Update:May 3, 2024: Difference between revisions
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* Fixed open mic threshold | * Fixed open mic threshold | ||
* Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc | * Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc | ||
* Fixed {{AbilityIcon|Flying Cloak | * Fixed {{AbilityIcon|Flying Cloak}} teleporting players into geometry or out of the world | ||
* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry | * Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry | ||
* Fixed {{AbilityIcon|Fixation | * Fixed {{AbilityIcon|Fixation}} decimal point display | ||
* Fixed Parry animation not playing | * Fixed Parry animation not playing | ||
* Fixed various issues with the spectate UI display | * Fixed various issues with the spectate UI display | ||
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Siphon}}{{sic}} DPS increased from 24 to 35 | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Siphon}}{{sic}} DPS increased from 24 to 35 | ||
* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil | * {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} DPS increased from 48 to 60 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} damage increased from 95 to 105 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} damage increased from 95 to 105 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} T2 damage reduced from 80 to 70 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} T2 damage reduced from 80 to 70 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} damage increased from 200 to 300 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion | * {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} damage increased from 130 to 160 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 bonus damage increased from +100 to +175 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} damage increased from 80 to 100 | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} damage increased from 80 to 100 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} T2 damage increased from +65 to +70 | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} T2 damage increased from +65 to +70 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} damage amp per shard increased from 10% to 15% | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Damage increased from 55 to 65 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 from +3m to +5m | ||
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges | ||
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 25m to 30m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} width increased from 3m to 5m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} is now permissive with small obstructions in the way | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} no longer loses its state as you change elevations | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now knocks enemies up when you come up | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS increased from 50 to 60 | ||
* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero | * {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero | ||
* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 | * {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 | ||
* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | * {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 bonus duration reduced from +1.5s to +1.0s | ||
* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players | * {{HeroIcon|Vindicta}}: Is now a recommended hero for new players | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 11m to 12m | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate debuff duration increased from 3s to 4s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit" | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown" | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T1 Bullet Resist increased from 40% to 60% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} cooldown reduced from 35 to 20 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range" | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} range no longer scales with Spirit | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} bonus Spirit per victim increased from 10 to 15 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} buff duration increased from 8s to 15s | ||
}} | }} |
Latest revision as of 22:26, 29 September 2024
Updates | ||
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← N/A | May 3, 2024 | May 10, 2024 → |
Source: 05-03-2024 Update
Patch notes
General Changes
- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
- Added a Resources page to the dashboard which contains a browsable item shop
- Added overhead text display when another hero uses active items
- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
- Added support for Flex Items in the Hero Sandbox
- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
- Increased the default framerate cap from 120 to 400
- Improved UI display when endgame objectives are being attacked
- Added music for when the base is under attack
- Changed the local player icon on the the[sic] minimap to always be on top of enemy icons
- Shop music will now only play for shops players can access
- Postgame graphs now default to team stats rather than individual
- Added borders around hero icons on the minimap when watching replays/spectating
- Top bar now shows incoming players before they are fully connected
- Added console command to hide the bar at the bottom in replays ('
citadel_hide_replay_hud 1
' to hide it, 'citadel_hide_replay_hud 0
' to bring it back) - Various VOIP improvements
- Fixed open mic threshold
- Fixed various consistency issues with the presentation of Souls terminology, icons, etc
- Fixed Flying Cloak teleporting players into geometry or out of the world
- Fixed Warp Stone teleporting you through geometry
- Fixed Fixation decimal point display
- Fixed Parry animation not playing
- Fixed various issues with the spectate UI display
- Removed the slow climbing vertical recoil on Yamato's alt fire
- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Gameplay Changes
- Troopers DPS vs Lane Guardians reduced from 44 to 36
- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
- You are now silenced while carrying the Urn
- Urn bounty increased from 900 + 160/minute to 900 + 200/minute
- Vaults base bounty increased from 150 to 200
- Abrams: Base Health increased from 550 to 600
- Abrams: Siphon[sic] DPS increased from 24 to 35
- Bebop: Weapon no longer has horizontal/vertical recoil
- Dynamo: Singularity DPS increased from 48 to 60
- Dynamo: Singularity T3 Max HP DPS increased from 3.2% to 3.8%
- Grey Talon: Charge Shot[sic] damage increased from 95 to 105
- Grey Talon: Charge Shot[sic] T2 damage reduced from 80 to 70
- Grey Talon: Guided Owl damage increased from 200 to 300
- Haze: Bullet Dance bonus Fire Rate reduced from +30 to +20
- Haze: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
- Infernus: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
- Infernus: Concussive Combustion damage increased from 130 to 160
- Kelvin: Frost Grenade T3 bonus damage increased from +100 to +175
- Lady Geist: Blood Bomb[sic] damage increased from 80 to 100
- Lady Geist: Blood Bomb[sic] T2 damage increased from +65 to +70
- Lady Geist: Blood Bomb[sic] tooltip fixed to reference the correct self damage type and that it can be reduced with armor
- Lady Geist: Malice damage amp per shard increased from 10% to 15%
- Lash: Grapple cooldown reduced from 55 to 45
- Lash: Flog Damage increased from 55 to 65
- Lash: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
- Lash: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
- Lash: Death Slam T1 from +3m to +5m
- Lash: Fixed Death Slam's targeting cone not finding enemies near the edges
- Lash: Fixed Death Slam to only target enemies who stay in the targeting cone
- McGinnis: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
- McGinnis: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
- Mo & Krill: Sand Blast range increased from 25m to 30m
- Mo & Krill: Sand Blast width increased from 3m to 5m
- Mo & Krill: Sand Blast is now permissive with small obstructions in the way
- Mo & Krill: Burrow no longer loses its state as you change elevations
- Mo & Krill: Burrow now knocks enemies up when you come up
- Mo & Krill: Combo DPS increased from 50 to 60
- Mo & Krill: No longer listed as a recommended new player hero
- Vindicta: Base Bullet Damage reduced from 15 to 14
- Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
- Vindicta: Stake T1 bonus duration reduced from +1.5s to +1.0s
- Vindicta: Is now a recommended hero for new players
- Yamato: Crimson Slash radius increased from 11m to 12m
- Yamato: Crimson Slash fire rate debuff duration increased from 3s to 4s
- Yamato: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
- Yamato: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
- Yamato: Power Slash T1 Bullet Resist increased from 40% to 60%
- Yamato: Flying Strike cooldown reduced from 35 to 20
- Yamato: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
- Yamato: Flying Strike range no longer scales with Spirit
- Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
- Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
- Yamato: Shadow Explosion buff duration increased from 8s to 15s