Level

Revision as of 12:17, 30 September 2024 by LuckyLuke44 (talk | contribs) (Added ability point icon.)

Levels in Deadlock are a signification of how many total souls a hero has gathered. Levels increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's level is most appropriately referred to by the number of souls they've gathered, which is displayed at all times for all players.

Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.
Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.

Leveling Up

Leveling up in Deadlock is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of ability unlocks  , ability points  , and power increases (Boons)  . The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at  3k it can be used to learn the hero's ultimate ability.

Level Up Rewards

All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.

Level Up Rewards
Souls Ability

Unlock

Ability

Point

Power

Increase

Total

number of AP

 0  
 400     1
 800   2
 1.2k  
 1.5k  
 2.2k     3
 3k  
 3.5k   4
 4.5k     5
 5.2k   6
 6k     7
 7.5k     8
 8k   9
 9k     10
 9.7k   11
 10.5k     12
 12k     13
 13k  
 14k     14
 15k  
 16k     15
 18k     16
 20k     17
 22k   18
 24k   19
 27k   20

Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.

Power Increases

 
Haze's power increase profile.

Power increases serve to increase the base attributes of the hero. Level occasionally grant Power Increases. The base attributes that are improved by power increases are: base bullet damage, base melee damage, and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.

As there are 14 Power Increases, if the base starting level is 1, then the max level is 15.
 

Power Increase Tables

Base bullet damage based in PI
Hero Base Bullet Damage

(Full shot)

PI (Full shot) Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
  Abrams 42,12 = [4,68/pellet] [9 pellets] +2,88 = [+0,32/pellet] [9 pellets] 45,00 47,88 50,76 53,64 56,52 59,40 62,28 65,16 68,04 70,92 73,80
  Bebop 5,30 +0,37 5,67 6,04 6,41 6,78 7,15 7,52 7,89 8,26 8,63 9,00 9,37
  Dynamo 13,00 +0,9 13,90 14,80 15,70 16,60 17,50 18,40 19,30 20,20 21,10 22,00 22,90
  Grey Talon 22,00 +1,8 23,80 25,60 27,40 29,20 31,00 32,80 34,60 36,40 38,20 40,00 41,80
  Haze 5,60 +0,28 5,88 6,16 6,44 6,72 7,00 7,28 7,56 7,84 8,12 8,40 8,68
  Infernus 6,60 +0,36 6,96 7,32 7,68 8,04 8,40 8,76 9,12 9,48 9,84 10,20 10,56
  Ivy 4,50 +0,5 5,00 5,50 6,00 6,50 7,00 7,50 8,00 8,50 9,00 9,50 10,00
  Kelvin 21,00 +1,2 22,20 23,40 24,60 25,80 27,00 28,20 29,40 30,60 31,80 33,00 34,20
  Lady Geist 25,00 +2,1 27,10 29,20 31,30 33,40 35,50 37,60 39,70 41,80 43,90 46,00 48,10
  Lash 10,00 +0,9 10,90 11,80 12,70 13,60 14,50 15,40 16,30 17,20 18,10 19,00 19,90
  McGinnis 7,15 +0,44 7,59 8,03 8,47 8,91 9,35 9,79 10,23 10,67 11,11 11,55 11,99
  Mo & Krill 14,40 = [3,6/pellet] [4 pellets] +1 = [+0,25/pellet] [4 pellets] 15,40 16,40 17,40 18,40 19,40 20,40 21,40 22,40 23,40 24,40 25,40
  Paradox 7,20 +0,42 7,62 8,04 8,46 8,88 9,30 9,72 10,14 10,56 10,98 11,40 11,82
  Pocket 35,00 = [5/pellet] [7 pellets] +2,8 = [+0,4/pellet] [7 pellets] 37,80 40,60 43,40 46,20 49,00 51,80 54,60 57,40 60,20 63,00 65,80
  Seven 11,50 +0,76 12,26 13,02 13,78 14,54 15,30 16,06 16,82 17,58 18,34 19,10 19,86
  Shiv 34,20 = [5,7/pellet] [6 pellets] +2,4 = [+0,4/pellet] [6 pellets] 36,60 39,00 41,40 43,80 46,20 48,60 51,00 53,40 55,80 58,20 60,60
  Vindicta 13,00 +1 14,00 15,00 16,00 17,00 18,00 19,00 20,00 21,00 22,00 23,00 24,00
  Viscous 13,00 +1,1 14,10 15,20 16,30 17,40 18,50 19,60 20,70 21,80 22,90 24,00 25,10
  Warden 19,80 +1,2 21,00 22,20 23,40 24,60 25,80 27,00 28,20 29,40 30,60 31,80 33,00
  Wraith 5,50 +0,48 5,98 6,46 6,94 7,42 7,90 8,38 8,86 9,34 9,82 10,30 10,78
  Yamato 28,25 = [5,65/pellet] [5 pellets] +2,5 = [+0,5/pellet] [5 pellets] 30,75 33,25 35,75 38,25 40,75 43,25 45,75 48,25 50,75 53,25 55,75
Base health based on PI
Hero Base Health PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
  Abrams 600 HP +32 HP 632 664 696 728 760 792 824 856 888 920 952
  Bebop 650 HP +41 HP 691 732 773 814 855 896 937 978 1019 1060 1101
  Dynamo 650 HP +44 HP 694 738 782 826 870 914 958 1002 1046 1090 1134
  Grey Talon 550 HP +27 HP 577 604 631 658 685 712 739 766 793 820 847
  Haze 500 HP +27 HP 527 554 581 608 635 662 689 716 743 770 797
  Infernus 600 HP +33 HP 633 666 699 732 765 798 831 864 897 930 963
  Ivy 550 HP +35 HP 585 620 655 690 725 760 795 830 865 900 935
  Kelvin 600 HP +50 HP 650 700 750 800 850 900 950 1000 1050 1100 1150
  Lady Geist 650 HP +41 HP 691 732 773 814 855 896 937 978 1019 1060 1101
  Lash 550 HP +42 HP 592 634 676 718 760 802 844 886 928 970 1012
  McGinnis 550 HP +41 HP 592 634 676 718 760 802 844 886 928 970 1012
  Mo & Krill 700 HP +44 HP 744 788 832 876 920 964 1008 1052 1096 1140 1184
  Paradox 550 HP +40 HP 590 630 670 710 750 790 830 870 910 950 990
  Pocket 550 HP +31 HP 581 612 643 674 705 736 767 798 829 860 891
  Seven 550 HP +31 HP 581 612 643 674 705 736 767 798 829 860 891
  Shiv 600 HP +35 HP 635 670 705 740 775 810 845 880 915 950 985
  Vindicta 550 HP +20 HP 570 590 610 630 650 670 690 710 730 750 770
  Viscous 550 HP +38 HP 588 626 664 702 740 778 816 854 892 930 968
  Warden 550 HP +45 HP 595 640 685 730 775 820 865 910 955 1000 1045
  Wraith 550 HP +31 HP 581 612 643 674 705 736 767 798 829 860 891
  Yamato 500 HP +31 HP 531 562 593 624 655 686 717 748 779 810 841
Light Melee Damage based on PI
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
  Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage based on PI
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
  Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Ability Points

Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.