User:Saag/Heroes2

From Deadlock Wiki
Jump to navigation Jump to search

Saag/Heroes2 are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview[edit | edit source]

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as Infernus Infernus' Infernus Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.


21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.

Currently Available Heroes[edit | edit source]

Paradox
Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

6m

3.2s


28s

Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.

Spirit Power#Spirit Power Scalingx0.459

45

Pulse Damage


6%

Bonus Damage per Stack


0.8s  Pulse Interval

8s  Debuff Duration

2s  Slow Duration

30%  Movement Slow

Ability Point 1
+0.8s Duration


Ability Point 2
-8s Cooldown


Ability Point 5
+45 Pulse Damage and +0.75m Radius per pulse.


200m


6s


25s

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.

0.6s

Time Stop Duration


80%

Movement Slow


7m  Wall Width

3.5m  Wall Height

Ability Point 1
+2m Width,
+1m Height


Ability Point 2
Timewall deals 10% Max Health Damage


Ability Point 5
Enemies that touch Time Wall will be Silenced for 2.5s


Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.

You can slow time on yourself by pressing while an empowered shot is available.

100%

Max Damage Amp


0.5s

Max Stop Duration


Spirit Power#Spirit Power Scalingx0.0983

25%

Bonus Speed


3.5s  Speed Duration

15%  Headshot Damage

25%  Min Damage Amp

5 Bullet Damage

0.25s  Min Stop Duration

2.5s  Full Charge Time

Ability Point 1
+0.5s Max Stop Duration


Ability Point 2
+2s Speed Duration, 2s Charge Time


Ability Point 5
+50% Max Damage Amp


Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

Spirit Power#Spirit Power Scalingx0.655

125

Swap Damage


100%

Spell Lifesteal


Ability Point 1
-15s Cooldown


Ability Point 2
+100 Swap Damage


Ability Point 5
+20m Cast Range


Pocket
Infiltrates and disrupts the backline
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

4.5m



32s

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.

6%

Amp Per Stack


Spirit Power#Spirit Power Scalingx0.5

35

Damage Per Projectile


30

Movement Slow


4  Projectile Amount

1.5s  Slow Duration

15s  Amp Duration

Ability Point 1
+15 Damage Per Projectile


Ability Point 2
-14s Cooldown


Ability Point 5
+4% Amp Per Stack and 2m Radius



32s

Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location.

Spirit Power#Spirit Power Scalingx1.11

90

Damage


3.2s  Lifetime

Ability Point 1
-14s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
+7 Weapon Damage for 10s after teleporting with Flying Cloak.


Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

2s

Channel Duration


Spirit Power#Spirit Power Scalingx0.655

100

Damage


Ability Point 1
-4.75s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
Applies 40% Fire Rate Slow for 4.0s



127s

Apply damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.

Spirit Power#Spirit Power Scalingx0.34

23

DPS


18s

Debuff Duration


Ability Point 1
-28s Cooldown


Ability Point 2
Suppress targets' healing by -60%


Ability Point 5
+27 DPS


Seven
Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

1

8s

26s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Spirit Power#Spirit Power Scalingx0.459

80

DPS


3.5m

Radius


5s  Lifetime

Ability Point 1
+1 Charges


Ability Point 2
+35% Movement Slow


Ability Point 5
+70 DPS and +1m radius



42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

0.9s

Stun Duration


3.5s

Delay Before Stun


Spirit Power#Spirit Power Scalingx0.852

40

Damage


5m  Radius

Ability Point 1
-19s Cooldown


Ability Point 2
+8m Radius


Ability Point 5
+0.9s Stun Duration



48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Spirit Power#Spirit Power Scalingx0.16

10

Shock Damage


3

Max Jumps


10m  Jump Radius

Ability Point 1
Shock Damage applies -15% Spirit Resist for 8s


Ability Point 2
-15s Cooldown


Ability Point 5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Spirit Power#Spirit Power Scalingx0.367



148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

Spirit Power#Spirit Power Scalingx0.7

120

DPS


12m  Initial Radius

20%  Bullet Resist

Ability Point 1
+35% Bullet Resist while channeling Storm Cloud


Ability Point 2
+7s Channel Time and +10m Radius


Ability Point 5
+75 DPS


Shiv
Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

2

2s

19s

Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

Spirit Power#Spirit Power Scalingx0.6

35

Damage


Spirit Power#Spirit Power Scalingx0.16

5

Bleed DPS Per Knife


5s

Bleed Duration


Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

35%

Movement Slow


Ability Point 1
+1 Charges


Ability Point 2
+2s Bleed Duration


Ability Point 5
+40 Damage and +5 Bleed DPS


Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Spirit Power#Spirit Power Scalingx1.3

105

Damage


12m

Dash Range


Ability Point 1
-4s Cooldown


Ability Point 2
+75 Damage


Ability Point 5
Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.


Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

22%

Incoming Damage Deferred


13s

Deferred Damage Duration


On Activate

40%

Deferred Damage Cleared


Ultimate Unlock: While rage is full the amount of damage deferred is increased.

15%

Incoming Damage Deferred


Ability Point 1
+8% Incoming Damage Deferred


Ability Point 2
-25s Cooldown


Ability Point 5
+25% Deferred Damage Cleared



95s

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

20%

Enemy health threshold


Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.

15%

Full Rage Damage Bonus


Ability Point 1
Gain +2 m/s move speed while at full rage.


Ability Point 2
+8% Enemy Health Threshold and +10% Full Rage Bonus Damage


Ability Point 5
Finishing off an enemy with Killing Blow resets its cooldown.


Vindicta
Snipes the unsuspecting
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.


42s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s

Tether Duration


Spirit Power#Spirit Power Scalingx0.393

60

Damage


8m

Capture Radius


8m  Tether Length

30%  Movement Slow

Ability Point 1
+0.5s Tether Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Tethered enemies are also disarmed



12s


42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Spirit Power#Spirit Power Scalingx0.202

10

Spirit Damage Per Bullet


Ability Point 1
+50% base Ammo while flying


Ability Point 2
+6s Duration


Ability Point 5
+12 Spirit Damage Per Bullet


Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Spirit Power#Spirit Power Scalingx0.8

40

Damage


3%/sec

Bleed Damage


-6%

Bullet Resist Reduction


6s  Debuff Duration  Spirit Power#Spirit Power Scalingx0.03

Ability Point 1
Crow Ricochets up to 2 times towards other enemies within 15m


Ability Point 2
-16s Cooldown


Ability Point 5
+3% Bleed and suppresses healing by -40%


2

1.6s

53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Spirit Power#Spirit Power Scalingx1

130

Damage


Spirit Power#Spirit Power Scalingx1.5

135

Max Bonus Damage


250

Bonus Souls Per Assassination


1s  Full Charge Time

25%  No Charge Damage

20% Headshot Damage

Ability Point 1
-19s Cooldown


Ability Point 2
+140 Max Bonus Damage


Ability Point 5
Assassinate kills grant +600 souls


Viscous
Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.


21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Spirit Power#Spirit Power Scalingx1.9

90

Damage


Ability Point 1
-5.75s Cooldown


Ability Point 2
+50 Damage and +1m Radius


Ability Point 5
Bounces 2 times


30m


4s


48s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

Spirit Power#Spirit Power Scalingx0.2

40

Health Regen


4s

Duration


Ability Point 1
Increases Move Speed and Stamina Recovery


Ability Point 2
+35 Health Regen


Ability Point 5
Removes all Debuffs and -21.0s Ability Cooldown


40m

4m


1

1.5s

30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

20%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
+35 Damage and +20% Movement Slow


Ability Point 5
-11.5s Cooldown



10s


95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Spirit Power#Spirit Power Scalingx1.3

140

Damage


0.7s

Stun Duration


1.4m

Ball Radius


60%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+5s Duration


Ability Point 2
+120 Damage


Ability Point 5
Can cast abilities and use items while rolling


Warden
Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.


12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

Spirit Power#Spirit Power Scalingx0.786

65

Damage


20%

Move Speed Slow


-30%
Weapon Damage


3s  Slow Duration

7s  Debuff Duration

Ability Point 1
Hit enemies lose 1 Stamina


Ability Point 2
+50 Damage


Ability Point 5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow



42s

Gain a spirit shield and bonus move speed.

Spirit Power#Spirit Power Scalingx0

150

Spirit Shield Health


15%

Move Speed bonus


Ability Point 1
+20% Move Speed bonus


Ability Point 2
-19s Cooldown


Ability Point 5
+200 Spirit Shield Health and now scales with Spirit Power
Spirit Power#Spirit Power Scalingx3.93



37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Spirit Power#Spirit Power Scalingx2.62

120

Damage


1.75s

Immobilize Duration


2.8s  Escape Time

19m  Escape Range

Ability Point 1
+1s Immobilize Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s


13m

6s


138s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

Spirit Power#Spirit Power Scalingx1.2

100

DPS


100%

Hero Lifesteal


0.5s  Pulse Interval

50%  Non-Hero Lifesteal

50%  Bullet Resist

Ability Point 1
+3m Radius


Ability Point 2
+70 DPS


Ability Point 5
-56s Cooldown


Wraith
Melts isolated targets
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.

500m

5m


1

0.65s

Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.

Spirit Power#Spirit Power Scalingx1.1

70

Damage


1

Charges


Ability Point 1
+1 Charges


Ability Point 2
+50 Damage


Ability Point 5
+50% Card Summon Rate



48s

Teleport to the targeted location.
Ability Point 1
+15m Cast Range


Ability Point 2
Provides a 300 bullet shield for 8s on teleport. Shield amount scales with Spirit Power.
Spirit Power#Spirit Power Scalingx2.62


Ability Point 5
-28s Cooldown


25m

5s


48s

Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.

20%

Fire Rate


Ability Point 1
-14s Cooldown


Ability Point 2
+5 Spirit Damage Per Bullet


Ability Point 5
+35% Bullet Lifesteal


20m


1.25s


100s

Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.

Spirit Power#Spirit Power Scalingx1.05

175

Damage


Ability Point 1
-30s Cooldown


Ability Point 2
+0.5s Duration


Ability Point 5
Telekinesis will target enemies in an area around Wraith


Yamato
Delivers charged attacks with finesse
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.


10.5s

Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press 1 or to trigger the strike early, dealing partial damage.

Spirit Power#Spirit Power Scalingx2

160

Full Charge Damage


25m

Slash Length


Ability Point 1
Gain +60 Bullet Resist while channeling


Ability Point 2
-2s Ability Cooldown and apply 40% movement slow for 3s


Ability Point 5
+200 Full Charge Damage



21s

Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.

Spirit Power#Spirit Power Scalingx0.655

70

Damage


30%

Movement Slow


2.5s  Slow Duration

Ability Point 1
+25% Movement Slow


Ability Point 2
+20m Cast Range


Ability Point 5
+6 Weapon Damage for 10s after striking the target



11.5s

Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

Spirit Power#Spirit Power Scalingx0.393

60

Damage


Spirit Power#Spirit Power Scalingx1.11

70

Heal on hero hit


20%
Fire Rate Slow


4s  Debuff Duration

Ability Point 1
+30% Fire Rate Slow


Ability Point 2
+10% of Max Health Heal on hero hit


Ability Point 5
-5.75s Cooldown


Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, gain immunity to negative status effects, damage resists and Heal.
Duration is extended if Yamato gets a hero kill.

5s

Duration


60%

Ability Speed


20%

Max Health Heal


45%  Bullet Resist

45%  Spirit Resist

2s  Time on Kill

Ability Point 1
+20% Fire Rate


Ability Point 2
+4m Move Speed


Ability Point 5
+2s Duration