Lucky Shot: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
FamousPup (talk | contribs)
mNo edit summary
Snes (talk | contribs)
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6,200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit. (Bonus damage cannot [[Crit]])|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=90% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}
{{Infobox item
|item_imagefilepath=Lucky Shot
|item_name=Lucky Shot
|item_type=Weapon
|item_tier=4
|has_components=false
|has_passive1=true
|has_passive2=false
|has_active1=false
|has_iscomponentof=false
|item_stat1=+150 [[Bullet Shield|Bullet Shield Health]]
|item_stat2=+30% [[Ammo]]
|souls=6,200
|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit. (Bonus damage cannot [[Crit]])
|passive1_cooldown=
|passive1_stat1=35% Proc Chance
|passive1_stat2=110% Bonus Damage
|passive1_stat3=Conditional: 30% Movement Slow
|passive1_stat4=1.5s Slow Duration
}}


'''Lucky Shot''' is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[ammo]]. Its passive effect grants the user's bullets a small chance to deal bonus damage and Slow enemies on hit.
'''Lucky Shot''' is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[Ammo]] and [[Bullet Shield|Bullet Shield Health]]. Its passive effect grants the user's bullets a small chance to deal bonus damage and Slow enemies on hit.


It can be purchased from the [[Shop]] for {{Souls|6,200}}.
It can be purchased from the [[Shop]] for {{Souls|6,200}}.
Line 9: Line 28:
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit)  
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit)  
* Since the item procs 35% of the time for 90% of the damage, on average Lucky Shot's passive increases your non-headshot damage by +31.5% and your headshot damage by +15.75%


== Recommended heroes ==
== Recommended heroes ==
Line 18: Line 36:
*{{HeroIcon|Viscous}}
*{{HeroIcon|Viscous}}
*{{HeroIcon|Wraith}}
*{{HeroIcon|Wraith}}
*{{HeroIcon|Ivy}}


== Update history ==
== Update history ==

Latest revision as of 17:25, 23 November 2024

Lucky Shot
Cost Souls6,200
Tier 4
Shop Bonus +18% Weapon Damage
+150 Bullet Shield Health
+30% Ammo
Passive
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit. (Bonus damage cannot Crit)
35% Proc Chance
110% Bonus Damage
Conditional: 30% Movement Slow
1.5s Slow Duration

Lucky Shot is a Tier 4 Weapon Item in Deadlock. It grants increased Ammo and Bullet Shield Health. Its passive effect grants the user's bullets a small chance to deal bonus damage and Slow enemies on hit.

It can be purchased from the Shop for Souls6,200.

Notes[edit | edit source]

  • The Bonus Damage is based on the total bullet damage and is not a Weapon Damage bonus.
  • Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit)

Recommended heroes[edit | edit source]

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

  • Damage multiplier increased from 90% to 110%
  • Now grants +150 Bullet Shield

November 7, 2024

  • Fixed it causing proc effects to roll twice whenever it procced[sic].

October 24, 2024

  • Proc now pierces evasion.