Unstoppable: Difference between revisions
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* [[Unstoppable]] is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | * [[Unstoppable]] is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | ||
* Channelled abilities such as | * Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if [[Unstoppable]]'s active ends while the ability is still ongoing. | ||
* [[Unstoppable]]'s active ability does not prevent damage from enemies, even if it prevents the negative effects. | * [[Unstoppable]]'s active ability does not prevent damage from enemies, even if it prevents the negative effects. | ||
Revision as of 00:29, 13 October 2024
Unstoppable is a Tier 4 Vitality Item that provides bonus Health, Spirit Resist, Move Speed, and Spirit Power to the purchasing hero.
Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.
It can be purchased from the Shop for 6,200.
Recommended heroes
Notes
- Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
- Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
- Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
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