Update:May 3, 2024: Difference between revisions

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* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range"
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} range no longer scales with Spirit
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} range no longer scales with Spirit
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} bonus Spirit per victim increased from 10 to 15
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} bonus Spirit per victim increased from 10 to 15
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} buff duration increased from 8s to 15s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} buff duration increased from 8s to 15s
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Latest revision as of 22:26, 29 September 2024

Updates
← N/A May 3, 2024 May 10, 2024

Source: 05-03-2024 Update

Patch notes

General Changes

  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the[sic] minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Various VOIP improvements
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities

Gameplay Changes