Ranged Trooper

Stats
Health
Base Health:

300

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 36
DPS: 28
Range: 1000
Melee Damage: 25
Movement
Move Speed:

2.4 m/s

Sprint Speed:

4.33 m/s

Souls
Total Souls: Souls75
Soul Orbs: 1

Melee Trooper

Stats
Health
Base Health:

400

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 0
DPS: 0
Range: 120
Melee Damage: 80
Movement
Move Speed:

3.2 m/s

Sprint Speed:

4.33 m/s

Souls
Total Souls: Souls75
Soul Orbs: 1

Banner Trooper

Stats
Health
Base Health:

260

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 36
DPS: 28
Range: 120
Melee Damage: 25
Movement
Move Speed:

2.4 m/s

Sprint Speed:

4.33 m/s

Souls
Total Souls: Souls75
Soul Orbs: 1

Troopers are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview

Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, troopers are also the most reliable source of Souls. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes).

Math

In the first 8 minutes each Trooper gives total souls based on the following formula:
 , with 50% on last hit and 50% in the soul orb.


After 8 minutes each trooper gives total souls based on the following formula:
 , with 100% in the soul orb.

Ranged Trooper

Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if the player gets too close.

Melee Trooper

Melee Troopers are faster and tougher units that can only attack at close range.

Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a 15m range every 6 seconds. This pulse heals 80 HP to troopers and 40 HP to allied heroes (80 HP after Laning Phase).

Super Troopers

All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super troopers are tougher and deal more damage.

Update history

Update Changes

October 10, 2024

[General Changes]

  • Fixed troopers being unreliable to shoot while on the zipline
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly

[Misc Gameplay]

  • Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
  • Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)

[Hero Changes]