Update:May 23, 2024: Difference between revisions
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* Fixed the Idol falling during pause | * Fixed the Idol falling during pause | ||
* Fixed the bottom most shop items having part of their icon be unclickable | * Fixed the bottom most shop items having part of their icon be unclickable | ||
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb | * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}) | ||
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam | * Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | ||
* Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects | * Updated {{ItemIcon|Bullet Resist Shredder|Bullet Shredder}} debuff effects | ||
* Mid-Boss is now invulnerable if there are no enemies it can actually attack | * Mid-Boss is now invulnerable if there are no enemies it can actually attack | ||
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* Fixed various movement stuck bugs with {{HeroIcon|Ivy}} | * Fixed various movement stuck bugs with {{HeroIcon|Ivy}} | ||
* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears | * Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears | ||
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake | * Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected | ||
* Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter | * Fixed upgrading {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly | ||
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade | * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once | ||
* Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam | * Fixed {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam|Ice Beam}}{{sic}} sometimes not hitting Neutrals | ||
* Fixed being able to see some things through the Veils in the map that you shouldn't be able to see | * Fixed being able to see some things through the Veils in the map that you shouldn't be able to see | ||
* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals | * Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals | ||
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* Out of combat run animation variants now only play during sprint state | * Out of combat run animation variants now only play during sprint state | ||
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades | * Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades | ||
* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}}{{sic}} killing three people with {{AbilityIcon|Storm Cloud | * Allies now compliment teammates when they see impressive use of channeled abilities (for instance, {{HeroIcon|Seven|Gigawatt}}{{sic}} killing three people with {{AbilityIcon|Storm Cloud}}) | ||
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly | * Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly | ||
* Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path | * Improved visibility of {{HeroIcon|Seven}}'s bullet and travel path | ||
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=== Hero Gameplay Changes === | === Hero Gameplay Changes === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T1 and T2 swapped | ||
* {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control | * {{HeroIcon|Abrams}}: Shoulder charge now allows for a bit more steering control | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm | ||
* {{HeroIcon|Bebop}}: Improved {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m | ||
* {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15 | * {{HeroIcon|Dynamo}}: Base gun damage reduced from 18 to 15 | ||
* {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8 | * {{HeroIcon|Dynamo}}: Gun damage growth reduced from +1.1 to +0.8 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3) | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} no longer gets +140 damage with the T3 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 is now "-30% Damage Penalty On Victim for 4s after wakeup" | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast time increased from 0.7s to 0.8s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion from 70% to 50% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} duration increased from 3.5s to 4s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T2 duration increased from +1.5s to +2s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Replicated Healing increased from 50% to 65% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate reduced from 20% to 15% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 changed to +15% Rate | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 26s to 23s | ||
* {{HeroIcon|Kelvin}}: While {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: While {{AbilityIcon|Ice Path|Ice Pathing}}{{sic}} you no longer slow down when you shoot your gun | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} Channel move speed increased from 4 to 6 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T1 changed from "+2 Channel Move Speed" to -8s Cooldown | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.65s to 0.5s | ||
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Malice | * {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Malice}} clipping aggressively against map geometry edges | ||
* {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3 | * {{HeroIcon|Lash}}: Base Stamina increased from 2 to 3 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6 | ||
* {{HeroIcon|Lash}}: Fixed some cases with {{AbilityIcon|Ground Strike | * {{HeroIcon|Lash}}: Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s | ||
* {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them | * {{HeroIcon|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} healing against non-heroes reduced from 1x to 0.7x | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Sandblast}}{{sic}} no longer prevents enemies from reloading while disarmed | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 added, now heals {{HeroIcon|Pocket}} for 100% of its damage (33% vs non-heroes) | ||
* {{HeroIcon|Pocket}}: Fixed some issues with {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: Fixed some issues with {{AbilityIcon|Barrage}} projectiles getting caught on map geometry | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 improved from -30% Healing Suppression to -40% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} travel speed increased from 800 to 1000 | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush | * {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush}} no longer has a cast delay | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush | * {{HeroIcon|Wraith}}: {{AbilityIcon|Royal Flush}} time to spawn cards increased from 0.4s to 0.6s | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis | * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} no longer allows the victim to shoot back | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} renamed to {{AbilityIcon|Shadow Transformation}} and reworked into a new ability | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer has radius impact behavior | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects {{AbilityIcon|Power Slash}} cast time, {{AbilityIcon|Flying Strike|Yamato}} flying time, and {{AbilityIcon|Crimson Slash}} cast time. | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown increased from 90s to 100s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T2 is now +4 m/s during Shadow Form | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 is now +1s duration | ||
}} | }} |
Revision as of 20:24, 29 September 2024
Updates | ||
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← May 19, 2024 | May 23, 2024 | May 24, 2024 → |
Source: 05-23-2024 Update
Patch notes
General Changes
- Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
- Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
- Added post game player reporting option
- Ally player glow-through-world silhouette now communicates their current health
- Added ambient music track
- Added unique Haze footstep sound effects
- Fixed various issues with mic audio input and lag it introduced
- Small adjustments to how the crosshair UI area looks
- Mic input device is now selected from in-game settings rather than the steam client
- Improved various networking and hit registration related issues (this was released a couple days ago)
- Updated Trooper and Neutral shooting sound effects
- Various improvements to damage audio clarity for victims and attackers
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Adding game audio muted indicator in top left if the game is muted
- Camera can now be moved while the game is paused in replays
- Fixed the Rejuvenator falling during pause
- Fixed the Idol falling during pause
- Fixed the bottom most shop items having part of their icon be unclickable
- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
- Added some additional visual tells for the receiving end of Lash's Death Slam
- Updated Bullet Shredder debuff effects
- Mid-Boss is now invulnerable if there are no enemies it can actually attack
- Fixed your active items not hiding in the UI when you are dead and spectating a team mate
- Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
- Fixed various movement stuck bugs with Ivy
- Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
- Improved Vindicta's Stake effects to make it a little clearer when you are affected
- Fixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly
- Fixed a bug that could cause all of Paradox Pulse Grenade's pulses to go off at once
- Fixed Kelvin's Ice Beam[sic] sometimes not hitting Neutrals
- Fixed being able to see some things through the Veils in the map that you shouldn't be able to see
- Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
- Fixed getting stuck under stair at inner lanes near Guardian
- Fixed Abrams getting stuck on department store facade when using his ult
- Sapphire side materials tint color changed to white
- Sapphire side street materials changed to new asphalt blend
- Added new slide and reload animation for Wraith
- Out of combat run animation variants now only play during sprint state
- Fixed missing VO for Yamato ability use/upgrades
- Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt[sic] killing three people with Storm Cloud)
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
- Improved visibility of Seven's bullet and travel path
- Improved visibility of Paradox's bullet and travel path
- Improved visibility of Wraith's bullet and travel path
- Improved visibility of Haze's bullet and travel path
- Improved visibility of Lady Geist's bullet and travel path
- Added custom tracer and muzzle flash for Seven's gun
- Added custom tracer and muzzle flash for Paradox's gun
- Added custom tracer and muzzle flash for Wraith's gun
Misc Gameplay Changes
- Adjusted map around the middle lanes to have an area with Veils for laning
- Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
- Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Unclaimed souls now convert 10% slower
- Vaults base bounty increased from 220 to 260
- Strong Neutrals Spirit Resist increased from 25% to 35%
- Medium Neutrals Spirit Resist increased from 25% to 30%
- Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Medic Trooper health increased from 240 to 260
- Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
- Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
- Zipline Boost ability speed increased from 100% to 130%
- Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
- Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
- Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
- Being Disarmed no longer prevents you from reloading
Item Gameplay Changes
- Headshot Booster: Cooldown reduced from 14s to 9s
- Spirit Strike: No longer has +50 Health
- Spirit Strike: Now grants +75 Spirit Shield
- Spirit Strike: Now grants +0.7 HP regen
- Mystic Burst: No longer has +1 HP Regen
- Mystic Burst: Now grants +1 Sprint
- Mystic Burst: Cooldown reduced from 8s to 6s
- Withering Whip: Moved from T3 to T2
- Withering Whip: Duration reduced 5s to 3.5s
- Withering Whip: Cooldown increased from 25s to 40s
- Withering Whip: Bullet Resist reduced from 25% to 20%
- Withering Whip: Cast range reduced from 20m to 15m
- Decay: Cooldown increased from 22s to 27s
- Slowing Hex: Range increased from 30 to 35
- Reactive Barrier: Cooldown reduced from 40s to 35s
- Combat Barrier: Bullet Shield increased from 275 to 300
- Combat Barrier: Weapon Damage while Shielded from 20% to 24%
- Mystic Shot: Now requires that shotguns middle pellet hit the target
- Restorative Locket: Now displays its current number of charges on its active icon
- Silence Glyph: Moved from T2 to T3
- Silence Glyph: Health increased from 50 to 75
- Silence Glyph: Spirit Amp increased from 8% to 12%
- Shifting Shroud: Cooldown reduced from 70s to 55s
- Shifting Shroud: Duration 2.5s to 2.75s
- Majestic Leap: Duration of no damage taken requirement reduced from 5s to 4s
- Majestic Leap: Now gives +75 Health
- Lifestrike: Flat portion of the lifesteal increased from 90 to 110
- Knockdown: Spirit bonus reduced from 6 to 5
- Knockdown: Now grants +2 Sprint
- Knockdown: Stun duration starts after hitting the ground
- Superior Cooldown: HP regen reduced from 6 to 4
- Escalating Resilience: Max Bullet Resist increased from 30% to 36%
- Improved Burst: Damage reduced from 11% Max HP to 10%
- Frenzy: When below 40% HP you now gain 25% Spirit Resist
- Curse: Ammo increased from 15% to 20%
- Refresher: Now grants +10% Spirit Resist
- Glass Cannon: Fire Rate reduced from 15% to 10%
- Silencer: Now provides 15% Ammo
- Leech: Spirit bonus reduced from 12 to 8
- Phantom Strike: Damage reduced from 200 to 150
Hero Gameplay Changes
- Abrams: Siphon Life T1 and T2 swapped
- Abrams: Shoulder charge now allows for a bit more steering control
- Bebop: Sticky Bomb T3 changed from Silence to Disarm
- Bebop: Improved Hook hitbox detection to not grab targets that are behind cover
- Bebop: Hyper Beam[sic] width increased from 2.5m to 2.7m
- Dynamo: Base gun damage reduced from 18 to 15
- Dynamo: Gun damage growth reduced from +1.1 to +0.8
- Grey Talon: Guided Owl Spirit scaling reduced from 2.2 to 1.2
- Grey Talon: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
- Haze: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
- Haze: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
- Haze: Sleep Dagger no longer gets +140 damage with the T3
- Haze: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
- Haze: Bullet Dance cast time increased from 0.7s to 0.8s
- Haze: Bullet Dance evasion from 70% to 50%
- Ivy: Kudzu Bomb duration increased from 3.5s to 4s
- Ivy: Kudzu Bomb T2 duration increased from +1.5s to +2s
- Ivy: Watcher's Covenant Replicated Healing increased from 50% to 65%
- Ivy: Watcher's Covenant Fire Rate reduced from 20% to 15%
- Ivy: Watcher's Covenant T1 changed to +15% Rate
- Kelvin: Frost Grenade cooldown reduced from 26s to 23s
- Kelvin: While Ice Pathing[sic] you no longer slow down when you shoot your gun
- Kelvin: Arctic Beam Channel move speed increased from 4 to 6
- Kelvin: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
- Lady Geist: Soul Exchange cast time reduced from 0.65s to 0.5s
- Lady Geist: Fixed Malice clipping aggressively against map geometry edges
- Lash: Base Stamina increased from 2 to 3
- Lash: Ground Strike base Damage Per Meter reduced from 8 to 6
- Lash: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
- Lash: Flog angle increased from 20 degrees to 30 degrees
- Lash: Flog cooldown reduced from 35s to 30s
- McGinnis: Fixed certain rooftops allowing turrets to be built on them
- Mo & Krill: Scorn healing against non-heroes reduced from 1x to 0.7x
- Mo & Krill: Sandblast[sic] no longer prevents enemies from reloading while disarmed
- Paradox: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
- Paradox: Paradoxical Swap range reduced from 45m to 40m
- Pocket: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
- Pocket: Fixed some issues with Barrage projectiles getting caught on map geometry
- Pocket: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
- Vindicta: Flight T3 reduced from +4m/s to +3m/s
- Vindicta: Crow Familiar T3 improved from -30% Healing Suppression to -40%
- Warden: Alchemical Flask travel speed increased from 800 to 1000
- Wraith: Ability Royal Flush not found no longer has a cast delay
- Wraith: Ability Royal Flush not found time to spawn cards increased from 0.4s to 0.6s
- Wraith: Telekinesis no longer allows the victim to shoot back
- Yamato: Ability Shadow Explosion not found renamed to Shadow Transformation and reworked into a new ability
- Yamato: Shadow Transformation no longer has radius impact behavior
- Yamato: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Yamato flying time, and Crimson Slash cast time.
- Yamato: Shadow Transformation cooldown increased from 90s to 100s
- Yamato: Shadow Transformation T2 is now +4 m/s during Shadow Form
- Yamato: Shadow Transformation T3 is now +1s duration