Neon Prime: Difference between revisions

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[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]
{{Unreleased}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]
'''''Neon Prime''''' was an early development version of ''[[Deadlock]].''
'''''Neon Prime''''' was an early development version of ''[[Deadlock]].''


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== Gameplay ==
== Gameplay ==
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]
[[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]]
The gameplay of ''Neon Prime'' was similar to ''Deadlock.'' 6 players on each side would use ziplines (then called "hyperlines") to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called "mods". In ''Neon Prime,'' the players had 6 item slots for each category instead of 4.
The gameplay of ''Neon Prime'' was similar to ''Deadlock.'' 6 players on each side would use ziplines (then called "hyperlines") to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called "mods". In ''Neon Prime,'' the players had 6 item slots for each category instead of 4.


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File:Neon Prime Default Trooper.png|Trooper
File:Neon Prime Default Trooper.png|Trooper
File:Neon prime finalized trooper.png|Trooper 2
File:Neon prime finalized trooper.png|Trooper 2
File:NPC neon prime Titan.png|Titan (Patron)
File:Hero neon prime Tengu.png|Tengu
File:Healing trooper.png|Healing Trooper
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay
</gallery>
</gallery>


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* ''Neon Prime's'' portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].<ref>Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X</ref>
* ''Neon Prime's'' portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].<ref>Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X</ref>
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on ''Overwatch'' and ''Sunset Overdrive'') is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,<ref>[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin</ref> when development on ''Neon Prime'' (then called ''Citadel'') began.


== References ==
== References ==
[[Category:Neon Prime]]
[[Category:Neon Prime]]
[[Category:Deadlock development history]]
[[Category:Deadlock development history]]
<references />3. Deadlock (Neon Prime) Old lore - cleaned up and reformatted https://docs.google.com/document/d/17ENU4488flDUpekPpclUFjE-nU63XHANMBlBMSTmK6E/edit?tab=t.0#heading=h.lqgqkge3tust<nowiki/>{{Development History}}
<references />{{Development History}}

Latest revision as of 13:56, 3 December 2024

“This is going to be exciting!”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.
Screenshot of Neon Prime. Bebop overlooks the city of Fracture.
Neon Prime screenshot

Neon Prime was an early development version of Deadlock.

Many of Deadlock's current features and assets have been inherited from Neon Prime, and are expected to be updated or replaced over the course of development.

Setting[edit | edit source]

Neon Prime Mods menu

Main article: Neon Prime lore

Neon Prime had a Cyberpunk sci-fi aesthetic featuring supernatural elements.[1]

The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.

Gameplay[edit | edit source]

Neon Prime Early HUD
Neon Prime Early HUD

The gameplay of Neon Prime was similar to Deadlock. 6 players on each side would use ziplines (then called "hyperlines") to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called "mods". In Neon Prime, the players had 6 item slots for each category instead of 4.

A notable difference is that Neon Prime had a 3-hit combo melee system, instead of Deadlock's light and heavy melee.

Characters[edit | edit source]

A list of known Neon Prime characters and their Deadlock counterparts.

Hero Name Fate Notes
Akimbo Removed
Astro Became Holliday Was in a relationship with Forge. Some of the in-game text and Holliday's internal name (hero_astro) refer to Holliday as Astro
Atlas Became Abrams Atlas wore a jetpack
Ballista Removed Used to be in a relationship with Lash
Bebop Stayed Same as current model
Butcher Became Wrecker
Chrono Became Paradox Was the leader of the Paradox organization
Digger Became Mo & Krill
Forge Became McGinnis Same as current model, was in a relationship with Astro
Gigawatt Became Seven
Haze Stayed Original design was an alien with long ears
Heavy Removed Based on Heavy from Team Fortress 2
Hornet Became Vindicta Had wings
Inferno Became Infernus Was a man in an orange sci-fi uniform
Kali Console exclusive Was a retired Bear Pit fighter. Animations were reused for Ivy. Viper's model is currently based on Kali's
Kelvin Stayed Had an astronaut suit that was reworked as Viscous' current model
Lash Stayed Owned a dojo, used to be in a relationship with Ballista
Murphy Became Warden The name was reused for Captain Murphy in Holliday's storyline
Nano Became Calico Had grey hair
Orion Became Grey Talon Same as current model
Shiv Stayed Same as current model, but with a red shirt and metallic arm
Skymonk Removed
Spectre Became Lady Geist Was a man wearing a cape and hood
Sumo Became Dynamo Was a Japanese chef and sumo fighter
Synth Became Pocket
Tengu Became Ivy Was a person wearing a red yokai mask
Viscous Stayed Portrait was a blowfish in a green suit
Wraith Stayed Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms
Yamato Stayed Same as current model

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Neon Prime's portraits were drawn by former Valve artist Claire Hummel.[2]
  • Concept artist Vasili Zorin (known for his work on Overwatch and Sunset Overdrive) is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,[3] when development on Neon Prime (then called Citadel) began.

References[edit | edit source]