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'''Levels''' in ''Deadlock'' are a signification of how many total | '''Levels''' in ''Deadlock'' are a signification of how many total {{Souls|Souls}} a hero has gathered. Levels increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's level is most appropriately referred to by the number of souls they've gathered, which is displayed at all times for all players.[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.|thumb|Level up notification for 4,500 souls gathered. Rewards an '''Ability Point''' and a '''Power Increase'''.]] | ||
== Leveling Up == | == Leveling Up == | ||
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''Ability | '''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''Ability Unlocks''' [[File:Ability_unlock_icon.png|30px]], '''Ability Points''' [[File:Ability point unlock icon.png|30px]], and '''Boons (Power Increases)''' [[File:Boon_icon.png|30px]]. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability. | ||
== Level Up Rewards == | == Level Up Rewards == | ||
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Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points. | Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points. | ||
== Ability Points == | |||
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points. | |||
[[Category:Game mechanics]] | |||
== Boons from Patron == | == Boons from Patron == | ||
<span id="Boon"></span> | <span id="Boon"></span> | ||
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]] | [[File:Power_increase.png|100px|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]] | ||
Boons serve to increase the base attributes of the hero. [[Level|Level Up]] occasionally grant Boons from [[Patron]] [[File:Boon_icon.png|30px]]. The base attributes that are improved by Boons are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. | '''Boons (power increases)''' serve to increase the base attributes of the hero. [[Level|Level Up]] occasionally grant Boons from [[Patron]] [[File:Boon_icon.png|30px]]. The base attributes that are improved by Boons are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. | ||
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Revision as of 16:49, 16 October 2024
Levels in Deadlock are a signification of how many total Souls a hero has gathered. Levels increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's level is most appropriately referred to by the number of souls they've gathered, which is displayed at all times for all players.
Leveling Up
Leveling up in Deadlock is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of Ability Unlocks , Ability Points , and Boons (Power Increases) . The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at 3k it can be used to learn the hero's ultimate ability.
Level Up Rewards
All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.
Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.
Ability Points
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.
Boons from Patron
Boons (power increases) serve to increase the base attributes of the hero. Level Up occasionally grant Boons from Patron . The base attributes that are improved by Boons are: base bullet damage, base melee damage, and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
Power Increase Tables
Base bullet damage based in PI | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base Bullet Damage
(Full shot) |
PI (Full shot) | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
Abrams | 42,12 = [4,68/pellet] [9 pellets] | +2,88 = [+0,32/pellet] [9 pellets] | 45,00 | 47,88 | 50,76 | 53,64 | 56,52 | 59,40 | 62,28 | 65,16 | 68,04 | 70,92 | 73,80 |
Bebop | 5,30 | +0,37 | 5,67 | 6,04 | 6,41 | 6,78 | 7,15 | 7,52 | 7,89 | 8,26 | 8,63 | 9,00 | 9,37 |
Dynamo | 13,00 | +0,9 | 13,90 | 14,80 | 15,70 | 16,60 | 17,50 | 18,40 | 19,30 | 20,20 | 21,10 | 22,00 | 22,90 |
Grey Talon | 22,00 | +1,8 | 23,80 | 25,60 | 27,40 | 29,20 | 31,00 | 32,80 | 34,60 | 36,40 | 38,20 | 40,00 | 41,80 |
Haze | 5,60 | +0,28 | 5,88 | 6,16 | 6,44 | 6,72 | 7,00 | 7,28 | 7,56 | 7,84 | 8,12 | 8,40 | 8,68 |
Infernus | 6,60 | +0,36 | 6,96 | 7,32 | 7,68 | 8,04 | 8,40 | 8,76 | 9,12 | 9,48 | 9,84 | 10,20 | 10,56 |
Ivy | 4,50 | +0,5 | 5,00 | 5,50 | 6,00 | 6,50 | 7,00 | 7,50 | 8,00 | 8,50 | 9,00 | 9,50 | 10,00 |
Kelvin | 21,00 | +1,2 | 22,20 | 23,40 | 24,60 | 25,80 | 27,00 | 28,20 | 29,40 | 30,60 | 31,80 | 33,00 | 34,20 |
Lady Geist | 25,00 | +2,1 | 27,10 | 29,20 | 31,30 | 33,40 | 35,50 | 37,60 | 39,70 | 41,80 | 43,90 | 46,00 | 48,10 |
Lash | 10,00 | +0,9 | 10,90 | 11,80 | 12,70 | 13,60 | 14,50 | 15,40 | 16,30 | 17,20 | 18,10 | 19,00 | 19,90 |
McGinnis | 7,15 | +0,44 | 7,59 | 8,03 | 8,47 | 8,91 | 9,35 | 9,79 | 10,23 | 10,67 | 11,11 | 11,55 | 11,99 |
Mo & Krill | 14,40 = [3,6/pellet] [4 pellets] | +1 = [+0,25/pellet] [4 pellets] | 15,40 | 16,40 | 17,40 | 18,40 | 19,40 | 20,40 | 21,40 | 22,40 | 23,40 | 24,40 | 25,40 |
Paradox | 7,20 | +0,42 | 7,62 | 8,04 | 8,46 | 8,88 | 9,30 | 9,72 | 10,14 | 10,56 | 10,98 | 11,40 | 11,82 |
35,00 = [5/pellet] [7 pellets] | +2,8 = [+0,4/pellet] [7 pellets] | 37,80 | 40,60 | 43,40 | 46,20 | 49,00 | 51,80 | 54,60 | 57,40 | 60,20 | 63,00 | 65,80 | |
Seven | 11,50 | +0,76 | 12,26 | 13,02 | 13,78 | 14,54 | 15,30 | 16,06 | 16,82 | 17,58 | 18,34 | 19,10 | 19,86 |
Shiv | 34,20 = [5,7/pellet] [6 pellets] | +2,4 = [+0,4/pellet] [6 pellets] | 36,60 | 39,00 | 41,40 | 43,80 | 46,20 | 48,60 | 51,00 | 53,40 | 55,80 | 58,20 | 60,60 |
Vindicta | 13,00 | +1 | 14,00 | 15,00 | 16,00 | 17,00 | 18,00 | 19,00 | 20,00 | 21,00 | 22,00 | 23,00 | 24,00 |
Viscous | 13,00 | +1,1 | 14,10 | 15,20 | 16,30 | 17,40 | 18,50 | 19,60 | 20,70 | 21,80 | 22,90 | 24,00 | 25,10 |
Warden | 19,80 | +1,2 | 21,00 | 22,20 | 23,40 | 24,60 | 25,80 | 27,00 | 28,20 | 29,40 | 30,60 | 31,80 | 33,00 |
Wraith | 5,50 | +0,48 | 5,98 | 6,46 | 6,94 | 7,42 | 7,90 | 8,38 | 8,86 | 9,34 | 9,82 | 10,30 | 10,78 |
Yamato | 28,25 = [5,65/pellet] [5 pellets] | +2,5 = [+0,5/pellet] [5 pellets] | 30,75 | 33,25 | 35,75 | 38,25 | 40,75 | 43,25 | 45,75 | 48,25 | 50,75 | 53,25 | 55,75 |
Base health based on PI | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base Health | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
Abrams | 600 HP | +32 HP | 632 | 664 | 696 | 728 | 760 | 792 | 824 | 856 | 888 | 920 | 952 |
Bebop | 650 HP | +41 HP | 691 | 732 | 773 | 814 | 855 | 896 | 937 | 978 | 1019 | 1060 | 1101 |
Dynamo | 650 HP | +44 HP | 694 | 738 | 782 | 826 | 870 | 914 | 958 | 1002 | 1046 | 1090 | 1134 |
Grey Talon | 550 HP | +27 HP | 577 | 604 | 631 | 658 | 685 | 712 | 739 | 766 | 793 | 820 | 847 |
Haze | 500 HP | +27 HP | 527 | 554 | 581 | 608 | 635 | 662 | 689 | 716 | 743 | 770 | 797 |
Infernus | 600 HP | +33 HP | 633 | 666 | 699 | 732 | 765 | 798 | 831 | 864 | 897 | 930 | 963 |
Ivy | 550 HP | +35 HP | 585 | 620 | 655 | 690 | 725 | 760 | 795 | 830 | 865 | 900 | 935 |
Kelvin | 600 HP | +50 HP | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | 1050 | 1100 | 1150 |
Lady Geist | 650 HP | +41 HP | 691 | 732 | 773 | 814 | 855 | 896 | 937 | 978 | 1019 | 1060 | 1101 |
Lash | 550 HP | +42 HP | 592 | 634 | 676 | 718 | 760 | 802 | 844 | 886 | 928 | 970 | 1012 |
McGinnis | 550 HP | +41 HP | 592 | 634 | 676 | 718 | 760 | 802 | 844 | 886 | 928 | 970 | 1012 |
Mo & Krill | 700 HP | +44 HP | 744 | 788 | 832 | 876 | 920 | 964 | 1008 | 1052 | 1096 | 1140 | 1184 |
Paradox | 550 HP | +40 HP | 590 | 630 | 670 | 710 | 750 | 790 | 830 | 870 | 910 | 950 | 990 |
550 HP | +31 HP | 581 | 612 | 643 | 674 | 705 | 736 | 767 | 798 | 829 | 860 | 891 | |
Seven | 550 HP | +31 HP | 581 | 612 | 643 | 674 | 705 | 736 | 767 | 798 | 829 | 860 | 891 |
Shiv | 600 HP | +35 HP | 635 | 670 | 705 | 740 | 775 | 810 | 845 | 880 | 915 | 950 | 985 |
Vindicta | 550 HP | +20 HP | 570 | 590 | 610 | 630 | 650 | 670 | 690 | 710 | 730 | 750 | 770 |
Viscous | 550 HP | +38 HP | 588 | 626 | 664 | 702 | 740 | 778 | 816 | 854 | 892 | 930 | 968 |
Warden | 550 HP | +45 HP | 595 | 640 | 685 | 730 | 775 | 820 | 865 | 910 | 955 | 1000 | 1045 |
Wraith | 550 HP | +31 HP | 581 | 612 | 643 | 674 | 705 | 736 | 767 | 798 | 829 | 860 | 891 |
Yamato | 500 HP | +31 HP | 531 | 562 | 593 | 624 | 655 | 686 | 717 | 748 | 779 | 810 | 841 |
Light Melee Damage based on PI | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 |
Heavy Melee Damage based on PI | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 |