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[[File:Map.png|thumb|[[Deadlock|''Deadlock's'']] map]]
[[File:Map.png|right|frameless|300x300px]]
The '''map''' is where matches take place in ''[[Deadlock]]''. Each match has 12 players divided into 2 teams (6 per team), starting on opposite sides of the map. Players begin at their base, where they can purchase [[items]] from [[The Curiosity Shop|The Shop]].                                                                                                                                                                                                                                                
'''The''' '''Map''' (Currently named ''street_test'') is where matches take place in ''[[Deadlock]]''. It is a small segment of the game's version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]].                                                                            
{{Clear}}                                                                           
== Overview ==


The map includes 4 lanes, each marked by a color on the mini-map:
=== Layout ===
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Gold Urn|Gold Urns]], crates and the neutral [[Denizen|Denizens]]. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.


* '''Yellow''': York St
Across the map in various locations players can find [[Gold Urn|Gold Urns]] and destructible boxes. While the boxes have a 40% chance to drop [[Souls]], Gold Urns have a chance to drop permanent stat bonuses, such as spirit power or weapon damage. They spawn 3 minutes into the game and will respawn 3 minutes after being destroyed.
* '''Orange''': Orchard Blvd
* '''Blue''': Broadway
* '''Purple''': Park Ave
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to. In this case, purple]]Each lane has four lines of defense: [[Guardians]], [[Walkers]], and [[Shrines]], who defend the [[Patron]]. In the center of the map is '''the''' '''jungle''' area.


=== Design ===
Outside of the lanes is an area of the map called the Jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they're on.
The map takes place in the game's version of New York City. It is still in [[Early Development Build|early development]] and full of placeholder models. Like much of the game, it is inspired by the early 1900's United States, with both fantasy and retro-futuristic designs.


=== The Jungle ===
==== Juke Rooms ====
The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. Additionally, there are [[Secret Shops|secret shops]] surrounding the jungle, where players can purchase items.
Juke Rooms are small dead-end tunnels located in specific points around the map. They're marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they're about to walk into a dead-end.


Jungle monsters include:
=== Objectives ===
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine|Shrines]], which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.


* [[Mid-Boss]]
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.


== Map Icons ==
== Map Icons ==
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|-
|-
|[[File:MinimapShopIcon.png|64x64px]]
|[[File:MinimapShopIcon.png|64x64px]]
|Shop
|[[The Curiosity Shop|Shop]]
|0 minutes
|0 minutes
|
|
|10 (2 secret shops, 8 lane shops)
|10 (2 secret shops, 8 lane shops)
|-
|-
|[[File:EasyCampIcon.png|64x64px]]
|
|Easy Camp
[[File:MapEasyCampIcon.png|64x64px]]
|[[Neutrals#Small Camps|Easy Camp]]
|2 minutes
|2 minutes
|4 minutes
|4 minutes
|6
|6
|-
|-
|[[File:MediumCampIcon.png|64x64px]]
|
|Medium Camp
[[File:MapMediumCampIcon.png|64x64px]]
|[[Neutrals#Medium Camps|Medium Camp]]
|7 minutes
|7 minutes
|6 minutes
|6 minutes
|26
|26
|-
|-
|[[File:HardCampIcon.png|64x64px]]
|
|Hard Camp
[[File:MapHardCampIcon.png|64x64px]]
|[[Neutrals#Large Camps|Hard Camp]]
|7 minutes
|7 minutes
|8 minutes
|8 minutes
Line 55: Line 58:
|-
|-
|[[File:MidBossIcon.png|64x64px]]
|[[File:MidBossIcon.png|64x64px]]
|Mid Boss
|[[Mid-Boss]]
|10 minutes
|10 minutes
|7 minutes
|7 minutes
|1
|1
|-
|-
|[[File:SacrificeMachineIcon.png|64x64px]]
|
|Sacrifice Machine
[[File:MapSacrificeMachineIcon.png|64x64px]]
|[[Sinner's Sacrifice]]
|10 minutes
|10 minutes
|5 minutes
|5 minutes
|4
|4
|-
|
[[File:MinimapSoulUrnIcon.png|64x64px]]
|[[Soul Urn]]
|10 minutes
|5 minutes
|1
|-
|
[[File:PowerupBuff.png|64x64px]]
|[[Powerup Buff]]
|10 minutes
|5 minutes
|2
|}
|}


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=== 2:00 ===
=== 2:00 ===


* '''Easy Creep Camps'''
* '''Easy Neutral Camps'''
** '''Respawn Time:''' 4 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 4 minutes after all creeps in camp are defeated.
** '''Count:''' 6
** '''Count:''' 6
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=== 3:00 ===
=== 3:00 ===


* '''Gold Urns'''
* '''[[Gold Urn]]s'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Respawn Time:''' 3 minutes after being broken.
** '''Buffs Granted:'''
** '''Buffs Granted:'''
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*** 0.75% Cooldown Reduction
*** 0.75% Cooldown Reduction
*** 3% Weapon Damage
*** 3% Weapon Damage
*** +15 Health
*** +15-20 Health
*** +2 Spirit
*** +2-3 Spirit
* '''Crates/Boxes'''
* '''Crates/Boxes'''
** '''Drops:''' Unsecured souls (50-100 on average).
** '''Drops:''' Unsecured souls (50-100 on average, scales with game time).
** '''Usage:'''
** '''Usage:'''
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.
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=== 7:00 ===
=== 7:00 ===


* '''Medium Creep Camps'''
* '''Medium Neutral Camps'''
** '''Respawn Time:''' 6 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 6 minutes after all creeps in camp are defeated.
** '''Count:''' 26
** '''Count:''' 26
* '''Hard Creep Camps'''
* '''Hard Neutral Camps'''
** '''Respawn Time:''' 8 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 8 minutes after all creeps in camp are defeated.
** '''Count:''' 8
** '''Count:''' 8
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=== 10:00 ===
=== 10:00 ===


* '''Lane Creeps'''
* '''[[Troopers]]'''
** '''Soul Rewards:'''
** '''Soul Rewards:'''
*** Lane creeps no longer grant souls when killed.
*** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the Soul orb, which can be denied.  
*** Souls are granted when the orb floating out of the lane creeps is destroyed.
*** Souls from Troopers are no longer doubled for 2 or more players in lane. Instead, all souls are divided evenly.  
*** Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition.
* '''Runes/Powerup Buffs'''
* '''Runes/Temporary Buffs'''
** '''Spawn and Respawn:''' Every 5 minutes thereafter.
** '''Spawn and Respawn:''' Every 5 minutes thereafter.
** '''Example:''' If picked up at 14:55, a new rune will appear at 15:00.
** '''Example:''' If picked up at 14:55, a new rune will appear at 19:55.
** '''Note:''' Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
** '''Note:''' Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
* '''Mid Boss'''
* '''Mid Boss'''
** '''Buff Granted:''' 3-minute Rejuvenator buff.
** '''Buff Granted:''' 3-minute [[Rejuvenator]] buff.
*** '''Effects:'''
*** '''Effects:'''
**** Reduces respawn time (possibly by half) for the next death.
**** Reduces respawn time (possibly by half) for the next death.
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*** '''Example:''' 10:30, 15:30, 20:30, etc.
*** '''Example:''' 10:30, 15:30, 20:30, etc.
* '''Sacrifice Machines'''
* '''Sacrifice Machines'''
** '''Effects:''' Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each health point removed will deal 50 points of damage to the attacker but grant some amount of souls.  After 10 hits, the machine is destroyed and additional souls are dispensed.
** '''Effects:''' Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each hit will deal 40 points of damage to the attacker but grant some amount of souls.  After all health is removed the machine is destroyed and additional souls are dispensed.
** '''Respawn time:''' 5 minutes after being destroyed.
** '''Respawn time:''' 5 minutes after being destroyed.
** '''Count:''' 4 locations (some locations have 2 machines).
** '''Count:''' 4 locations (some locations have 2 machines).


=== 15:00 ===
=== 15:30 ===


* '''Gold Urn Buffs'''
* '''Gold Urn Buffs'''
Line 141: Line 158:


== Territory ==
== Territory ==
An important part of ''Deadlock'' is managing the clash of [[Troopers]] that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.
[[Teleporter|Teleporters]] can be used to quickly traverse the map horizontally.

Latest revision as of 01:31, 17 September 2024

The Map (Currently named street_test) is where matches take place in Deadlock. It is a small segment of the game's version of New York City, and is where the Heroes fight to complete The Ritual and summon their respective Patron.

Overview[edit | edit source]

Layout[edit | edit source]

A Juke Room, with a shadow figure in its doorway

The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain Gold Urns, crates and the neutral Denizens. In each lane, a zipline extends from both bases directly overhead, with each having the color of the corresponding lane.

Across the map in various locations players can find Gold Urns and destructible boxes. While the boxes have a 40% chance to drop Souls, Gold Urns have a chance to drop permanent stat bonuses, such as spirit power or weapon damage. They spawn 3 minutes into the game and will respawn 3 minutes after being destroyed.

Outside of the lanes is an area of the map called the Jungle, which is home to the neutral Denizen camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they're on.

Juke Rooms[edit | edit source]

Juke Rooms are small dead-end tunnels located in specific points around the map. They're marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they're about to walk into a dead-end.

Objectives[edit | edit source]

A player, upon pinging a lane, has their hero state which lane they are headed to.

In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the Guardian, followed by the Walker and finally a pair of weaker Base Guardians. In each team's base are two Shrines, which must be destroyed in order to attack the main object: the Patron. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.

In the very middle of the map is a second major objective known as the Mid-Boss. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a Rejuvenator Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.

Map Icons[edit | edit source]

Special locations on the map can be identified by the following icons.

Map Icons
Icon Location Spawn Time Respawn Time Count
Shop 0 minutes 10 (2 secret shops, 8 lane shops)

Easy Camp 2 minutes 4 minutes 6

Medium Camp 7 minutes 6 minutes 26

Hard Camp 7 minutes 8 minutes 8
Mid-Boss 10 minutes 7 minutes 1

Sinner's Sacrifice 10 minutes 5 minutes 4

Soul Urn 10 minutes 5 minutes 1

Powerup Buff 10 minutes 5 minutes 2

Map Timings and Events[edit | edit source]

2:00[edit | edit source]

  • Easy Neutral Camps
    • Respawn Time: 4 minutes after all creeps in camp are defeated.
    • Count: 6

3:00[edit | edit source]

  • Gold Urns
    • Respawn Time: 3 minutes after being broken.
    • Buffs Granted:
      • 1.5% Fire Rate
      • 4% Ammo Capacity
      • 0.75% Cooldown Reduction
      • 3% Weapon Damage
      • +15-20 Health
      • +2-3 Spirit
  • Crates/Boxes
    • Drops: Unsecured souls (50-100 on average, scales with game time).
    • Usage:
      • Unsecured souls can be spent immediately and will convert to reliable souls over time.
      • If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
      • Neutral creeps ("denizens") also drop unsecured souls.

7:00[edit | edit source]

  • Medium Neutral Camps
    • Respawn Time: 6 minutes after all creeps in camp are defeated.
    • Count: 26
  • Hard Neutral Camps
    • Respawn Time: 8 minutes after all creeps in camp are defeated.
    • Count: 8

10:00[edit | edit source]

  • Troopers
    • Soul Rewards:
      • The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the Soul orb, which can be denied.
      • Souls from Troopers are no longer doubled for 2 or more players in lane. Instead, all souls are divided evenly.
  • Runes/Powerup Buffs
    • Spawn and Respawn: Every 5 minutes thereafter.
    • Example: If picked up at 14:55, a new rune will appear at 19:55.
    • Note: Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
  • Mid Boss
    • Buff Granted: 3-minute Rejuvenator buff.
      • Effects:
        • Reduces respawn time (possibly by half) for the next death.
        • Grants additional health (and possibly damage and fire rate) to lane creeps.
        • If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
      • Respawn Time: 7 minutes after being defeated.
  • Soul Urn
    • Descent: Begins at 10:00 and rotates to each side of the map.
    • Landing Time: Every 5 minutes after 10:00.
      • Example: 10:30, 15:30, 20:30, etc.
  • Sacrifice Machines
    • Effects: Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2. Each hit will deal 40 points of damage to the attacker but grant some amount of souls. After all health is removed the machine is destroyed and additional souls are dispensed.
    • Respawn time: 5 minutes after being destroyed.
    • Count: 4 locations (some locations have 2 machines).

15:30[edit | edit source]

  • Gold Urn Buffs
    • Buffs Granted:
      • 2% Fire Rate
      • 6% Ammo Capacity
      • 1% Cooldown Reduction
      • 4% Weapon Damage
      • +20 Health
      • +3 Spirit

Territory[edit | edit source]

An important part of Deadlock is managing the clash of Troopers that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the zipline available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance. Teleporters can be used to quickly traverse the map horizontally.