Update:June 20, 2024: Difference between revisions

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* Re-enabled ultra wide UI mode
* Re-enabled ultra wide UI mode
* Added street names and symbols to the Zipline UI
* Added street names and symbols to the Zipline UI
* Updated {{AbilityIcon|Sleep Dagger|Haze}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities
* Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}}
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}}
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion|Infernus}}
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}}
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb)
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb)
* Fixed the unit target UI not showing the activation button hint
* Fixed the unit target UI not showing the activation button hint
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact|Abrams}} collision
* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} can be held for up to 3 seconds. Press the ability again anytime to land.
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} hitbox reduced from 36 inches to 33
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} cooldown increased from 100s to 110s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} move speed increased from 3.8 to 4.2
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T1 radius reduced from +3m to +2m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 radius reduced from +3m to +2m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation)
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot|Grey Talon}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance|Haze}}
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} cooldown increased from 30s to 33s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} can now explode in the air by pressing the release key
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} can now explode in the air by pressing the release key
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown reduced from 29s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T2 cooldown changed from -15s to -13s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} bonus damage no longer ignores bullet falloff
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} bonus damage no longer ignores bullet falloff
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} cast point reduced from 0.8s to 0.4s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast point reduced from 0.8s to 0.4s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} move speed increased from 3.5 to 4
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} move speed increased from 3.5 to 4
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash|Infernus}} duration not being affected by duration extender
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} now does 50% less damage to objectives
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} now does 50% less damage to objectives
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}})
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}})
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} no longer starts decaying the arm time while in the air
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} no longer starts decaying the arm time while in the air
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Lash}} sometimes if you look away
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} range reduced from 30m to 25m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} range reduced from 30m to 25m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} Charge Time reduced from 8s to 6s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} Charge Time reduced from 8s to 6s
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25%
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25%
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} cooldown reduced from 110s to 100s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s
* {{HeroIcon|Mo & Krill}}: You can now cast items and Scorn while spinning out of {{AbilityIcon|Burrow|Mo & Krill}}
* {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn}} while spinning out of {{AbilityIcon|Burrow}}
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} bonus health per kill increased from 25 to 30
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} bonus health per kill increased from 25 to 30
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 22s to 24s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} cooldown increased from 35s to 45s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} base damage reduced from 40 to 35
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} base damage reduced from 40 to 35
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T1 reduced from +20 to +15
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T1 reduced from +20 to +15
* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel|Pocket}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak|Pocket}}
* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak}}
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge|Seven}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} debuff duration increased from 5s to 6s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} bonus damage increased from 130 to 145
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Vindicta}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Vindicta}} cooldown reduced from 110s to 100s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Vindicta}} T3 increased from +1s to +1.5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s
}}
}}

Latest revision as of 20:39, 29 September 2024

Updates
June 16, 2024 June 20, 2024 June 23, 2024

Source: 06-20-2024 Update

Patch notes

General Changes

  • Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
  • Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
  • Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
  • The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
  • Your personal builds are now always sorted to the top of the in-game Builds dropdown
  • Various network related improvements when there is packet loss
  • Preferred heroes in your roster are now remember on the client across sessions
  • Fixed chat wheel not working during the post-game sequence
  • Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
  • Re-enabled ultra wide UI mode
  • Added street names and symbols to the Zipline UI
  • Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
  • Updated reload animations for Warden, Dynamo, and Ivy
  • Improved visibility of Inferno's[sic] Concussive Combustion
  • Fixed the unit target UI not showing up for instant-cast abilities ( MoKrill[sic] ult, Lady Geist ult, Bebop bomb)
  • Fixed the unit target UI not showing the activation button hint
  • Added a Cosmic Veil to the hero demo map
  • Added Ethereal Shift sounds
  • Added wind sound when on the Zipline

Misc Gameplay

  • Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
  • Footsteps are now quieter when obstructed by level geometry
  • Dash-Down is now double tap CTRL instead of CTRL+SHIFT
  • Vault bounty increased from 300 to 330
  • Fixed various bugs with Headshot Booster and Sharpshooter
  • Added another entrance/exit to the underground tunnels from the warehouse interiors
  • Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
  • Added two more veils on each side:
    • 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
    • 2) Between the exterior Strong Neutral Camps and the outer lane near the T2

Item Gameplay

  • Added a new T1 Spirit item, Infuser
    • +8% Spirit Resist
    • +10% Ammo
    • Active: Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
  • Added a new T1 Weapon item, Ammo Scavenger
    • +20% Ammo
    • +50 Health
    • Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
  • Added a new T2 Weapon item, Active Reload
    • -20% Reload Time
    • +8% Weapon Damage
    • Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s

Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/

  • Added a new T2 Weapon item, Veil Walker
    • +15% Ammo
    • +8% Weapon Damage
    • +200 Bullet Shield
    • Passive: Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
  • Added a new T2 Weapon item, Melee Charge
    • +15% Melee Damage
    • +10% Weapon Power
    • +75 Health
    • Passive: Hitting an enemy with a heavy melee reloads your weapon
    • Passive: Increases your heavy melee charge distance by 40%

Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/

  • Added a new T4 Vitality item, Colossus
    • +500 HP
    • +20% Melee Damage
    • +20% Weapon Damage
    • Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s

Hero Gameplay