Update:May 16, 2024: Difference between revisions

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* Improved NPC/minion weapon fire audio feedback for victims
* Improved NPC/minion weapon fire audio feedback for victims
* Improved player damage received audio feedback
* Improved player damage received audio feedback
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam|Lash}} sound effects
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects
* Various minor fixes to {{AbilityIcon|Ground Strike|Lash}} and {{AbilityIcon|Death Slam|Lash}} effects
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand|Warden}} has improved visual effects
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand|Warden}} has improved visual effects
* Fixed a bug where the shopping book visuals could get stuck on your hero
* Fixed a bug where the shopping book visuals could get stuck on your hero
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar|Vindicta}} projectile effect indicates the radius more accurately now
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now
* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap)
* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap)
* [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
* [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
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* Increased the duration of the item-used popup text a bit
* Increased the duration of the item-used popup text a bit
* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise
* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise
* Fixed {{AbilityIcon|Time Wall|Paradox}} damaging units that don't move multiple times instead of once per walk through
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through
* Added a short wall between Shrines level of the base and the Weakened Patron level
* Added a short wall between Shrines level of the base and the Weakened Patron level
* Moved the taxi back into the street to fix players getting stuck between the front and the building corner
* Moved the taxi back into the street to fix players getting stuck between the front and the building corner
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=== Hero Gameplay Changes ===
=== Hero Gameplay Changes ===
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 now applies the silence on cast instead of detonation
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 silence duration reduced from 5s to 3.5s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance
* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T1 increased from +35% to +40% Fire Rate Slow
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path|Kelvin}} trail created. Max of 40 Spirit.
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path}} trail created. Max of 40 Spirit.
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} cooldown reduced from 18s to 16s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown increased from 25s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} cooldown reduced from 45s to 35s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T1 changed to +4 Invis Sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 changed to +4 Invis Sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 is now -20s Cooldown
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} T2 now reduces enemy Spirit damage by 30%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30%
* {{HeroIcon|Ivy}}: {{AbilityIcon|True Form|Ivy}} cooldown reduced from 50s to 40s
* {{HeroIcon|Ivy}}: {{AbilityIcon|True Form}} cooldown reduced from 50s to 40s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} Stomp Damage reduced from 125 to 110
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cooldown increased from 110s to 130s
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} Bullet Damage bonus increased from +4 to +6
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown decreased from 45s to 40s
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T1 is now +1 Charge and +25% Movement Slow
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T2 is now +10m Attack Range and +10% Fire Rate
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} cooldown reduced from 40s to 35s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 40s to 35s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +75% to +50%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T2 bonus spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} no longer goes on cooldown when it is interrupted during its initial cast delay
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} cooldown reduced from 120s to 90s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} cooldown reduced from 120s to 90s
}}
}}

Revision as of 20:18, 29 September 2024

Updates
May 13, 2024 May 16, 2024 May 19, 2024

Source: 05-16-2024 Update

Patch notes

General Changes

  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
  • Redesigned the Walker model and visuals
  • Added ambient sound effects
  • Added jar smash sound effects
  • Updated Cold Front sound effects
  • Improved NPC/minion weapon fire audio feedback for victims
  • Improved player damage received audio feedback
  • Updated Lash Death Slam sound effects
  • Various minor fixes to Ground Strike and Death Slam effects
  • Warden's Warden has improved visual effects
  • Fixed a bug where the shopping book visuals could get stuck on your hero
  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
  • New voice for Warden (in advance of upcoming model swap)
  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
  • Updated VO for Amber Hand's Patron
  • Increased the duration of the item-used popup text a bit
  • Fixed a bug where Warden's second and third abilities were swapped VO wise
  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
  • Added a short wall between Shrines level of the base and the Weakened Patron level
  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner
  • Moved a truck away from the garage to give wide enough path for Mo & Krill
  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
  • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
  • Fixed Vindicta being able to shoot above the base wall
  • Fixed gaps where you could climb outside of the map
  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
  • Fixed a couple of spots where Mo[sic] could get stuck between a truck and wall
  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
  • Fixed no collision on water tower on the garage roof.

Misc Gameplay Changes

  • Medium and Hard neutrals now spawn at 7 minutes
  • Neutrals now have 20% Spirit Resist
  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)
  • Shield break cooldown reduced from 80s to 60s
  • Troopers run speed increased from 10 m/s to 11 m/s
  • Medic Trooper health increased from 200 to 240

Item Gameplay Changes

Hero Gameplay Changes