User:Mgpt/Sandbox: Difference between revisions

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* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8%


* {{HeroIcon|Grey Talon}}: Charge Shot damage increased from 95 to 105
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} damage increased from 95 to 105
* {{HeroIcon|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} T2 damage reduced from 80 to 70
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300


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* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175


* {{HeroIcon|Lady Geist}}: Blood Bomb damage increased from 80 to 100
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} damage increased from 80 to 100
* {{HeroIcon|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} T2 damage increased from +65 to +70
* {{HeroIcon|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%



Revision as of 20:42, 18 September 2024

Updates
← N/A May 3, 2024 May 10, 2024

Source: 05-03-2024 Update

Patch notes

General Changes

  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Various VOIP improvements
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities

Gameplay Changes

  • Troopers DPS vs Lane Guardians reduced from 44 to 36
  • Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
  • The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
  • You are now silenced while carrying the Urn
  • Urn bounty increased from 900 + 160/minute to 900 + 200/minute
  • Vaults base bounty increased from 150 to 200
  • Abrams: Base Health increased from 550 to 600
  • Abrams: Siphon DPS increased from 24 to 35
  • Bebop: Weapon no longer has horizontal/vertical recoil
  • Haze: Haze bonus Fire Rate reduced from +30 to +20
  • Haze: Haze duration scaling from Spirit improved from 0.2 to 0.3
  • Lash: Lash cooldown reduced from 55 to 45
  • Lash: Lash Damage increased from 55 to 65
  • Lash: Lash lifesteal from heroes increased from 70% to 80% of damage dealt
  • Lash: Lash lifesteal from non-heroes reduced from 35% to 30% of damage dealt
  • Lash: Lash T1 from +3m to +5m
  • Lash: Fixed Lash's targeting cone not finding enemies near the edges
  • Lash: Fixed Lash to only target enemies who stay in the targeting cone
  • McGinnis: McGinnis now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • McGinnis: McGinnis camera interaction with Fleetfoot Boots has been fixed
  • Vindicta: Base Bullet Damage reduced from 15 to 14
  • Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Vindicta: Vindicta T1 bonus duration reduced from +1.5s to +1.0s
  • Vindicta: Is now a recommended hero for new players
  • Yamato: Yamato radius increased from 11m to 12m
  • Yamato: Yamato fire rate debuff duration increased from 3s to 4s
  • Yamato: Yamato T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
  • Yamato: Yamato T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
  • Yamato: Yamato T1 Bullet Resist increased from 40% to 60%
  • Yamato: Yamato cooldown reduced from 35 to 20
  • Yamato: Yamato T2 changed from "-15s Cooldown" to "+20 Cast Range"
  • Yamato: Yamato range no longer scales with Spirit
  • Yamato: Ability Shadow Explosion not found bonus Spirit per victim increased from 10 to 15
  • Yamato: Ability Shadow Explosion not found bonus Fire Rate per victim increased from 5 to 10
  • Yamato: Ability Shadow Explosion not found buff duration increased from 8s to 15s