Diviner's Kevlar: Difference between revisions
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| souls = 6,200 | | souls = 6,200 | ||
| has_components = false | | has_components = false | ||
| item_stat1 = + | | item_stat1 = +10% Cooldown Reduction | ||
| item_stat2 = + | | item_stat2 = +10% Ability Duration | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_cooldown = 64s | | passive1_cooldown = 64s |
Latest revision as of 01:45, 7 December 2024
Diviner's Kevlar is a Tier 4 Spirit Item that provides Ability Duration and Cooldown Reduction to the purchasing hero.
Diviner's Kevlar has a passive that, upon casting an ultimate ability, the purchasing hero gains temporary Bullet Shield, Spirit Shield, and Spirit Power.
It can be purchased from the Shop for 6,200.
Notes[edit | edit source]
- Diviner's Kevlar provides +12% cooldown reduction which also affects its own cooldown, so effectively it's normal cooldown is 56s.
- The spirit scaling buff from Diviner's Kevlar has some inconsistent interactions. For example:
- Abrams' Siphon Life & Shoulder Charge will use the current spirit power when the ability does damage
- Bebop's bombs will benefit from the bonus spirit power even if Diviner's Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring.
- Infernus's Flame Dash will also reflect the current spirit power bonus when the ability does damage
- McGinnis's turrets that are spawned while the +40 spirit power is active will keep this buff for the whole turret duration
- Vindicta's flight duration scales off of spirit; if she uses her ultimate while flying, the duration of the flight will get extended, however the 'bonus spirit damage' portion of her flight will terminate unexpectedly early.
Update history[edit | edit source]
- Main article: Update history
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