User:Saag/Heroes

Revision as of 21:42, 23 September 2024 by Saag (talk | contribs)

Saag/Heroes are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as   Infernus Infernus'   Infernus Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.


21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.

Currently Available Heroes

Kelvin
Freezes enemies in their tracks
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
 

  6.5m


  1

  7s

  22s

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

 x0.983

  80

Damage


  40%

Movement Slow


  4s  Slow Duration

  1
+1 Charges


  2
Frost Grenade now heals 125 HP to friendly targets. Scales with Spirit.
 x1.97


  5
+175 Damage


 


  8s


  42s

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Shift / Ctrl to travel up or down while in Ice Path.

  2m/s

Move Speed


  2m/s

Sprint Speed


  18s  Ice Trail Duration

  1
+4m Sprint Speed


  2
-15s Cooldown


  5
While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power


 


  24s

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

 x0.9

  60

DPS


  40%

Max Slow


  40%
Max Fire Rate Slow


  2s  Max Slow Build Time

  25m  Beam Length

  2s  Slow Linger Duration

  1
-7.5s Cooldown


  2
+40 DPS


  5
Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit


 

  10m

  5.5s


  127s

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter.

 x0

  120

Health Regen


  35%

Movement Slow


  1
+40% Fire Rate Slow


  2
-38s Cooldown


  5
+70 Health Regen and now scales with Spirit Power
 x1.64


Lady Geist
Sacrifices health then drains it back
Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.
 


  10.5s

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.

 x1.15

  100

Damage


 x1.97

  30

Self Damage


  0.5s  Arming Duration

  1
+2m Radius


  2
+60 Damage


  5
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.


 

  20m


  2s


  30s

Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half.
[Alt-Cast] to give health to friendly Heroes.
Press 2 to cancel.

 x0.577

  35

Damage Per Second


  100%  Damage to Heal

  30m  Max Tether Range

  1
+20 Damage Per Second


  2
+2s Duration


  5
Enemy is Silenced while being Life Drained (requires line of sight)


 

 Malice




  6s

Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

 x0.721

  32

Health To Damage


  3  Blood Shards

  5  Max Stacks

Effect Per Stack:

  8%

Damage Amplification


Effect Per Stack:

  15%

Movement Slow


  9s  Debuff Duration

  4s  Slow Duration

  1
-3s Cooldown


  2
+40 Health To Damage and +7% Damage Amp


  5
+6 Blood Shards


 

  7m


  0.25s


  170s

Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

  30%

Enemy Min Health


  30%

Min Health Received


  1
-38s Cooldown


  2
-10% Enemy Min Health


  5
On cast, +40% Fire Rate and +40% Spirit Resist for 8s.


Lash
Dives down to stomp his foes
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
 


  19s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

 x0.85

  90

Stomp Damage


 x0.05

  6

Damage Per Meter


  1
-9.5s Cooldown


  2
Struck enemies are popped into the air and slowed by 50% for 3s


  5
Damage Per Meter +110% and improved scaling
 x0.00875


 

  30m


  1

  2s

  42s

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

  20m/s

Jump Velocity


  1
-19s Cooldown


  2
+20m Cast Range and gain +6 Weapon Damage for 10s


  5
+20% Fire Rate to Weapon Bonus Buff


 

 Flog

  25m



  26s

Strike enemies with your whip, stealing life from them.

 x1.18

  65

Damage


  70%

Heal vs heroes


 x0.459

  30º

Attack Angle


  25%  Heal vs non-heroes

  1
Apply 35% Movement Slow for 3s


  2
-14s Cooldown


  5
+105 Damage and applies 35% Fire Rate Slow


 

  18m



  138s

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press   to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

 x1.05

  115

Damage


 x0.328

  12m

Max Throw Distance


  50%  Movement Slow

  4s  Slow Duration

  0.3s  Cast Delay

  1
+8m Max Throw Distance


  2
+100 Damage


  5
-56s Cooldown


McGinnis
Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
 

  20m


  1

  3s

  18s

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain 15% of McGinnis's max health and have 70% Spirit Resist. They deal reduced damage to troopers and objectives.

 x0.419

  40

Turret DPS


  25m

Attack Range


  24s  Lifetime

  1
Turrets apply +25% Movement Slow


  2
+10m Attack Range and +10% turret fire rate


  5
+45 Turret DPS


 

  15m


  6s


  48s

Deploy a spirit that heals nearby units.

  25/sec

Health Regen


  1
+35% Fire Rate on units being healed by Medicinal Specter


  2
-17s Cooldown


  5
+5% Max Health regen per second


 

  50m


  5s


  46s

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press   or 3 to erupt the wall early.

 x0.786

  64

Damage


  20%

Movement Slow


  6m  Minimum Range

  5m  Impact Range

  2.5s  Slow Duration

  1
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s


  2
-22s Cooldown


  5
Adds a 1s Stun to enemies hit by Spectral Wall


 


  140s

Unleashes a volley of rockets that home in on a targeted location.

 x0.35

  30

Damage Per Rocket


  6

Rockets per second


  5m

Explosion Radius


  7m  Min Range

  13s  Channel Duration

  1
Applies 30% movement slow


  2
-50s Cooldown


  5
+30 Damage per Rocket


Mo & Krill
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
 

 Scorn

  10m



  12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

 x0.419

  60

Damage


  2x

Hero Damage to Heal


  0.7x  Damage to Heal

  1
-3.75s Cooldown


  2
+25 Damage


  5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


 

 Burrow

  5m



  37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

  4m/s

Move Speed


 x1.44

  80

DPS


  1.5s

Spin Duration


  80%  Bullet Resist

  30%  Spirit Resist

  1
Burrow time +3s


  2
+140 Spin DPS and +2 radius


  5
-19.0 Cooldown and +2m/s Move Speed


 

  35m


  3.5s


  42s

Spray sand that disarms enemies in front of you and deals damage.

 x1.05

  40

Damage


  1
+1s Duration


  2
-19s Cooldown


  5
Slow targets by -50%


 

 Combo

  5m



  75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

 x1.1

  60

DPS


  30

Bonus Max Health Per Kill


  1
+30% Bullet Resist during Combo


  2
Combo Duration +0.75s


  5
+40 Damage Per Second and 100% lifesteal


Paradox
Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
 

  6m

  3.2s


  28s

Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.

 x0.459

  45

Pulse Damage


  6%

Bonus Damage per Stack


  0.8s  Pulse Interval

  8s  Debuff Duration

  2s  Slow Duration

  30%  Movement Slow

  1
+0.8s Duration


  2
-8s Cooldown


  5
+45 Pulse Damage and +0.75m Radius per pulse.


 

  200m


  6s


  25s

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.

  0.6s

Time Stop Duration


  80%

Movement Slow


  7m  Wall Width

  3.5m  Wall Height

  1
+2m Width,
+1m Height


  2
Timewall deals 10% Max Health Damage


  5
Enemies that touch Time Wall will be Silenced for 2.5s


 
Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.

You can slow time on yourself by pressing   while an empowered shot is available.

  100%

Max Damage Amp


  0.5s

Max Stop Duration


 x0.0983

  25%

Bonus Speed


  3.5s  Speed Duration

  15%  Headshot Damage

  25%  Min Damage Amp

  5 Bullet Damage

  0.25s  Min Stop Duration

  2.5s  Full Charge Time

  1
+0.5s Max Stop Duration


  2
+2s Speed Duration, 2s Charge Time


  5
+50% Max Damage Amp


 


  65s

Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

 x0.655

  125

Swap Damage


  100%

Spell Lifesteal


  1
-15s Cooldown


  2
+100 Swap Damage


  5
+20m Cast Range


Pocket
Infiltrates and disrupts the backline
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
 

  4.5m



  32s

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.

  6%

Amp Per Stack


 x0.5

  35

Damage Per Projectile


  30

Movement Slow


  4  Projectile Amount

  1.5s  Slow Duration

  15s  Amp Duration

  1
+15 Damage Per Projectile


  2
-14s Cooldown


  5
+4% Amp Per Stack and 2m Radius


 


  32s

Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location.

 x1.11

  90

Damage


  3.2s  Lifetime

  1
-14s Cooldown


  2
+80 Damage


  5
+7 Weapon Damage for 10s after teleporting with Flying Cloak.


 
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

  2s

Channel Duration


 x0.655

  100

Damage


  1
-4.75s Cooldown


  2
+80 Damage


  5
Applies 40% Fire Rate Slow for 4.0s


 

  14m



  127s

Apply damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.

 x0.34

  23

DPS


  18s

Debuff Duration


  1
-28s Cooldown


  2
Suppress targets' healing by -60%


  5
+27 DPS


Seven
Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
 

  1

  8s

  26s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

 x0.459

  80

DPS


  3.5m

Radius


  5s  Lifetime

  1
+1 Charges


  2
+35% Movement Slow


  5
+70 DPS and +1m radius


 


  42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

  0.9s

Stun Duration


  3.5s

Delay Before Stun


 x0.852

  40

Damage


  5m  Radius

  1
-19s Cooldown


  2
+8m Radius


  5
+0.9s Stun Duration


 


  10s


  48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

 x0.16

  10

Shock Damage


  3

Max Jumps


  10m  Jump Radius

  1
Shock Damage applies -15% Spirit Resist for 8s


  2
-15s Cooldown


  5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
 x0.367


 

  30m



  148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

 x0.7

  120

DPS


  12m  Initial Radius

  20%  Bullet Resist

  1
+35% Bullet Resist while channeling Storm Cloud


  2
+7s Channel Time and +10m Radius


  5
+75 DPS


Shiv
Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
 

  2

  2s

  19s

Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

 x0.6

  35

Damage


 x0.16

  5

Bleed DPS Per Knife


  5s

Bleed Duration


Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

  35%

Movement Slow


  1
+1 Charges


  2
+2s Bleed Duration


  5
+40 Damage and +5 Bleed DPS


 
Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

 x1.3

  105

Damage


  12m

Dash Range


  1
-4s Cooldown


  2
+75 Damage


  5
Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.


 
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

  22%

Incoming Damage Deferred


  13s

Deferred Damage Duration


On Activate

  40%

Deferred Damage Cleared


Ultimate Unlock: While rage is full the amount of damage deferred is increased.

  15%

Incoming Damage Deferred


  1
+8% Incoming Damage Deferred


  2
-25s Cooldown


  5
+25% Deferred Damage Cleared


 


  95s

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

  20%

Enemy health threshold


Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.

  15%

Full Rage Damage Bonus


  1
Gain +2 m/s move speed while at full rage.


  2
+8% Enemy Health Threshold and +10% Full Rage Bonus Damage


  5
Finishing off an enemy with Killing Blow resets its cooldown.


Vindicta
Snipes the unsuspecting
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
 

 Stake




  42s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

  2s

Tether Duration


 x0.393

  60

Damage


  8m

Capture Radius


  8m  Tether Length

  30%  Movement Slow

  1
+0.5s Tether Duration


  2
-19s Cooldown


  5
Tethered enemies are also disarmed


 

 Flight


  12s


  42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

 x0.202

  10

Spirit Damage Per Bullet


  1
+50% base Ammo while flying


  2
+6s Duration


  5
+12 Spirit Damage Per Bullet


 
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

 x0.8

  40

Damage


  3%/sec

Bleed Damage


  -6%

Bullet Resist Reduction


  6s  Debuff Duration   x0.03

  1
Crow Ricochets up to 2 times towards other enemies within 15m


  2
-16s Cooldown


  5
+3% Bleed and suppresses healing by -40%


 

  2

  1.6s

  53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

 x1

  130

Damage


 x1.5

  135

Max Bonus Damage


  250

Bonus Souls Per Assassination


  1s  Full Charge Time

  25%  No Charge Damage

  20% Headshot Damage

  1
-19s Cooldown


  2
+140 Max Bonus Damage


  5
Assassinate kills grant +600 souls


Viscous
Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
 

  5m



  21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

 x1.9

  90

Damage


  1
-5.75s Cooldown


  2
+50 Damage and +1m Radius


  5
Bounces 2 times


 

  30m


  4s


  48s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

 x0.2

  40

Health Regen


  4s

Duration


  1
Increases Move Speed and Stamina Recovery


  2
+35 Health Regen


  5
Removes all Debuffs and -21.0s Ability Cooldown


 

  40m

  4m


  1

  1.5s

  30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

  20%

Movement Slow


  4s  Slow Duration

  1
+1 Charges


  2
+35 Damage and +20% Movement Slow


  5
-11.5s Cooldown


 


  10s


  95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

 x1.3

  140

Damage


  0.7s

Stun Duration


  1.4m

Ball Radius


  60%  Spirit Resist

  60%  Bullet Resist

  1
+5s Duration


  2
+120 Damage


  5
Can cast abilities and use items while rolling


Warden
Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
 


  12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

 x0.786

  65

Damage


  20%

Move Speed Slow


  -30%
Weapon Damage


  3s  Slow Duration

  7s  Debuff Duration

  1
Hit enemies lose 1 Stamina


  2
+50 Damage


  5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow


 


  7s


  42s

Gain a spirit shield and bonus move speed.

 x0

  150

Spirit Shield Health


  15%

Move Speed bonus


  1
+20% Move Speed bonus


  2
-19s Cooldown


  5
+200 Spirit Shield Health and now scales with Spirit Power
 x3.93


 


  37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

 x2.62

  120

Damage


  1.75s

Immobilize Duration


  2.8s  Escape Time

  19m  Escape Range

  1
+1s Immobilize Duration


  2
-19s Cooldown


  5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s


 

  13m

  6s


  138s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

 x1.2

  100

DPS


  100%

Hero Lifesteal


  0.5s  Pulse Interval

  50%  Non-Hero Lifesteal

  50%  Bullet Resist

  1
+3m Radius


  2
+70 DPS


  5
-56s Cooldown


Wraith
Melts isolated targets
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.
 

  500m

  5m


  1

  0.65s

Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.

 x1.1

  70

Damage


  1

Charges


  1
+1 Charges


  2
+50 Damage


  5
+50% Card Summon Rate


 


  48s

Teleport to the targeted location.
  1
+15m Cast Range


  2
Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power.
 x2.62


  5
-28s Cooldown


 

  25m

  5s


  48s

Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.

  20%

Fire Rate


  1
-14s Cooldown


  2
+5 Spirit Damage Per Bullet


  5
+35% Bullet Lifesteal


 

  20m


  1.25s


  100s

Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.

 x1.05

  175

Damage


  1
-30s Cooldown


  2
+0.5s Duration


  5
Telekinesis will target enemies in an area around Wraith


Yamato
Delivers charged attacks with finesse
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
 


  10.5s

Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press 1 or   to trigger the strike early, dealing partial damage.

 x2

  160

Full Charge Damage


  25m

Slash Length


  1
Gain +60 Bullet Resist while channeling


  2
-2s Ability Cooldown and apply 40% movement slow for 3s


  5
+200 Full Charge Damage


 


  21s

Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.

 x0.655

  70

Damage


  30%

Movement Slow


  2.5s  Slow Duration

  1
+25% Movement Slow


  2
+20m Cast Range


  5
+6 Weapon Damage for 10s after striking the target


 


  11.5s

Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

 x0.393

  60

Damage


 x1.11

  70

Heal on hero hit


  20%
Fire Rate Slow


  4s  Debuff Duration

  1
+30% Fire Rate Slow


  2
+10% of Max Health Heal on hero hit


  5
-5.75s Cooldown


 
Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, gain immunity to negative status effects, damage resists and Heal.
Duration is extended if Yamato gets a hero kill.

  5s

Duration


  60%

Ability Speed


  20%

Max Health Heal


  45%  Bullet Resist

  45%  Spirit Resist

  2s  Time on Kill

  1
+20% Fire Rate


  2
+4m Move Speed


  5
+2s Duration