User:Mgpt/Sandbox: Difference between revisions

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* Added music for when the base is under attack
* Added music for when the base is under attack
* Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons
* Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons
* Shop music will now only play for shops players can access
* [[The Curiosity Shop|Shop]] music will now only play for shops players can access
* Postgame graphs now default to team stats rather than individual
* Postgame graphs now default to team stats rather than individual
* Added borders around hero icons on the minimap when watching replays/spectating
* Added borders around hero icons on the minimap when watching replays/spectating
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* Various VOIP improvements
* Various VOIP improvements
* Fixed open mic threshold
* Fixed open mic threshold
* Fixed various consistency issues with the presentation of Souls terminology, icons, etc
* Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc
* Fixed Flying Cloak teleporting players into geometry or out of the world
* Fixed Flying Cloak teleporting players into geometry or out of the world
* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry
* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry
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=== Gameplay Changes ===
=== Gameplay Changes ===
* Troopers DPS vs Lane Guardians reduced from 44 to 36
* [[Trooper]]s DPS vs Lane [[Guardian]]s reduced from 44 to 36
* Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
* Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
* The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
* The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
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* {{HeroIcon|Grey Talon}}: Charge Shot damage increased from 95 to 105
* {{HeroIcon|Grey Talon}}: Charge Shot damage increased from 95 to 105
* {{HeroIcon|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70
* {{HeroIcon|Grey Talon}}: Charge Shot T2 damage reduced from 80 to 70
* {{HeroIcon|Grey Talon}}: Guided Owl damage increased from 200 to 300
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300


* {{HeroIcon|Haze}}: Bullet Dance bonus Fire Rate reduced from +30 to +20
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20
* {{HeroIcon|Haze}}: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration scaling from Spirit improved from 0.2 to 0.3


* {{HeroIcon|Infernus}}: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} no longer slows Infernus to 1.3 m/s during the cast delay
* {{HeroIcon|Infernus}}: Concussive Combustion damage increased from 130 to 160
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160


* {{HeroIcon|Kelvin}}: Frost Grenade T3 bonus damage increased from +100 to +175
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175


* {{HeroIcon|Lady Geist}}: Blood Bomb damage increased from 80 to 100
* {{HeroIcon|Lady Geist}}: Blood Bomb damage increased from 80 to 100
* {{HeroIcon|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70
* {{HeroIcon|Lady Geist}}: Blood Bomb T2 damage increased from +65 to +70
* {{HeroIcon|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: Malice damage amp per shard increased from 10% to 15%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%


* {{HeroIcon|Lash}}: Grapple cooldown reduced from 55 to 45
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45
* {{HeroIcon|Lash}}: Flog Damage increased from 55 to 65
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65
* {{HeroIcon|Lash}}: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt
* {{HeroIcon|Lash}}: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt
* {{HeroIcon|Lash}}: Death Slam T1 from +3m to +5m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m
* {{HeroIcon|Lash}}: Fixed Death Slam's targeting cone not finding enemies near the edges
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges
* {{HeroIcon|Lash}}: Fixed Death Slam to only target enemies who stay in the targeting cone
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone


* {{HeroIcon|McGinnis}}: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
* {{HeroIcon|McGinnis}}: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} camera interaction with Fleetfoot Boots has been fixed


* {{HeroIcon|Mo & Krill}}: Sand Blast range increased from 25m to 30m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 25m to 30m
* {{HeroIcon|Mo & Krill}}: Sand Blast width increased from 3m to 5m
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} width increased from 3m to 5m
* {{HeroIcon|Mo & Krill}}: Sand Blast is now permissive with small obstructions in the way
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} is now permissive with small obstructions in the way
* {{HeroIcon|Mo & Krill}}: Burrow no longer loses its state as you change elevations
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} no longer loses its state as you change elevations
* {{HeroIcon|Mo & Krill}}: Burrow now knocks enemies up when you come up
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} now knocks enemies up when you come up
* {{HeroIcon|Mo & Krill}}: Combo DPS increased from 50 to 60
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} DPS increased from 50 to 60
* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero
* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero


* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14
* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14
* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
* {{HeroIcon|Vindicta}}: Stake T1 bonus duration reduced from +1.5s to +1.0s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 bonus duration reduced from +1.5s to +1.0s
* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players
* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players


* {{HeroIcon|Yamato}}: Crimson Slash radius increased from 11m to 12m
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 11m to 12m
* {{HeroIcon|Yamato}}: Crimson Slash fire rate debuff duration increased from 3s to 4s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate debuff duration increased from 3s to 4s
* {{HeroIcon|Yamato}}: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
* {{HeroIcon|Yamato}}: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
* {{HeroIcon|Yamato}}: Power Slash T1 Bullet Resist increased from 40% to 60%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} T1 Bullet Resist increased from 40% to 60%
* {{HeroIcon|Yamato}}: Flying Strike cooldown reduced from 35 to 20
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} cooldown reduced from 35 to 20
* {{HeroIcon|Yamato}}: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} T2 changed from "-15s Cooldown" to "+20 Cast Range"
* {{HeroIcon|Yamato}}: Flying Strike range no longer scales with Spirit
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} range no longer scales with Spirit
* {{HeroIcon|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15
* {{HeroIcon|Yamato}}: Shadow Explosion bonus Spirit per victim increased from 10 to 15
* {{HeroIcon|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* {{HeroIcon|Yamato}}: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
* {{HeroIcon|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s
* {{HeroIcon|Yamato}}: Shadow Explosion buff duration increased from 8s to 15s
}}
}}

Revision as of 19:09, 18 September 2024

Updates
← N/A May 3, 2024 May 10, 2024

Source: 05-03-2024 Update

Patch notes

General Changes

  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Various VOIP improvements
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities

Gameplay Changes

  • Troopers DPS vs Lane Guardians reduced from 44 to 36
  • Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
  • The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
  • You are now silenced while carrying the Urn
  • Urn bounty increased from 900 + 160/minute to 900 + 200/minute
  • Vaults base bounty increased from 150 to 200
  • Abrams: Base Health increased from 550 to 600
  • Abrams: Siphon DPS increased from 24 to 35
  • Bebop: Weapon no longer has horizontal/vertical recoil
  • Haze: Haze bonus Fire Rate reduced from +30 to +20
  • Haze: Haze duration scaling from Spirit improved from 0.2 to 0.3
  • Lady Geist: Blood Bomb damage increased from 80 to 100
  • Lady Geist: Blood Bomb T2 damage increased from +65 to +70
  • Lady Geist: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
  • Lady Geist: Lady Geist damage amp per shard increased from 10% to 15%
  • Lash: Lash cooldown reduced from 55 to 45
  • Lash: Lash Damage increased from 55 to 65
  • Lash: Lash lifesteal from heroes increased from 70% to 80% of damage dealt
  • Lash: Lash lifesteal from non-heroes reduced from 35% to 30% of damage dealt
  • Lash: Lash T1 from +3m to +5m
  • Lash: Fixed Lash's targeting cone not finding enemies near the edges
  • Lash: Fixed Lash to only target enemies who stay in the targeting cone
  • McGinnis: McGinnis now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • McGinnis: McGinnis camera interaction with Fleetfoot Boots has been fixed
  • Vindicta: Base Bullet Damage reduced from 15 to 14
  • Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Vindicta: Vindicta T1 bonus duration reduced from +1.5s to +1.0s
  • Vindicta: Is now a recommended hero for new players
  • Yamato: Yamato radius increased from 11m to 12m
  • Yamato: Yamato fire rate debuff duration increased from 3s to 4s
  • Yamato: Yamato T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
  • Yamato: Yamato T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
  • Yamato: Yamato T1 Bullet Resist increased from 40% to 60%
  • Yamato: Yamato cooldown reduced from 35 to 20
  • Yamato: Yamato T2 changed from "-15s Cooldown" to "+20 Cast Range"
  • Yamato: Yamato range no longer scales with Spirit
  • Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
  • Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
  • Yamato: Shadow Explosion buff duration increased from 8s to 15s