Healing: Difference between revisions

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→‎Sources of direct healing: add healing reduction
Snes (talk | contribs)
Added healing amp.
 
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where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp.   
where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp.   


== Healing Amp and Reduction ==
== Healing Amp ==
Health amp increases the effectiveness of healing, while reduction decreases it.  
 
Healing Amp, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp does not affect [[Health Regen]], but does affect healing-over-time buffs, such as [[Healing Rite]]'s active effect.
 
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
 
== Healing Reduction ==
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.
 
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.


== Sources of direct healing ==
== Sources of direct healing ==
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* [[Health Regen]]
* [[Health Regen]]


{{Stats}}
{{Navbox gameplay}}
{{Navbox gameplay}}

Latest revision as of 18:47, 3 November 2024

This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.

Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.

Math[edit | edit source]

The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when Healing Booster is owned and 1 otherwise, and is healing amp.

Healing Amp[edit | edit source]

Healing Amp, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp does not affect Health Regen, but does affect healing-over-time buffs, such as Healing Rite's active effect.

This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.

Healing Reduction[edit | edit source]

Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.

Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.

Sources of direct healing[edit | edit source]

Heroes[edit | edit source]

List of heroes
Name Ability Healing amount Duration
Dynamo Rejuvenating Aurora 32/s health restored 5s
Ivy Watcher's Covenant 30% Replicated Healing 12s
Kelvin Frost Grenade (T2) 125 HP -

Items[edit | edit source]

List of items
Name Souls Cost Category Healing amount
Restorative Shot 500 Weapon 40 Healing From Heroes
15 Healing From NPCs
Headhunter 3,500 Weapon 8% Heal Per Headshot
Healing Rite 500 Vitality 370 Total HP Regen
Healbane 1,250 Vitality 350 Heal On Hero Kill
Healing Nova 1,750 Vitality 260 Total HP Regen
Restorative Locket 1,250 Vitality 35 Heal Per Stack
Rescue Beam 3,000 Vitality 26% Heal Amount
Siphon Bullets 6,200 Vitality 55 Max HP Steal Per Bullet

Sources of healing reduction[edit | edit source]

Heroes[edit | edit source]

List of heroes
Name Ability Healing reduction
Infernus Catalyst (T3) -40% Healing Reduction

Items[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Toxic Bullets3,000Weapon-65% Healing Reduction
Healbane1,250Vitality-45% Healing Reduction
Decay1,250Spirit-70% Healing Reduction

See also[edit | edit source]