Saag/Heroes are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.
Overview
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as InfernusInfernus' InfernusAfterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.
Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.
21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Shift / Ctrl to travel up or down while in Ice Path.
2m/s
Move Speed
2m/s
Sprint Speed
18sIce Trail Duration
1
+4m Sprint Speed
2
-15s Cooldown
5
While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power
Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
x0.9
60
DPS
40%
Max Slow
40%
Max Fire Rate Slow
2sMax Slow Build Time
25mBeam Length
2sSlow Linger Duration
1
-7.5s Cooldown
2
+40 DPS
5
Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit
Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed. Objectives becomes Invulnerable and Frozen under Frozen Shelter.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half. [Alt-Cast] to give health to friendly Heroes. Press 2 to cancel.
x0.577
35
Damage Per Second
100%Damage to Heal
30mMax Tether Range
1
+20 Damage Per Second
2
+2s Duration
5
Enemy is Silenced while being Life Drained (requires line of sight)
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%
Enemy Min Health
30%
Min Health Received
1
-38s Cooldown
2
-10% Enemy Min Health
5
On cast, +40% Fire Rate and +40% Spirit Resist for 8s.
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
x0.85
90
Stomp Damage
x0.05
6
Damage Per Meter
1
-9.5s Cooldown
2
Struck enemies are popped into the air and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 15% of McGinnis's max health and have 70% Spirit Resist. They deal reduced damage to troopers and objectives.
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press or 3 to erupt the wall early.
x0.786
64
Damage
20%
Movement Slow
6mMinimum Range
5mImpact Range
2.5sSlow Duration
1
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing while an empowered shot is available.
Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage. If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Alt-Cast to cast on yourself.
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
x0.16
10
Shock Damage
3
Max Jumps
10mJump Radius
1
Shock Damage applies -15% Spirit Resist for 8s
2
-15s Cooldown
5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.
Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
x0.6
35
Damage
x0.16
5
Bleed DPS Per Knife
5s
Bleed Duration
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you are have greatly increased bullet and spirit resist.
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press 1 or to trigger the strike early, dealing partial damage.
x2
160
Full Charge Damage
25m
Slash Length
1
Gain +60 Bullet Resist while channeling
2
-2s Ability Cooldown and apply 40% movement slow for 3s
Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, gain immunity to negative status effects, damage resists and Heal. Duration is extended if Yamato gets a hero kill.