Update:May 3, 2024: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Mgpt (talk | contribs)
Created page with "{{Update layout | current_update = May 3, 2024 | next_update = May 10, 2024 | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ | source_title = 05-03-2024 Update | notes = === General Changes === * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting * Added a Resources page to the dashboard which contains a browsable item shop * Added overhead text d..."
 
Mgpt (talk | contribs)
mNo edit summary
 
Line 15: Line 15:
* Improved UI display when endgame objectives are being attacked
* Improved UI display when endgame objectives are being attacked
* Added music for when the base is under attack
* Added music for when the base is under attack
* Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons
* Changed the local player icon on the the{{sic}} [[Map|minimap]] to always be on top of enemy icons
* Shop music will now only play for shops players can access
* Shop music will now only play for shops players can access
* Postgame graphs now default to team stats rather than individual
* Postgame graphs now default to team stats rather than individual
Line 40: Line 40:
* Vaults base bounty increased from 150 to 200
* Vaults base bounty increased from 150 to 200
* {{HeroIcon|Abrams}}: Base Health increased from 550 to 600
* {{HeroIcon|Abrams}}: Base Health increased from 550 to 600
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams|Siphon}} DPS increased from 24 to 35
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}} DPS increased from 24 to 35
* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil
* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} damage increased from 95 to 105
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}}{{sic}} damage increased from 95 to 105
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} T2 damage reduced from 80 to 70
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}}{{sic}} T2 damage reduced from 80 to 70
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20
Line 52: Line 52:
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} damage increased from 80 to 100
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}} damage increased from 80 to 100
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} T2 damage increased from +65 to +70
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}} T2 damage increased from +65 to +70
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15%
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45

Latest revision as of 20:59, 20 September 2024

Updates
← N/A May 3, 2024 May 10, 2024

Source: 05-03-2024 Update

Patch notes

General Changes

  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the[sic] minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Various VOIP improvements
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities

Gameplay Changes