Torment Pulse: Difference between revisions
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Why Spirit Scaling looks like this? What the hell!? It's looks like a bug, Spirit damage shouldn't be affected by template and why is it a new line? If a put it a new line. It fixes itself but now you have empty line at the top |
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Line 13: | Line 13: | ||
| has_passive2 = false | | has_passive2 = false | ||
| passive1_cooldown = | | passive1_cooldown = | ||
| passive1_stat1 = | | passive1_stat1 =40{{ss|0.3}} [[Spirit Damage]] | ||
40{{ss|0.3}} [[Spirit Damage]] | |||
| passive1_stat2 = 9m Pulse '''Radius''' | | passive1_stat2 = 9m Pulse '''Radius''' | ||
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby. | | passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby. |
Revision as of 23:03, 19 October 2024
Torment Pulse | |||||
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Cost | 3,000 | ||||
Tier | 3 | ||||
Shop Bonus | +12 Spirit Power | ||||
+160 Bonus Health | |||||
+6 Spirit Power | |||||
Passive | |||||
Periodically deals Spirit Damage to the two closest enemies nearby.
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Torment Pulse is a Tier 3 Spirit Item that provides Bonus Health and Spirit Power to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals Spirit Damage to the 2 closest enemies.
It can be purchased from the Shop for 3,000.
Notes
Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as Bullet Resist Shredder.
The pulse rate scales with Cooldown Reduction effects, causing Torment Pulse to deal damage more frequently.
Recommended heroes
Update history
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