Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as InfernusInfernus' InfernusAfterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.
Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.
21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing while an empowered shot is available.
Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage. If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Alt-Cast to cast on yourself.
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
x0.16
10
Shock Damage
3
Max Jumps
10mJump Radius
1
Shock Damage applies -15% Spirit Resist for 8s
2
-15s Cooldown
5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.
Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
x0.6
35
Damage
x0.16
5
Bleed DPS Per Knife
5s
Bleed Duration
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you are have greatly increased bullet and spirit resist.
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press 1 or to trigger the strike early, dealing partial damage.
x2
160
Full Charge Damage
25m
Slash Length
1
Gain +60 Bullet Resist while channeling
2
-2s Ability Cooldown and apply 40% movement slow for 3s
Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, gain immunity to negative status effects, damage resists and Heal. Duration is extended if Yamato gets a hero kill.