to 4s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} T2 duration increased from +1.5s to +2s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T2 duration increased from +1.5s to +2s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} Replicated Healing increased from 50% to 65%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Replicated Healing increased from 50% to 65%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} Fire Rate reduced from 20% to 15%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate reduced from 20% to 15%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} T1 changed to +15% Rate
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 changed to +15% Rate
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} cooldown reduced from 26s to 23s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 26s to 23s
* {{HeroIcon|Kelvin}}: While {{AbilityIcon|Ice Path|Kelvin|Ice Pathing}}{{sic}} you no longer slow down when you shoot your gun
* {{HeroIcon|Kelvin}}: While {{AbilityIcon|Ice Path|Ice Pathing}}{{sic}} you no longer slow down when you shoot your gun
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} Channel move speed increased from 4 to 6
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} Channel move speed increased from 4 to 6
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} T1 changed from "+2 Channel Move Speed" to -8s Cooldown
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T1 changed from "+2 Channel Move Speed" to -8s Cooldown
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} cast time reduced from 0.65s to 0.5s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.65s to 0.5s
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Malice|Lady Geist}} clipping aggressively against map geometry edges
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Malice}} clipping aggressively against map geometry edges
* {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3
* {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} base Damage Per Meter reduced from 8 to 6
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6
* {{HeroIcon|Lash}}: Fixed some cases with {{AbilityIcon|Ground Strike|Lash}} not hitting units positioned just below the impact zone
* {{HeroIcon|Lash}}: Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} angle increased from 20 degrees to 30 degrees
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} cooldown reduced from 35s to 30s
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them
* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} healing against non-heroes reduced from 1x to 0.7x
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} healing against non-heroes reduced from 1x to 0.7x
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill|Sandblast}}{{sic}} no longer prevents enemies from reloading while disarmed
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Sandblast}}{{sic}} no longer prevents enemies from reloading while disarmed
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} Max Damage Amp reduced from 125% to 100%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 45m to 40m
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 added, now heals {{HeroIcon|Pocket}} for 100% of its damage (33% vs non-heroes)
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 added, now heals {{HeroIcon|Pocket}} for 100% of its damage (33% vs non-heroes)
* {{HeroIcon|Pocket}}: Fixed some issues with {{AbilityIcon|Barrage|Pocket}} projectiles getting caught on map geometry
* {{HeroIcon|Pocket}}: Fixed some issues with {{AbilityIcon|Barrage}} projectiles getting caught on map geometry
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak|Pocket}} pathing improved, it will no longer bounce erratically off map geometry
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T3 reduced from +4m/s to +3m/s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} T3 improved from -30% Healing Suppression to -40%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 improved from -30% Healing Suppression to -40%
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} travel speed increased from 800 to 1000
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} travel speed increased from 800 to 1000
* {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush|Wraith}} no longer has a cast delay
* {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush}} no longer has a cast delay
* {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush|Wraith}} time to spawn cards increased from 0.4s to 0.6s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush}} time to spawn cards increased from 0.4s to 0.6s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis|Wraith}} no longer allows the victim to shoot back
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} no longer allows the victim to shoot back
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} renamed to {{AbilityIcon|Shadow Transformation|Yamato}} and reworked into a new ability
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} renamed to {{AbilityIcon|Shadow Transformation}} and reworked into a new ability
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} no longer has radius impact behavior
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer has radius impact behavior
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects {{AbilityIcon|Power Slash|Yamato}} cast time, {{AbilityIcon|Flying Strike|Yamato}} flying time, and {{AbilityIcon|Crimson Slash|Yamato}} cast time.
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects {{AbilityIcon|Power Slash}} cast time, {{AbilityIcon|Flying Strike|Yamato}} flying time, and {{AbilityIcon|Crimson Slash}} cast time.
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} cooldown increased from 90s to 100s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 90s to 100s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} T2 is now +4 m/s during Shadow Form
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T2 is now +4 m/s during Shadow Form
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} T3 is now +1s duration
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 is now +1s duration
}}
}}

Revision as of 20:24, 29 September 2024

Updates
May 19, 2024 May 23, 2024 May 24, 2024

Source: 05-23-2024 Update

Patch notes

General Changes

  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Updated Trooper and Neutral shooting sound effects
  • Various improvements to damage audio clarity for victims and attackers
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
  • Added some additional visual tells for the receiving end of Lash's Death Slam
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Fixed various movement stuck bugs with Ivy
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Improved Vindicta's Stake effects to make it a little clearer when you are affected
  • Fixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Pulse Grenade's pulses to go off at once
  • Fixed Kelvin's Ice Beam[sic] sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt[sic] killing three people with Storm Cloud)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven's bullet and travel path
  • Improved visibility of Paradox's bullet and travel path
  • Improved visibility of Wraith's bullet and travel path
  • Improved visibility of Haze's bullet and travel path
  • Improved visibility of Lady Geist's bullet and travel path
  • Added custom tracer and muzzle flash for Seven's gun
  • Added custom tracer and muzzle flash for Paradox's gun
  • Added custom tracer and muzzle flash for Wraith's gun

Misc Gameplay Changes

  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading

Item Gameplay Changes

Hero Gameplay Changes