Ricochet: Difference between revisions
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{{Infobox item | {{Infobox item | ||
|item_imagefilepath=Ricochet | | item_imagefilepath = Ricochet | ||
|item_name=Ricochet | | item_name = Ricochet | ||
|item_type=Weapon | | item_type = Weapon | ||
|item_tier=4 | | item_tier = 4 | ||
|has_components=false | | has_components = false | ||
|has_passive1=true | | has_passive1 = true | ||
|has_passive2=false | | has_passive2 = false | ||
|has_active1=false | | has_active1 = false | ||
|has_iscomponentof=false | | has_iscomponentof = false | ||
|item_stat1=+35% [[Ammo]] | | item_stat1 = +35% [[Ammo]] | ||
|item_stat2=+10% [[Fire Rate]] | | item_stat2 = +10% [[Fire Rate]] | ||
|item_stat3=+150 Bonus [[Health]] | | item_stat3 = +150 Bonus [[Health]] | ||
|souls=6,200 | | souls = 6,200 | ||
|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. | | passive1_description = Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. | ||
|passive1_cooldown= | | passive1_cooldown = | ||
|passive1_stat1=60% Ricochet Damage | | passive1_stat1 = 60% Ricochet Damage | ||
|passive1_stat2=2 Ricochet Targets | | passive1_stat2 = 2 Ricochet Targets | ||
|passive1_stat3=14m Ricochet Range | | passive1_stat3 = 14m Ricochet Range | ||
}} | }} | ||
'''Ricochet''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Fire Rate]] and Max [[Health]]. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots. | |||
'''Ricochet''' is a Tier 4 Weapon [[Item]] | |||
It can be purchased from the [[Shop]] for {{Souls|6,200}}. | It can be purchased from the [[Shop]] for {{Souls|6,200}}. | ||
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*{{HeroIcon|Haze}} | *{{HeroIcon|Haze}} | ||
{{clear}} | {{clear}} | ||
== Update history == | == Update history == | ||
{{Update history table | {{Update history table | ||
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| update = September 26, 2024 | | update = September 26, 2024 | ||
| changes = | | changes = | ||
*Fire Rate reduced from 12% to 10% | *Fixed Ricochet not respecting LOS when picking the targets. | ||
*Fire Rate reduced from 12% to 10%. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29, 2024 | | update = August 29, 2024 | ||
| changes = | | changes = | ||
*Bounce damage increased from 50% to 60% | *Bounce damage increased from 50% to 60%. | ||
*Fixed spirit bonus damage not applying from {{HeroIcon|Vindicta|size=20px}} and {{HeroIcon|Wraith|size=20px}} abilities | *Fixed spirit bonus damage not applying from {{HeroIcon|Vindicta|size=20px}} and {{HeroIcon|Wraith|size=20px}} abilities. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15, 2024 | | update = August 15, 2024 | ||
| changes = | | changes = | ||
*Fire Rate increased from +8% to +12% | *Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target. | ||
*Health increased from +125 to +150 | *Fire Rate increased from +8% to +12%. | ||
*Health increased from +125 to +150. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2024 | | update = August 1, 2024 | ||
| changes = | | changes = | ||
*Bonus Health increased from 100 to 125 | *Bonus Health increased from 100 to 125. | ||
*Now gives +8% Fire Rate | *Now gives +8% Fire Rate. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18, 2024 | | update = July 18, 2024 | ||
| changes = | | changes = | ||
*Now gives +100 Health | *Now gives +100 Health. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4, 2024 | | update = July 4, 2024 | ||
| changes = | | changes = | ||
*Ricochet damage increased from 45% to 50% | *Ricochet damage increased from 45% to 50%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20, 2024 | | update = June 20, 2024 | ||
| changes = | | changes = | ||
*Ricochet Damage increased from 40% to 45% | *Ricochet Damage increased from 40% to 45%. | ||
*Ammo increased from 30% to 35% | *Ammo increased from 30% to 35%. | ||
}} | }} | ||
}} | }} | ||
{{Item_Navbox}} | {{Item_Navbox}} | ||
[[Category:Items]] |
Revision as of 05:35, 30 September 2024
Ricochet | ||||||
---|---|---|---|---|---|---|
Cost | 6,200 | |||||
Tier | 4 | |||||
Shop Bonus | +18% Weapon Damage | |||||
+35% Ammo | ||||||
+10% Fire Rate | ||||||
+150 Bonus Health | ||||||
Passive | ||||||
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
|
Ricochet is a Tier 4 Weapon Item that grants increased Ammo, Fire Rate and Max Health. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots.
It can be purchased from the Shop for 6,200.
Recommended Heroes
Update history
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