Neon Prime: Difference between revisions
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'''Neon Prime''' was an early development version of [[Deadlock]]. | {{Unreleased}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]] | ||
'''''Neon Prime''''' was an early development version of ''[[Deadlock]].'' | |||
Many of Deadlock's current features and assets have been inherited from Neon Prime, and are expected to be updated or replaced over the course of development. | Many of ''Deadlock's'' current features and assets have been inherited from ''Neon Prime'', and are expected to be updated or replaced over the course of development. | ||
== Setting == | == Setting == | ||
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]] | |||
''Main article: [[Neon Prime lore]]'' | ''Main article: [[Neon Prime lore]]'' | ||
Neon Prime had a Cyberpunk sci-fi aesthetic featuring supernatural elements. | ''Neon Prime'' had a Cyberpunk sci-fi aesthetic featuring supernatural elements.<ref>{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve's Neon Prime - All Tutorial Videos}}</ref> | ||
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate. | The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate. | ||
== Gameplay == | == Gameplay == | ||
The gameplay of Neon Prime was similar to Deadlock. 6 players on each side would use ziplines to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the | [[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]] | ||
The gameplay of ''Neon Prime'' was similar to ''Deadlock.'' 6 players on each side would use ziplines (then called "hyperlines") to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called "mods". In ''Neon Prime,'' the players had 6 item slots for each category instead of 4. | |||
A notable difference is that ''Neon Prime'' had a 3-hit combo melee system, instead of ''Deadlock's'' light and heavy melee.<gallery> | |||
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo | |||
</gallery> | |||
== Characters == | == Characters == | ||
A list of known Neon Prime characters and their Deadlock counterparts. | A list of known ''Neon Prime'' characters and their ''Deadlock'' counterparts. | ||
{| class="wikitable" | |||
|- | |||
! Hero Name !! Fate !! Notes | |||
|- | |||
| Akimbo || Removed || | |||
|- | |||
| Astro || Became [[Holliday]] || Was in a relationship with '''Forge'''. Some of the in-game text and Holliday's internal name (hero_astro) refer to Holliday as Astro | |||
|- | |||
| Atlas || Became [[Abrams]] || Atlas wore a jetpack | |||
|- | |||
| Ballista || Removed || Used to be in a relationship with '''Lash''' | |||
|- | |||
| [[Bebop]] || Stayed || Same as current model | |||
|- | |||
|Butcher | |||
|Became [[Wrecker]] | |||
| | |||
|- | |||
|Chrono | |||
|Became [[Paradox]] | |||
|Was the leader of the Paradox organization | |||
|- | |||
|Digger | |||
|Became [[Mo & Krill]] | |||
| | |||
|- | |||
|Forge | |||
|Became [[McGinnis]] | |||
|Same as current model, was in a relationship with '''Astro''' | |||
|- | |||
|Gigawatt | |||
|Became [[Seven]] | |||
| | |||
|- | |||
|[[Haze]] | |||
|Stayed | |||
|Original design was an alien with long ears | |||
|- | |||
|Heavy | |||
|Removed | |||
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2] | |||
|- | |||
|Hornet | |||
|Became [[Vindicta]] | |||
|Had wings | |||
|- | |||
|Inferno | |||
|Became [[Infernus]] | |||
|Was a man in an orange sci-fi uniform | |||
|- | |||
|[[Kali]] | |||
|Console exclusive | |||
|Was a retired [[Bear Pit]] fighter. Animations were reused for '''Ivy'''. '''[[Viper|Viper's]]''' model is currently based on Kali's | |||
|- | |||
|[[Kelvin]] | |||
|Stayed | |||
|Had an astronaut suit that was reworked as '''Viscous'''' current model | |||
|- | |||
|[[Lash]] | |||
|Stayed | |||
|Owned a dojo, used to be in a relationship with '''Ballista''' | |||
|- | |||
|Murphy | |||
|Became [[Warden]] | |||
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday's storyline | |||
|- | |||
|Nano | |||
|Became [[Calico]] | |||
|Had grey hair | |||
|- | |||
|Orion | |||
|Became [[Grey Talon]] | |||
|Same as current model | |||
|- | |||
|[[Shiv]] | |||
|Stayed | |||
|Same as current model, but with a red shirt and metallic arm | |||
|- | |||
|Skymonk | |||
|Removed | |||
| | |||
|- | |||
|Spectre | |||
|Became [[Lady Geist]] | |||
|Was a man wearing a cape and hood | |||
|- | |||
|Sumo | |||
|Became [[Dynamo]] | |||
|Was a Japanese chef and sumo fighter | |||
|- | |||
|Synth | |||
|Became [[Pocket]] | |||
| | |||
|- | |||
|Tengu | |||
|Became [[Ivy]] | |||
|Was a person wearing a red yokai mask | |||
|- | |||
|[[Viscous]] | |||
|Stayed | |||
|Portrait was a blowfish in a green suit | |||
|- | |||
|[[Wraith]] | |||
|Stayed | |||
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms | |||
|- | |||
|[[Yamato]] | |||
|Stayed | |||
|Same as current model | |||
|} | |||
== Gallery == | |||
<gallery> | |||
File:Neon Prime screenshot 2.jpg|Gameplay screenshot | |||
File:Neon Prime screenshot 3.jpg|Gameplay screenshot | |||
File:Haze v1.png|Haze | |||
File:Gigawatt Neon Prime.png|Gigawatt | |||
File:Viscous Neon Prime.png|Viscous | |||
File:Forge Neon Prime.png|Forge | |||
File:Shiv Neon Prime.png|Shiv | |||
File:Bebop Neon Prime.png|Bebop | |||
File:Chrono card.png|Chrono | |||
File:Nano card.png|Nano | |||
File:Digger hud psd.jpg|Digger | |||
File:Yamato Neon Prime.png|Yamato | |||
File:Kelvin Neon Prime.png|Kelvin | |||
File:Inferno Neon Prime.jpg|Inferno | |||
File:Lash Neon Prime.png|Lash | |||
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot | |||
File:Hero neon prime Spectre.png|Spectre | |||
File:Hero neon prime Sumo.png|Sumo | |||
File:Hero neon prime Wraith.png|Wraith | |||
File:Hero neon prime Kali.png|Kali | |||
File:Neon Prime Default Trooper.png|Trooper | |||
File:Neon prime finalized trooper.png|Trooper 2 | |||
File:NPC neon prime Titan.png|Titan (Patron) | |||
File:Hero neon prime Tengu.png|Tengu | |||
File:Healing trooper.png|Healing Trooper | |||
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay | |||
</gallery> | |||
== Trivia == | |||
* | * ''Neon Prime's'' portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].<ref>Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X</ref> | ||
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on ''Overwatch'' and ''Sunset Overdrive'') is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,<ref>[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin</ref> when development on ''Neon Prime'' (then called ''Citadel'') began. | |||
* | |||
== References == | |||
[[Category:Neon Prime]] | [[Category:Neon Prime]] | ||
[[Category:Deadlock development history]] | |||
<references />{{Development History}} |
Latest revision as of 13:56, 3 December 2024
Neon Prime was an early development version of Deadlock.
Many of Deadlock's current features and assets have been inherited from Neon Prime, and are expected to be updated or replaced over the course of development.
Setting[edit | edit source]
Main article: Neon Prime lore
Neon Prime had a Cyberpunk sci-fi aesthetic featuring supernatural elements.[1]
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.
Gameplay[edit | edit source]
The gameplay of Neon Prime was similar to Deadlock. 6 players on each side would use ziplines (then called "hyperlines") to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called "mods". In Neon Prime, the players had 6 item slots for each category instead of 4.
A notable difference is that Neon Prime had a 3-hit combo melee system, instead of Deadlock's light and heavy melee.
-
Neon Prime 3-hit combo
Characters[edit | edit source]
A list of known Neon Prime characters and their Deadlock counterparts.
Hero Name | Fate | Notes |
---|---|---|
Akimbo | Removed | |
Astro | Became Holliday | Was in a relationship with Forge. Some of the in-game text and Holliday's internal name (hero_astro) refer to Holliday as Astro |
Atlas | Became Abrams | Atlas wore a jetpack |
Ballista | Removed | Used to be in a relationship with Lash |
Bebop | Stayed | Same as current model |
Butcher | Became Wrecker | |
Chrono | Became Paradox | Was the leader of the Paradox organization |
Digger | Became Mo & Krill | |
Forge | Became McGinnis | Same as current model, was in a relationship with Astro |
Gigawatt | Became Seven | |
Haze | Stayed | Original design was an alien with long ears |
Heavy | Removed | Based on Heavy from Team Fortress 2 |
Hornet | Became Vindicta | Had wings |
Inferno | Became Infernus | Was a man in an orange sci-fi uniform |
Kali | Console exclusive | Was a retired Bear Pit fighter. Animations were reused for Ivy. Viper's model is currently based on Kali's |
Kelvin | Stayed | Had an astronaut suit that was reworked as Viscous' current model |
Lash | Stayed | Owned a dojo, used to be in a relationship with Ballista |
Murphy | Became Warden | The name was reused for Captain Murphy in Holliday's storyline |
Nano | Became Calico | Had grey hair |
Orion | Became Grey Talon | Same as current model |
Shiv | Stayed | Same as current model, but with a red shirt and metallic arm |
Skymonk | Removed | |
Spectre | Became Lady Geist | Was a man wearing a cape and hood |
Sumo | Became Dynamo | Was a Japanese chef and sumo fighter |
Synth | Became Pocket | |
Tengu | Became Ivy | Was a person wearing a red yokai mask |
Viscous | Stayed | Portrait was a blowfish in a green suit |
Wraith | Stayed | Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms |
Yamato | Stayed | Same as current model |
Gallery[edit | edit source]
-
Gameplay screenshot
-
Gameplay screenshot
-
Haze
-
Gigawatt
-
Viscous
-
Forge
-
Shiv
-
Bebop
-
Chrono
-
Nano
-
Digger
-
Yamato
-
Kelvin
-
Inferno
-
Lash
-
Inferno screenshot
-
Spectre
-
Sumo
-
Wraith
-
Kali
-
Trooper
-
Trooper 2
-
Titan (Patron)
-
Tengu
-
Healing Trooper
-
Neon Prime V1 Gameplay
Trivia[edit | edit source]
- Neon Prime's portraits were drawn by former Valve artist Claire Hummel.[2]
- Concept artist Vasili Zorin (known for his work on Overwatch and Sunset Overdrive) is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,[3] when development on Neon Prime (then called Citadel) began.
References[edit | edit source]
- ↑ Valve's Neon Prime - All Tutorial Videos on YouTube
- ↑ Confirmed privately with Claire Hummel on X
- ↑ Vasili Zorin on Linkedin
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