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The Weapon category comprises of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.
Weapon Items
500 Souls
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Weapon Items Expanded
Name
Cost
Modifiers
Passive
Active
Components
Basic Magazine
500
+24% Ammo
+15% Weapon Damage
Used By: Titanic Magazine
Close Quarters
500
+85 Bullet Shield
+25% Weapon Damage when within 15m of target
No Cooldown
Used By: Point Blank
Headshot Booster
500
+5% Fire Rate
+40 Bullet Shield
+40 Weapon Damage on Headshot
7.5s Cooldown
High-Velocity Mag
500
+30% Bullet Velocity
+12% Weapon Damage
+50 Bullet Shield Health
Used By:Headhunter
Hollow Point Ward
500
+85 Spirit Shield Health
+4 Spirit Power
+22% Weapon Damage when above 60% Health
No Cooldown
Monster Rounds
500
+35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs
+50 Bonus Health
+1 Health Regen
Rapid Rounds
500
+9% Fire Rate
+1m/s Sprint Speed
Restorative Shot
500
+7% Bullet Resist
+8% Weapon Damage
Next bullet will heal based on target
+40 Hero
+15 NPCs
6.2s Cooldown
Active Reload
1250
+10% Weapon Damage
-20% Reload Time
Press R during highlighted portion to instantly reload
+20% Fire Rate
+20% Bullet Lifesteal
7s Duration
18s Cooldown
Berserker
1250
+4 Ammo
+7% Bullet Resist
Weapon Damage increases as sustained damage taken
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stack
10s Duration
No Cooldown
Kinetic Dash
1250
+100 Bonus Health
+1.5 Health Regen
Next Dash-Jump costs no extra stamina
+25% Fire Rate
+5 Ammo
8s Duration
10.5s Cooldown
Long Range
1250
+20% Ammo
+140 Bullet Shield Health
Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage
Used By: Sharpshooter
Melee Charge
1250
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
40% Heavy Melee Distance
Next Heavy Melee attack deals increased damage and reloads weapon instantly
+20% Bonus Heavy Damage
8.5s Cooldown
Mystic Shot
1250
+12% Weapon Damage
+4 Spirit Power
Next bullet deals bonus Spirit Damage
+67 Spirit Damage
5.2s Cooldown
Slowing Bullets
1250
+16% Weapon Damage
+5 Spirit Power
Bullets apply Movement Slow
25% Movement Slow 1.3s Duration
Used By: Silencer
Soul Shredder Bullets
1250
+7% Weapon Damage
Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal
10% Spirit Amp 6s Duration
+20% Spirit Lifesteal
Swift Striker
1250
+22% Fire Rate
+10% Ammo
-5% Bullet Resist
Fleetfoot
1250
+90 Bonus Health
+25% Slide Distance
Removes Movement Speed penalty while shooting
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration
22s Cooldown
Burst Fire
3000
+12% Fire Rate
+50% Slide Distance
+70 Bonus Health
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate
+2 m/s Move Speed
4s Duration
8.5s
Escalating Resilience
3000
+14% Fire Rate
+14% Weapon Damage
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration
Headhunter
3500
+50% Bullet Velocity
+15% Weapon Damage
+150 Bonus Health
Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage
8% Heal
+2m/s Move Speed
3s Duration
6s Cooldown
Uses: High-Velocity Mag
Hunter's Aura
3000
+150 Bonus Health
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist
10% Fire Rate Slow
15m Radius
Intensifying Magazine
3000
+25% Ammo
+20% Weapon Damage
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage
3s Time for Max Damage
Point Blank
3500
+15% Bullet Resist
+1 Stamina
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage
25% Movement Slow
2s Slow Duration
15m Close Range
Uses: Close Quarters
Pristine Emblem
3000
+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage
Sharpshooter
4,250
+20% Ammo
+15% Weapon Fall-off Range
+30% Weapon Zoom
+175 Bullet Shield
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage
Uses: Long Range
Tesla Bullets
3000
+14% Fire Rate
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Titanic Magazine
3500
+100% Ammo
+18% Weapon Damage
+15% Bullet Resist
Uses: Basic Magazine
Toxic Bullets
3000
+100 Health
Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Alchemical Fire
3000
+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
+50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
Heroic Aura
3000
+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate
20m Radius
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
+25% Fire Rate
30m Active Radius
6s Duration
30s Cooldown
Warp Stone
3000
+20% Weapon Damage
+8 Spirit Power
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
+30% Bullet Resist
5s Buff Duration
15s Cooldown
Crippling Headshot
6200
+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
Frenzy
6200
+12 Ammo
+30% Weapon Damage
+200 Bonus Health
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed
40% Fire Rate
45% Spirit Resist
Glass Cannon
6200
+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
Lucky Shot
6200
+30% Ammo
Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
30% Movement Slow
1.5s Slow Duration
Ricochet
6200
+35% Ammo
+12% Fire Rate
+150 Bonus Health
Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
Siphon Bullets
6200
+28% Weapon Damage
Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
Spiritual Overflow
6200
+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power
0.8% Buildup Per Shot
18s Duration
Silencer
7450
+25% Bullet Slow Proc
+20% Weapon Damage
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration
34s Cooldown
Vampiric Burst
6200
2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration
35s Cooldown
Basic Magazine
+0
500
Weapon Damage
Close Quarters
+0
500
Weapon Damage
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional: Close Range
Condition: 15m Close Range
Headshot Booster
+0
500
Weapon Damage
High-Velocity Mag
+0
500
Weapon Damage
Hollow Point Ward
+0
500
Weapon Damage
Monster Rounds
+0
500
Weapon Damage
Rapid Rounds
+0
500
Weapon Damage
1,250 souls
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Active Reload
+0
1,250
Weapon Damage
Passive: While reloading , pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal .
+20% Fire Rate
+22% Bullet Lifesteal
7s Duration
Berserker
+0
1250
Weapon Damage
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stacks
10 Duration
Kinetic Dash
+0
1250
Weapon Damage
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload . Lasts up to 8s.
+25% Fire Rate
+5 Temporary Ammo
8s Duration
Long Range
+0
1250
Weapon Damage
Deal additional Weapon Damage when beyond a minimum distance from your target. 15m.
+40% Weapon Damage
Conditional, 15m Minimum Distance
Melee Charge
+0
1250
Weapon Damage
Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly .
Mystic Shot
+0
1,250
Weapon Damage
Slowing Bullets
+0
1250
Weapon Damage
Your bullets apply Movement Slow
25% Movement Slow
(Conditional)
1.3s Slow Duration
Soul Shredder Bullets
+0
1250
Weapon Damage
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
10% Spirit Amp
+20% Lifesteal
6s Debuff Duration
Swift Striker
+0
1,250
Weapon Damage
Fleetfoot
+0
1250
Weapon Damage
Active
22s
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration
3,000+ souls
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Burst Fire
+0
3000
Weapon Damage
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
4s Duration
Escalating Resilience
+0
3000
Weapon Damage
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration
Hunter's Aura
+0
3,000
Weapon Damage
Reduces nearby enemies' Bullet Resist and Fire Rate . If there is only one enemy hero nearby, this effect is tripled.
Conditional: -10% Bullet Resist
Conditional: 10% Fire Rate Slow
15m Radius
Intensifying Magazine
+0
3,000
Weapon Damage
Increases Weapon Damage as you continuously fire your weapon.
Conditional: 75% Max Weapon Damage
3s Time for Max Damage
Point Blank
+0
3,500
Weapon Damage
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
Conditional: +45% Weapon Damage
Conditional: 25% Movement Slow
2s Slow Duration
15m Close Range
Pristine Emblem
+0
3000
Weapon Damage
Your attacks have additional Weapon Damage against enemies above 50% health .
+25% Weapon Damage (Conditional)
Sharpshooter
+0
4,250
Weapon Damage
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage (15m Min. Distance)
Tesla Bullets
+0
3,000
Weapon Damage
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Titanic Magazine
+0
3500
Weapon Damage
Toxic Bullets
+0
3000
Weapon Damage
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Alchemical Fire
+0
3,000
Weapon Damage
Active
26s
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
Conditional: +50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
Heroic Aura
+0
3,000
Weapon Damage
Provides Fire Rate to nearby player minions .
+40% Minions Fire Rate
(Conditional)
20m Radius
Active
30s
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
(Conditional)
+25% Fire Rate
(Conditional)
30m Active Radius
6s Duration
Warp Stone
+0
3000
Weapon Damage
Active
15s
Teleport straight ahead, gaining Bullet Resist .
+13m Teleport Range
+30% Bullet Resist (Conditional)
5s Buff Duration
6200+ souls
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Crippling Headshot
+0
6200
Weapon Damage
Frenzy
+0
6200
Weapon Damage
While you are below 40% health, you gain stat bonuses.
Glass Cannon
+0
6200
Weapon Damage
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
Lucky Shot
+0
6200
Weapon Damage
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
Conditional: 30% Movement Slow
1.5s Slow Duration
Ricochet
+0
6200
Weapon Damage
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
Siphon Bullets
+0
6200
Weapon Damage
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
Spiritual Overflow
+0
6200
Weapon Damage
Gain bonus Spirit Power by charging up with your bullets on enemy heroes .
+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration
Silencer
+0
7550
Weapon Damage
Active
34
For the next 4s, all your bullets immediately apply Silence . Silence prevents targets from using abilities.
Silenced Status Effect
2s Debuff Duration
Vampiric Burst
+0
6200
Weapon Damage
Active
35s
Grants Lifesteal , Fire Rate , and Ammo . This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration