Lucky Shot: Difference between revisions

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please unnerf haze I am so sad
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Add notes and clarifications for how the item works
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It can be purchased from the [[Shop]] for {{Souls|6,200}}.
It can be purchased from the [[Shop]] for {{Souls|6,200}}.
== Notes ==
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit)
* Since the item procs 30% of the time for 90% of the damage, on average Lucky Shot's passive increases your non-headshot damage by +27% and your headshot damage by +13.5%


== Recommended heroes ==
== Recommended heroes ==

Revision as of 23:40, 10 November 2024

Lucky Shot
Cost Souls6,200
Tier 4
Shop Bonus +18% Weapon Damage
+30% Ammo
Passive
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
90% Bonus Damage
Conditional: 30% Movement Slow
1.5s Slow Duration

Lucky Shot is a Tier 4 Weapon Item in Deadlock. It grants increased ammo. Its passive effect grants the user's bullets a small chance to deal bonus damage and Slow enemies on hit.

It can be purchased from the Shop for Souls6,200.

Notes

  • The Bonus Damage is based on the total bullet damage and is not a Weapon Damage bonus.
  • Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit)
  • Since the item procs 30% of the time for 90% of the damage, on average Lucky Shot's passive increases your non-headshot damage by +27% and your headshot damage by +13.5%

Recommended heroes

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Fixed it causing proc effects to roll twice whenever it procced[sic].

October 24, 2024

  • Proc now pierces evasion.

September 12, 2024

  • Added Lucky Shot proc sound effect.
  • Bonus Damage increased from 80% to 90%.