Flex Slots: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m →top: Template Renaming, replaced: {{Items}} → {{Item_Navbox}} |
||
Line 12: | Line 12: | ||
|- | |- | ||
|3 | |3 | ||
|Unlocked after your team destroys all enemy T1 [[Guardian | |Unlocked after your team destroys all enemy T1 [[Guardian]]s. | ||
|- | |- | ||
|4 | |4 | ||
Line 20: | Line 20: | ||
The Flex category comprises of [[Items]] of the three primary Item Categories: [[Weapon]], [[Vitality]], [[Spirit]]. At the start of the game, all four available flex slots are locked. On completion of specific team objectives, a flex slot will unlock, for a total of four slots. | The Flex category comprises of [[Items]] of the three primary Item Categories: [[Weapon]], [[Vitality]], [[Spirit]]. At the start of the game, all four available flex slots are locked. On completion of specific team objectives, a flex slot will unlock, for a total of four slots. | ||
{{ | {{Item_Navbox}} |
Revision as of 17:34, 12 September 2024
Categories like this one are actively changing as Deadlock continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come update the wiki with us!
# | Objective |
---|---|
1 | Unlocked after your team destroys an enemy Walker. |
2 | Unlocked after your team destroys all enemy Walkers. |
3 | Unlocked after your team destroys all enemy T1 Guardians. |
4 | Unlocked after your team destroys an enemy Shrine. |
The Flex category comprises of Items of the three primary Item Categories: Weapon, Vitality, Spirit. At the start of the game, all four available flex slots are locked. On completion of specific team objectives, a flex slot will unlock, for a total of four slots.