Unstoppable: Difference between revisions

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{{Infobox item|item_imagefilepath=Unstoppable|item_name=Unstoppable|item_type=Vitality|item_tier=4|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+150 Bonus Health|item_stat2=+15% Spirit Resist|item_stat3=+1m/s Move Speed|item_stat4=+12 Spirit Power|souls=6,200|active1_description=Supress '''negative status effects''' and become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''.|active1_cooldown=60s|active1_stat1=6s Duration}}
{{Infobox item|item_imagefilepath=Unstoppable|item_name=Unstoppable|item_type=Vitality|item_tier=4|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+150 Bonus Health|item_stat2=+15% Spirit Resist|item_stat3=+1m/s Move Speed|item_stat4=+12 Spirit Power|souls=6,200|active1_description=Supress '''negative status effects''' and become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''.|active1_cooldown=64s|active1_stat1=6s Duration}}


'''Unstoppable''' is a Tier 4 [[Vitality]] [[Item]] that provides bonus [[Health]], [[Spirit Resist]], Move Speed, and [[Spirit Power]] to the purchasing hero.
'''Unstoppable''' is a Tier 4 [[Vitality]] [[Item]] that provides bonus [[Health]], [[Spirit Resist]], Move Speed, and [[Spirit Power]] to the purchasing hero.

Revision as of 21:51, 17 October 2024

Unstoppable
Cost Souls6,200
Tier 4
Shop Bonus +20% Base Health
+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Active 64s
Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration



Unstoppable is a Tier 4 Vitality Item that provides bonus Health, Spirit Resist, Move Speed, and Spirit Power to the purchasing hero.

Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.

It can be purchased from the Shop for Souls6,200.

Recommended heroes

Notes

  • Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
  • Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
  • Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.


Update history

Update Changes

September 26, 2024

  • Can no longer be cast during channels

September 12, 2024

  • Fixed not preventing Disarm properly

August 29, 2024

  • Active Cooldown Reduced: 65s > 60s
  • Can now be cast while channeling

July 11, 2024

  • Duration reduced from 9s to 6s
  • No longer grants +20% spirit resist in the active
  • Now grants +15% spirit resist innately
  • Now grants +12 spirit power
  • Now grants +1 m/s

July 4, 2024

  • No longer has components (loses slow resist and movespeed bonus)

June 20, 2024

  • Active Spirit Resistance reduced from 40% to 20%

May 10, 2024

  • Movement Speed increased from +1 to +1.25