Ziplines: Difference between revisions

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Undo revision 8190 by 217.196.161.199 (talk) Park Line is called also called Purple, not Pink.
Tag: Manual revert
Update information about taking damage and ziplines
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When using a transit line the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a transit line refreshes a hero's air dash and double jump.
When using a transit line the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a transit line refreshes a hero's air dash and double jump.


If enough damage is taken while riding or attaching to the transit line, a hero will be stunned for 3 seconds and knocked off the transit line. They are then unable to get back on the transit line for several seconds. After being on the transit line for 3 seconds, a blue particle effect will appear to indicate that they can no longer be shot off the transit line.
If a hero takes damage from an enemy hero, they will be unable to use a Transit Line for 3 seconds.
 
=== Getting knocked off ===
If damage is taken from an enemy hero while riding or attaching to the Transit Line, a hero will take 15% of their max health in damage, be stunned for 3 seconds, and fall off the Transit Line. After being on the Transit Line for 3 seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Transit Line.
 
Some sources of damage will not knock a hero off a Transit Line. Notably, effects considered as "damage over time" (DoT) effects will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose.


=== Zipline Speed Boost & Express ===
=== Zipline Speed Boost & Express ===

Revision as of 05:55, 6 October 2024

The four transit lines: Yellow, Green, Blue and Purple.

The Transit Lines (aka Hyperlines) are the primary method of long-distance transportation in Deadlock. The Transit Lines are located throughout the Map, starting from each team's base, running down the four different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team's Troopers has pushed down the lane.

When using a transit line the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a transit line refreshes a hero's air dash and double jump.

If a hero takes damage from an enemy hero, they will be unable to use a Transit Line for 3 seconds.

Getting knocked off

If damage is taken from an enemy hero while riding or attaching to the Transit Line, a hero will take 15% of their max health in damage, be stunned for 3 seconds, and fall off the Transit Line. After being on the Transit Line for 3 seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Transit Line.

Some sources of damage will not knock a hero off a Transit Line. Notably, effects considered as "damage over time" (DoT) effects will not knock a hero off. Mirage's Djinn's Mark is considered a DoT effect for this purpose.

Zipline Speed Boost & Express

While on the Transit Line, players can activate the 'Zipline Speed Boost' (Fby default) and receive the 'Zipline Boosted' buff for 32 seconds. When under this buff, players get ramping speed up to 40 m/s on any Transit Line. This effect has a cooldown of 340 seconds. Once the base guardians are destroyed, the corresponding transit lines have the boost applied permanently and are considered 'Express Lines'.

The Four Different Transit lines

Logo Name Color

York Ave. Yellow

Greenwich St. Green

Broadway Blue

Park Ave. Purple

Each lane has its very own name. As of Build 5158, most characters refer to each lane as their corresponding colors. Characters like Seven, Lash, Abrams, Wraith, Grey Talon, Infernus, and Ivy, sometimes refer to the lanes as their actual names. Some characters are also missing voice lines for Greenwich, including the Patron.