Update:June 20, 2024

From Deadlock Wiki
Revision as of 19:09, 23 September 2024 by Mgpt (talk | contribs) (add missing links)
Jump to navigation Jump to search
Updates
June 16, 2024 June 20, 2024 June 23, 2024

Source: 06-20-2024 Update

Patch notes

General Changes

  • Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
  • Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
  • Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
  • The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
  • Your personal builds are now always sorted to the top of the in-game Builds dropdown
  • Various network related improvements when there is packet loss
  • Preferred heroes in your roster are now remember on the client across sessions
  • Fixed chat wheel not working during the post-game sequence
  • Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
  • Re-enabled ultra wide UI mode
  • Added street names and symbols to the Zipline UI
  • Updated Haze and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
  • Updated reload animations for Warden, Dynamo, and Ivy
  • Improved visibility of Inferno's[sic] Infernus
  • Fixed the unit target UI not showing up for instant-cast abilities ( MoKrill[sic] ult, Lady Geist ult, Bebop bomb)
  • Fixed the unit target UI not showing the activation button hint
  • Added a Cosmic Veil to the hero demo map
  • Added Ethereal Shift sounds
  • Added wind sound when on the Zipline

Misc Gameplay

  • Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
  • Footsteps are now quieter when obstructed by level geometry
  • Dash-Down is now double tap CTRL instead of CTRL+SHIFT
  • Vault bounty increased from 300 to 330
  • Fixed various bugs with Headshot Booster and Sharpshooter
  • Added another entrance/exit to the underground tunnels from the warehouse interiors
  • Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
  • Added two more veils on each side:
    • 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
    • 2) Between the exterior Strong Neutral Camps and the outer lane near the T2

Item Gameplay

  • Added a new T1 Spirit item, Infuser
    • +8% Spirit Resist
    • +10% Ammo
    • Active: Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
  • Added a new T1 Weapon item, Ammo Scavenger
    • +20% Ammo
    • +50 Health
    • Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
  • Added a new T2 Weapon item, Active Reload
    • -20% Reload Time
    • +8% Weapon Damage
    • Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s

Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/

  • Added a new T2 Weapon item, Veil Walker
    • +15% Ammo
    • +8% Weapon Damage
    • +200 Bullet Shield
    • Passive: Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
  • Added a new T2 Weapon item, Melee Charge
    • +15% Melee Damage
    • +10% Weapon Power
    • +75 Health
    • Passive: Hitting an enemy with a heavy melee reloads your weapon
    • Passive: Increases your heavy melee charge distance by 40%

Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/

  • Added a new T4 Vitality item, Colossus
    • +500 HP
    • +20% Melee Damage
    • +20% Weapon Damage
    • Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s

Hero Gameplay