Update:June 6, 2024: Difference between revisions

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* Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
* Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn|Infernus}} now shows portraits of enemies that are burning for the full duration
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration
* Improved menu UI sound feedback
* Improved menu UI sound feedback
* Player's icon is highlighted in the top bar
* Player's icon is highlighted in the top bar
* Added UI sound effects for team and opponent deaths
* Added UI sound effects for team and opponent deaths
* Added {{AbilityIcon|Kinetic Carbine|Paradox}} charge audio loop
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|Vindicta}} sound effects
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate|Vindicta}} sound effect for targeted players
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players
* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile
* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile
* Fixed some visual issues with {{AbilityIcon|Ice Path|Kelvin}}
* Fixed some visual issues with {{AbilityIcon|Ice Path}}
* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage|Pocket}}
* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}}
* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak|Pocket}} upgrade
* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} upgrade
* Visual effects updates for melee lifesteal items
* Visual effects updates for melee lifesteal items
* Fixed {{AbilityIcon|Power Slash|Yamato}} sometimes getting stuck on nearby geometry
* Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry
* Updated sound effects for the Sinner's Sacrifice
* Updated sound effects for the Sinner's Sacrifice
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel|Pocket|Enchanted Satchel}}{{sic}} delay and explode sounds
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel|Enchanted Satchel}}{{sic}} delay and explode sounds
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage|Pocket}} cast and impact sounds
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} cast and impact sounds
* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word|Warden}} delay and impact sounds
* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} delay and impact sounds
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement|Dynamo}} going through ceilings sometimes
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} going through ceilings sometimes
* Fixed an HTML exploit with chat
* Fixed an HTML exploit with chat
* Fixed not being able to place deployable abilities at certain angles
* Fixed not being able to place deployable abilities at certain angles
* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
* Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|True Form|Ivy}} causing you to get healed
* Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|True Form}} causing you to get healed
* Fixed a bug with {{AbilityIcon|Malice|Lady Geist}} firing slightly upward
* Fixed a bug with {{AbilityIcon|Malice}} firing slightly upward
* Changed collision on barrel stand stacks to block bullets
* Changed collision on barrel stand stacks to block bullets
* Added zapper on factory outpost building
* Added zapper on factory outpost building
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32
* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T2 reduced from +200 Health to +150
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} personal brief busy state upon landing increased from 0.2s to 0.3s
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} slow now affects stamina dashes
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes
* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44
* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} fire rate bonus reduced from +30% to +25%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from +30% to +25%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} base radius increased from 8m to 10m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} base radius increased from 8m to 10m
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T3 damage reduction on target improved from -30% to -40%
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} sprint speed now instantly kicks in after casting it
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} cooldown reduced from 160s to 130s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 160s to 130s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T2 changed to -40s Cooldown
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed to -40s Cooldown
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T3 changed to +1 Targets Hit Per Shot
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} cooldown increased from 30s to 38s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} heal sharing reduced from 65% to 55%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} heal sharing reduced from 65% to 55%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} sprint speed increased from +1 to +2
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} sprint speed increased from +1 to +2
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} trail duration increased from 12s to 15s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 12s to 15s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T2 changed to -40s Cooldown
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 changed to -40s Cooldown
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T3 changed to +70 Health Regen that scales with Spirit
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} can now be dismissed early
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be dismissed early
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} can now be dismissed early
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} can now be dismissed early
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} channel can now be interrupted by casting your other abilities
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} channel can now be interrupted by casting your other abilities
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} radius increased from 6m to 6.5m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 6m to 6.5m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket|Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} T1 increased from +30% to +35% Bullet Resist
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit bonus damage reduced from +12 to +10
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} no longer has +10% bonus range to damage falloff
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} cooldown increased from 35s to 50s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown increased from 35s to 50s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T2 changed from +12 Spirit Damage to -15s Cooldown
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement
* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate|Vindicta}}
* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}}
* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16
* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} T3 increased from +25% Fire Rate Slow to +35%
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35%
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} T3 increased from +150 Spirit Shield to +200
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 increased from +150 Spirit Shield to +200
}}
}}

Revision as of 20:32, 29 September 2024

Updates
June 1, 2024 June 6, 2024 June 7, 2024

Source: 06-06-2024 Update

Patch notes

General Changes

  • Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
  • Replaced the neutral vaults with a new model, the Sinner's Sacrifice
  • Added the ability to change builds while in-game
  • Build descriptions can now be seen in-game via a tooltip
  • Added neutrals to Hero Sandbox (the small room in the back on the right)
  • Added new objective health bars for Guardians and Walkers
  • Added Match History link to the top right
  • You can now move active item slots on the HUD while holding alt/tab
  • Improved visibility of the voice icon indicating who is talking
  • Hero icons on the minimap are scaled up a little when holding alt
  • Removed Pause cooldown in private bot matches and tutorial/sandbox
  • Improved networking when there is packet loss or jitter
  • Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
  • Improved Grey Talon's trap visibility
  • Increased the speed of Guardian's melee attacks
  • Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
  • Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
  • Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
  • Improved menu UI sound feedback
  • Player's icon is highlighted in the top bar
  • Added UI sound effects for team and opponent deaths
  • Added Kinetic Carbine charge audio loop
  • Updated Vindicta Flight sound effects
  • Added Vindicta Assassinate sound effect for targeted players
  • Improved visuals for Kelvin's gun projectile
  • Fixed some visual issues with Ice Path
  • Added AoE effect to Pocket's Barrage
  • Updated weapon buff effect in Pocket's Flying Cloak upgrade
  • Visual effects updates for melee lifesteal items
  • Fixed Power Slash sometimes getting stuck on nearby geometry
  • Updated sound effects for the Sinner's Sacrifice
  • Updated Pocket's Enchanted Satchel[sic] delay and explode sounds
  • Updated Pocket's Barrage cast and impact sounds
  • Updated Warden's Binding Word delay and impact sounds
  • Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
  • Fixed an HTML exploit with chat
  • Fixed not being able to place deployable abilities at certain angles
  • Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
  • Fixed training Ivy's Ability True Form not found causing you to get healed
  • Fixed a bug with Malice firing slightly upward
  • Changed collision on barrel stand stacks to block bullets
  • Added zapper on factory outpost building
  • Removed roof duct on top of low building besides inner Walker
  • Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
  • Added lights to outer lane Cosmic Veil tunnels
  • More heroes will now compliment on good uses of ultimates instead of just saying "good work"
  • Fixed more instances of heroes being called out by the wrong name

Misc Gameplay

  • Base hero kill value increased from 150 to 225
  • Rejuv duration reduced from 4 to 3 minutes
  • Rejuv buff no longer increases your ammo
  • Rejuv now causes all your candle troopers to have double health for 3 minutes
  • Mid Boss can now only be damaged by enemies inside the bottom pit
  • Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
  • Strong neutrals HP reduced by 20%
  • Strong neutrals souls bounty reduced by 20%
  • 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
  • Vaults souls increased from 260 to 300
  • Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
  • Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
  • Bullet damage falloff now maxes out at ~65m instead of ~70m
  • Walker bomb damage reduced from 300 to 200
  • Moved the middle lane Base Guardians further out slightly
  • Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
  • Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
  • Mid boss area has reduced destructibles
  • Movement Speed powerup duration increased from 12s to 30s
  • Movement Speed powerup movespeed reduced from 2 to 1
  • Movement Speed powerup sprint speed increased from 2 to 4
  • Fire Rate powerup reduced from +20% to +15%
  • Fire Rate powerup duration increased from 25s to 35s
  • Health Regen powerup regen reduced from 1.5% to 1%
  • Health Regen powerup duration increased from 15s to 25s
  • Cooldown Reduction powerup reduced from 25% to 20%
  • Extra Clip powerup reduced from 4 clips to 3
  • Extra Stamina powerup duration increased from 60s to 80s
  • Extra Stamina powerup amount reduced from 2 to 1
  • Crouch movespeed increased from 4 to 4.75
  • Bullet Shields now block damage from melee (similar to resistance)
  • Increased the distance heroes slide when they come to the bottom of a ramp

Item Gameplay

Hero Gameplay