Healing

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Revision as of 08:05, 3 November 2024 by Sylphoid (talk | contribs) (→‎Sources of direct healing: add healing reduction)
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Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.

Math

The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when Healing Booster is owned and 1 otherwise, and is healing amp.

Healing Amp and Reduction

Health amp increases the effectiveness of healing, while reduction decreases it.

Sources of direct healing

Heroes

List of heroes
Name Ability Healing amount Duration
Dynamo Rejuvenating Aurora 32/s health restored 5s
Ivy Watcher's Covenant 30% Replicated Healing 12s
Kelvin Frost Grenade (T2) 125 HP -

Items

List of items
Name Souls Cost Category Healing amount
Restorative Shot 500 Weapon 40 Healing From Heroes
15 Healing From NPCs
Headhunter 3,500 Weapon 8% Heal Per Headshot
Healing Rite 500 Vitality 370 Total HP Regen
Healbane 1,250 Vitality 350 Heal On Hero Kill
Healing Nova 1,750 Vitality 260 Total HP Regen
Restorative Locket 1,250 Vitality 35 Heal Per Stack
Rescue Beam 3,000 Vitality 26% Heal Amount
Siphon Bullets 6,200 Vitality 55 Max HP Steal Per Bullet

Sources of healing reduction

Heroes

List of heroes
Name Ability Healing reduction
Infernus Catalyst (T3) -40% Healing Reduction

Items

List of items
NameSoulsCostCategoryStat change
Toxic Bullets3,000Weapon-65% Healing Reduction
Healbane1,250Vitality-45% Healing Reduction
Decay1,250Spirit-70% Healing Reduction

See also