Unstoppable: Difference between revisions
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{{Infobox item|item_imagefilepath=Unstoppable|item_name=Unstoppable|item_type=Vitality|item_tier=4|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+150 Bonus Health|item_stat2=+15% | {{Infobox item | ||
|item_imagefilepath=Unstoppable | |||
|item_name=Unstoppable | |||
|item_type=Vitality | |||
|item_tier=4 | |||
|has_components=false | |||
|has_passive1=false | |||
|has_passive2=false | |||
|has_active1=true | |||
|has_iscomponentof=false | |||
|item_stat1=+150 [[Bonus Health]] | |||
|item_stat2=+15% [[Bullet Resist]] | |||
|item_stat3=+12 [[Spirit Power]] | |||
|souls=6,200 | |||
|active1_description=Supress '''negative status effects''' and become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. | |||
|active1_cooldown=64s | |||
|active1_stat1=6s Duration | |||
}} | |||
'''Unstoppable''' is a Tier 4 [[Vitality]] [[Item]] that provides bonus [[Health]], [[ | '''Unstoppable''' is a Tier 4 [[Vitality]] [[Item]] that provides bonus [[Health]], [[Bullet Resist]], and [[Spirit Power]] to the purchasing hero. | ||
'''Unstoppable''' has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects. | '''Unstoppable''' has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects. |
Revision as of 23:02, 24 October 2024
Unstoppable | ||||
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Cost | 6,200 | |||
Tier | 4 | |||
Shop Bonus | +20% Base Health | |||
+150 Bonus Health | ||||
+15% Bullet Resist | ||||
+12 Spirit Power | ||||
Active | 64s | |||
Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
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Unstoppable is a Tier 4 Vitality Item that provides bonus Health, Bullet Resist, and Spirit Power to the purchasing hero.
Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.
It can be purchased from the Shop for 6,200.
Notes
- Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
- Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
- Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
Recommended heroes
Update history
- Main article: Update history
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