Update:June 6, 2024

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Revision as of 23:40, 22 September 2024 by Mgpt (talk | contribs) (june 6)
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Updates
June 1, 2024 June 6, 2024 June 7, 2024

Source: 06-06-2024 Update

Patch notes

General Changes

  • Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
  • Replaced the neutral vaults with a new model, the Sinner's Sacrifice
  • Added the ability to change builds while in-game
  • Build descriptions can now be seen in-game via a tooltip
  • Added neutrals to Hero Sandbox (the small room in the back on the right)
  • Added new objective health bars for Guardians and Walkers
  • Added Match History link to the top right
  • You can now move active item slots on the HUD while holding alt/tab
  • Improved visibility of the voice icon indicating who is talking
  • Hero icons on the minimap are scaled up a little when holding alt
  • Removed Pause cooldown in private bot matches and tutorial/sandbox
  • Improved networking when there is packet loss or jitter
  • Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
  • Improved Grey Talon's trap visibility
  • Increased the speed of Guardian's melee attacks
  • Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
  • Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
  • Infernus's Infernus now shows portraits of enemies that are burning for the full duration
  • Improved menu UI sound feedback
  • Player's icon is highlighted in the top bar
  • Added UI sound effects for team and opponent deaths
  • Added Paradox charge audio loop
  • Updated Vindicta Vindicta sound effects
  • Added Vindicta Vindicta sound effect for targeted players
  • Improved visuals for Kelvin's gun projectile
  • Fixed some visual issues with Kelvin
  • Added AoE effect to Pocket's Pocket
  • Updated weapon buff effect in Pocket's Pocket upgrade
  • Visual effects updates for melee lifesteal items
  • Fixed Yamato sometimes getting stuck on nearby geometry
  • Updated sound effects for the Sinner's Sacrifice
  • Updated Pocket's Pocket[sic] delay and explode sounds
  • Updated Pocket's Pocket cast and impact sounds
  • Updated Warden's Warden delay and impact sounds
  • Fixed Dynamo's Dynamo going through ceilings sometimes
  • Fixed an HTML exploit with chat
  • Fixed not being able to place deployable abilities at certain angles
  • Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
  • Fixed training Ivy's Ability True Form not found causing you to get healed
  • Fixed a bug with Lady Geist firing slightly upward
  • Changed collision on barrel stand stacks to block bullets
  • Added zapper on factory outpost building
  • Removed roof duct on top of low building besides inner Walker
  • Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
  • Added lights to outer lane Cosmic Veil tunnels
  • More heroes will now compliment on good uses of ultimates instead of just saying "good work"
  • Fixed more instances of heroes being called out by the wrong name

Misc Gameplay

  • Base hero kill value increased from 150 to 225
  • Rejuv duration reduced from 4 to 3 minutes
  • Rejuv buff no longer increases your ammo
  • Rejuv now causes all your candle troopers to have double health for 3 minutes
  • Mid Boss can now only be damaged by enemies inside the bottom pit
  • Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
  • Strong neutrals HP reduced by 20%
  • Strong neutrals souls bounty reduced by 20%
  • 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
  • Vaults souls increased from 260 to 300
  • Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
  • Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
  • Bullet damage falloff now maxes out at ~65m instead of ~70m
  • Walker bomb damage reduced from 300 to 200
  • Moved the middle lane Base Guardians further out slightly
  • Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
  • Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
  • Mid boss area has reduced destructibles
  • Movement Speed powerup duration increased from 12s to 30s
  • Movement Speed powerup movespeed reduced from 2 to 1
  • Movement Speed powerup sprint speed increased from 2 to 4
  • Fire Rate powerup reduced from +20% to +15%
  • Fire Rate powerup duration increased from 25s to 35s
  • Health Regen powerup regen reduced from 1.5% to 1%
  • Health Regen powerup duration increased from 15s to 25s
  • Cooldown Reduction powerup reduced from 25% to 20%
  • Extra Clip powerup reduced from 4 clips to 3
  • Extra Stamina powerup duration increased from 60s to 80s
  • Extra Stamina powerup amount reduced from 2 to 1
  • Crouch movespeed increased from 4 to 4.75
  • Bullet Shields now block damage from melee (similar to resistance)
  • Increased the distance heroes slide when they come to the bottom of a ramp

Item Gameplay

Hero Gameplay

  • Abrams: Base HP growth reduced from 36 to 32
  • Abrams: Abrams T2 reduced from +200 Health to +150
  • Abrams: Abrams personal brief busy state upon landing increased from 0.2s to 0.3s
  • Bebop: Bebop slow now affects stamina dashes
  • Dynamo: Base HP growth reduced from 48 to 44
  • Dynamo: Dynamo fire rate bonus reduced from +30% to +25%
  • Dynamo: Dynamo base radius increased from 8m to 10m
  • Haze: Haze T3 damage reduction on target improved from -30% to -40%
  • Haze: Haze sprint speed now instantly kicks in after casting it
  • Haze: Haze cooldown reduced from 160s to 130s
  • Haze: Haze T2 changed to -40s Cooldown
  • Haze: Haze T3 changed to +1 Targets Hit Per Shot
  • Infernus: Infernus cooldown increased from 30s to 38s
  • Ivy: Ivy heal sharing reduced from 65% to 55%
  • Kelvin: Kelvin sprint speed increased from +1 to +2
  • Kelvin: Kelvin trail duration increased from 12s to 15s
  • Kelvin: Kelvin T2 changed to -40s Cooldown
  • Kelvin: Kelvin T3 changed to +70 Health Regen that scales with Spirit
  • Kelvin: Kelvin can now be dismissed early
  • McGinnis: McGinnis can now be dismissed early
  • Pocket: Pocket channel can now be interrupted by casting your other abilities
  • Pocket: Pocket radius increased from 6m to 6.5m
  • Pocket: Pocket[sic] cast time reduced from 0.25s to 0.15s
  • Seven: Seven T1 increased from +30% to +35% Bullet Resist
  • Vindicta: Vindicta spirit bonus damage reduced from +12 to +10
  • Vindicta: Vindicta no longer has +10% bonus range to damage falloff
  • Vindicta: Vindicta cooldown increased from 35s to 50s
  • Vindicta: Vindicta T2 changed from +12 Spirit Damage to -15s Cooldown
  • Vindicta: Vindicta T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
  • Vindicta: Can no longer melee while flying for extra movement
  • Vindicta: Vindicta now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
  • Vindicta: Fixed being unable to move while scoped in with Vindicta
  • Warden: Base ammo increased from 14 to 16
  • Warden: Warden T3 increased from +25% Fire Rate Slow to +35%
  • Warden: Warden T3 increased from +150 Spirit Shield to +200