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Created as an explanation of stacks and common sources
 
 
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A '''Stack''' is an scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.
A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.


While most stacking items effects are temporary, {{Item|Glass Cannon}} and {{Item|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.
While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}}, {{ItemIcon|Siphon Bullets}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.


== Items with Stacking Effects ==
== Items with Stacking Effects ==
{{ItemBox|item_name=Berserker}}{{ItemBox|item_name=Escalating Resilience}}{{ItemBox|item_name=Berserker}}{{ItemBox|item_name=Toxic Bullets}}{{ItemBox|item_name=Spiritual Overflow}}{{ItemBox|item_name=Glass Cannon}}{{ItemBox|item_name=Restorative Locket}}{{ItemBox|item_name=Ammo Scavenger}}{{ItemBox|item_name=Escalating Exposure}}
{| class="wikitable sortable"
|-
! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change
|-
| {{ItemIcon|Berserker}} || 1,250 || Weapon || +5% Weapon Damage per stack || 10 || +50% Weapon Damage at max stacks
|-
| {{ItemIcon|Escalating Resilience}} || 3,000 || Weapon || +2% Bullet Resist per stack || 20 || +40% Bullet Resist at max stacks
|-
| {{ItemIcon|Glass Cannon}} || 6,200 || Weapon || +10% Weapon Damage per stack || 7 || +70% Weapon Damage at max stacks
|-
| {{ItemIcon|Restorative Locket}} || 1,250 || Vitality || +35 Heal per stack || 15 || +525 Heal at max stacks
|-
| {{ItemIcon|Siphon Bullets}} || 6,200 || Vitality || 50 Max HP steal per bullet || 99 || -
|-
| {{ItemIcon|Ammo Scavenger}} || 500 || Spirit || 2 Ammo per soul<br/>1 Spirit Power per soul || 20 || -<br/>20 Spirit Power at max stacks
|-
| {{ItemIcon|Escalating Exposure}} || 7,450 || Spirit || +5% Spirit Amp per stack || 20 || +100% Spirit Amp at max stacks
|}
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.


== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==


* {{HeroIcon|Hero=Haze|size=30px}} '''[[Haze|Haze's]] {{AbilityIcon|Ability=Fixation|Size=20|Hero=Haze}}''' Fixation
* {{HeroIcon|Haze|size=30px}}'s {{AbilityIcon|Fixation}}
** Haze gains increased damage to targets the more stacks of Fixation they have.
** Haze gains increased damage to targets the more stacks of Fixation they have.
* {{HeroIcon|Hero=Kelvin|size=30px}}'''[[Kelvin|Kelvin's]] {{AbilityIcon|Ability=Arctic Beam|Size=20|Hero=Kelvin}}''' Arctic Beam
* {{HeroIcon|Kelvin|size=30px}}'s {{AbilityIcon|Arctic Beam}}
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
* {{HeroIcon|Hero=Lady Geist|size=30px}} '''[[Lady Geist|Lady Geist's]] {{AbilityIcon|Ability=Malice|Size=20|Hero=Lady Geist}}''' Malice
* {{HeroIcon|Lady Geist|size=30px}}'s {{AbilityIcon|Malice}}
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
* {{HeroIcon|Hero=Paradox|size=30px}} '''[[Paradox|Paradox's]] {{AbilityIcon|Ability=Pulse Grenade|Size=20|Hero=Paradox}}''' Pulse Grenade
* {{HeroIcon|Paradox|size=30px}}'s {{AbilityIcon|Pulse Grenade}}
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
* {{HeroIcon|Hero=Pocket|size=30px}} '''[[Pocket|Pocket's]] {{AbilityIcon|Ability=Barrage|Size=20|Hero=Pocket}}''' Barrage
* {{HeroIcon|Pocket|size=30px}}'s {{AbilityIcon|Barrage}}
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
* {{HeroIcon|Hero=Shiv|size=30px}} '''[[Shiv|Shiv's]] {{AbilityIcon|Ability=Serrated Knives|Size=20|Hero=Shiv}}''' Serrated Knives
* {{HeroIcon|Shiv|size=30px}}'s {{AbilityIcon|Serrated Knives}}
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}
** Mirage's bullets apply a mark, stacking upon subsequent shots and allowing Mirage to detonate the stacks remotely, damaging all enemies marked based on their stacks.


== Heroes with Permanent Stack Bonuses ==
== Heroes with Permanent Stack Bonuses ==
There are currently '''3''' Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
* {{HeroIcon|Hero=Bebop|size=30px}} '''[[Bebop|Bebop's]]'''  {{AbilityIcon|Ability=Sticky Bomb|Size=20|Hero=Bebop}} Sticky Bomb
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy.
** Sticky Bomb gains 5% bonus damage for every enemy killed by Sticky Bomb and 1.5% for every enemy that was hurt by Sticky Bomb.
* {{HeroIcon|Hero=Grey Talon|size=30px}} '''[[Grey Talon|Grey Talon's]] {{AbilityIcon|Ability=Guided Owl|Size=20|Hero=Grey Talon}}''' Guided Owl
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl.
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed that was recently damaged by Guided Owl.
* {{HeroIcon|Hero=Mo & Krill|size=30px}} '''[[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Ability=Combo|Size=20|Hero=Mo & Krill}}''' Combo
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo.
** Mo & Krill gain 30 Bonus Max Health for every enemy killed that was recently damaged by Combo.
 
{{Navbox gameplay}}

Latest revision as of 22:12, 13 November 2024

A Stack is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.

While most stacking items effects are temporary, Glass Cannon, Siphon Bullets and Restorative Locket are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.

Items with Stacking Effects[edit | edit source]

Name Souls Cost Category Stat change per stack Max stacks Max stat change
Berserker 1,250 Weapon +5% Weapon Damage per stack 10 +50% Weapon Damage at max stacks
Escalating Resilience 3,000 Weapon +2% Bullet Resist per stack 20 +40% Bullet Resist at max stacks
Glass Cannon 6,200 Weapon +10% Weapon Damage per stack 7 +70% Weapon Damage at max stacks
Restorative Locket 1,250 Vitality +35 Heal per stack 15 +525 Heal at max stacks
Siphon Bullets 6,200 Vitality 50 Max HP steal per bullet 99 -
Ammo Scavenger 500 Spirit 2 Ammo per soul
1 Spirit Power per soul
20 -
20 Spirit Power at max stacks
Escalating Exposure 7,450 Spirit +5% Spirit Amp per stack 20 +100% Spirit Amp at max stacks

While not stacking in a definition sense, Toxic Bullets and Spiritual Overflow have build up effects that stack over time by shooting enemy players.

Heroes with Stacking Effects[edit | edit source]

  • Haze's Fixation
    • Haze gains increased damage to targets the more stacks of Fixation they have.
  • Kelvin's Arctic Beam
    • Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
  • Lady Geist's Malice
    • Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
  • Paradox's Pulse Grenade
    • Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
  • Pocket's Barrage
    • Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
  • Shiv's Serrated Knives
    • Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
  • Mirage's Djinn's Mark
    • Mirage's bullets apply a mark, stacking upon subsequent shots and allowing Mirage to detonate the stacks remotely, damaging all enemies marked based on their stacks.

Heroes with Permanent Stack Bonuses[edit | edit source]

There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.

  • Bebop's Sticky Bomb
    • Sticky Bomb gains 5% bonus damage for every enemy killed by Sticky Bomb and 1.5% for every enemy that was hurt by Sticky Bomb.
  • Grey Talon's Guided Owl
    • Grey Talon gains 5 Permanent Spirit Power for every enemy killed that was recently damaged by Guided Owl.
  • Mo & Krill's Combo
    • Mo & Krill gain 30 Bonus Max Health for every enemy killed that was recently damaged by Combo.