Update:May 10, 2024: Difference between revisions

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* Fixed various issues with hero abilities causing you to be stuck in walls
* Fixed various issues with hero abilities causing you to be stuck in walls
* Fixed players being able to kill themselves pre-match and run around in the map
* Fixed players being able to kill themselves pre-match and run around in the map
* Fixed {{AbilityIcon|Frozen Shelter|Kelvin|Ice Dome}}{{sic}} effects disappearing while still active if {{HeroIcon|Kelvin}} dies during it
* Fixed {{AbilityIcon|Frozen Shelter|Ice Dome}}{{sic}} effects disappearing while still active if {{HeroIcon|Kelvin}} dies during it
* Simplify some visuals with {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud|Seven}} radius indicator to help clarify the bounds
* Simplify some visuals with {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud|Seven}} radius indicator to help clarify the bounds
* Fixed Stamina not appearing to regenerate while spectating
* Fixed Stamina not appearing to regenerate while spectating

Revision as of 20:03, 29 September 2024

Updates
May 3, 2024 May 10, 2024 May 13, 2024

Source: 05-10-2024 Update

Patch notes

General Changes

  • Sandbox mode now supports entering it with your party
  • Sandbox mode now has troopers spawning on the left side
  • Added Search By Match ID to the Watch Tab
  • Added Filter By Hero to the Watch Tab
  • You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
  • Map is now precached while in the queue to improve loading times into matches
  • Visual and Audio updates to the shop
  • Added a key for toggling replays being paused (defaults to P)
  • Pocket Pocket visual and sound effects reworked
  • Pocket Pocket visual effects updated
  • Fixed a bug where Pocket's briefcase would stop animating when the duration upgrade was taken
  • Updated Divine Barrier sound effects
  • Updated Dynamo VO for Dynamo and a few other missing lines
  • Hero death voices are now broadcast more widely
  • Fixed being unable to ping while casting or channeling
  • Fixed various issues with hero abilities causing you to be stuck in walls
  • Fixed players being able to kill themselves pre-match and run around in the map
  • Fixed Ice Dome[sic] effects disappearing while still active if Kelvin dies during it
  • Simplify some visuals with Seven's Seven radius indicator to help clarify the bounds
  • Fixed Stamina not appearing to regenerate while spectating
  • Improve the text display when a replay is still processing after a match
  • Fixed Walker boss moving around while the game is paused
  • Fixed some controller input issues
  • Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
  • Updated Decay item sound effects
  • Updated Berserker item visuals
  • Fixed visual bug on Spirit Urn when dropping on the ground
  • Fixed Restorative Locket Spirit Resist not working
  • Fixed items not updating in the UI when purchased from the shop while spectating a teammate

Item Gameplay Changes

Hero Gameplay Changes

  • Abrams: Reduced chances that Leap gets stuck on geometry during the downward phase
  • Bebop: No longer has an innate +15% Spirit Resist
  • Bebop: Now has innate +20% Bullet Resist
  • Bebop: Bebop cooldown reduced from 27s to 22s
  • Bebop: Bebop T3 reduced from -15s to -12s Cooldown
  • Bebop: Bebop Speed increased from 2700 to 3000
  • Bebop: Bebop Return Speed increased from 1800 to 2200
  • Bebop: Bebop DPS increased from 180 to 210
  • Grey Talon: Grey Talon damage increased from 105 to 115
  • Grey Talon: Grey Talon Multishot increased from 3 to 5
  • Kelvin: Kelvin cooldown reduced from 30s to 26s
  • Infernus: Fixed Infernus refreshing from item damage
  • Ivy: Base stamina increased from 3 to 4
  • Lash: Lash now additionally damages enemies within 2m of Lash on impact
  • Lash: Lash radius reduced from 16m to 14m
  • Lash: Lash's ground preview now lines up under Lash when cast on the ground
  • Lash: Lash T3 reduced from +100% to +85%
  • Lash: Bullet Damage growth increased from 0.76 to 1.0
  • Lash: Lash tether visuals now improved to communicate the different phases its in
  • Lady Geist: Lady Geist now comes out quicker and no longer slows you
  • McGinnis: McGinnis Spirit Resistance increased 50% to 60%
  • McGinnis: McGinnis Health increased from 30% to 40%
  • McGinnis: McGinnis T2 increased from +5m Range to +10m
  • McGinnis: Fixed issues with McGinnis not damaging units within the target area
  • Mo & Krill: Base HP increased from 650 to 700
  • Mo & Krill: Mo & Krill damage increased from 40 to 50
  • Mo & Krill: Mo & Krill T3 debuff duration increased from 10s to 16s
  • Mo & Krill: Mo & Krill duration increased from 3.5s to 4s
  • Mo & Krill: Mo & Krill T3 DPS increased from +30 to +40
  • Paradox: Paradox bullet freeze duration no longer increases with Spirit or Duration Extender
  • Paradox: Paradox bullet freeze base duration reduced from 1.5 to 1.25
  • Paradox: Paradox no longer deals damage to Mid Boss
  • Paradox: Paradox: Max Damage Amp reduced from 150% to 125%
  • Paradox: Paradox T3 no longer provides +50% Min Damage Amp
  • Paradox: Paradox T3 reduced from +125% Max Damage to +75%
  • Pocket: Gun damage per bullet reduced from 6 to 5.6
  • Pocket: Pocket DPS reduced from 30 to 26
  • Seven: Seven rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
  • Warden: Warden damage increased from 48 to 55
  • Yamato: Yamato cooldown reduced from 13s to 11s
  • Yamato: Yamato physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
  • Yamato: Ability Shadow Explosion not found radius increased from 14m to 16m
  • Yamato: Ability Shadow Explosion not found Fire Rate and Spirit buff duration increased from 15s to 20s
  • Yamato: Ability Shadow Explosion not found T3 Spirit bonus increased from +10% to +15%
  • Yamato: Ability Shadow Explosion not found T3 Fire Rate bonus increased from +5% to +10%

Misc Gameplay Changes

  • Sprint is now always considered active as long as you are out of combat (haven't taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
  • Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
  • Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
  • Medic Troopers no longer use their heal on troopers if there is a hero within 30m
  • Zipline Speed Boost cooldown reduced from 420s to 380s
  • Damage over time no longer prevents zipline usage
  • Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens "backdoor damage" dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
  • Troopers run speed increased from 9.1 m/s to 10 m/s
  • Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
  • Troopers DPS vs Walkers from 110 DPS to 80 DPS
  • Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
  • Crate Powerups: Removed Zipline buff as a potential drop
  • Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
  • Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
  • Vault base bounty increased from 200 to 225
  • Fixed some issues that allowed players to more easily camp players in the spawn area

Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.