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{{Update layout | |||
| current_update = May 3, 2024 | |||
| next_update = May 10, 2024 | |||
| source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ | |||
| source_title = 05-03-2024 Update | |||
| notes = === General Changes === | |||
* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting | |||
* Added a Resources page to the dashboard which contains a browsable item shop | |||
* Added overhead text display when another hero uses active items | |||
* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right | |||
* Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead | |||
* Added support for Flex Items in the Hero Sandbox | |||
* Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0 | |||
* Increased the default framerate cap from 120 to 400 | |||
* Improved UI display when endgame objectives are being attacked | |||
* Added music for when the base is under attack | |||
* Changed the local player icon on the the minimap to always be on top of enemy icons | |||
* Shop music will now only play for shops players can access | |||
* Postgame graphs now default to team stats rather than individual | |||
* Added borders around hero icons on the minimap when watching replays/spectating | |||
* Top bar now shows incoming players before they are fully connected | |||
* Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back) | |||
* Various VOIP improvements | |||
* Fixed open mic threshold | |||
* Fixed various consistency issues with the presentation of Souls terminology, icons, etc | |||
* Fixed Flying Cloak teleporting players into geometry or out of the world | |||
* Fixed Warp Stone teleporting you through geometry | |||
* Fixed Fixation decimal point display | |||
* Fixed Parry animation not playing | |||
* Fixed various issues with the spectate UI display | |||
* Removed the slow climbing vertical recoil on Yamato's alt fire | |||
* Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities | |||
=== Gameplay Changes === | |||
* Troopers DPS vs Lane Guardians reduced from 44 to 36 | |||
* Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while | |||
* The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base) | |||
* You are now silenced while carrying the Urn | |||
* Urn bounty increased from 900 + 160/minute to 900 + 200/minute | |||
* Vaults base bounty increased from 150 to 200 | |||
{{HeroIcon|Abrams}} | |||
* Base Health increased from 550 to 600 | |||
* Siphon DPS increased from 24 to 35 | |||
{{HeroIcon|Bebop}} | |||
* Weapon no longer has horizontal/vertical recoil | |||
{{HeroIcon|Dynamo}} | |||
* Singularity DPS increased from 48 to 60 | |||
* Singularity T3 Max HP DPS increased from 3.2% to 3.8% | |||
{{HeroIcon|Grey Talon}} | |||
* Charge Shot damage increased from 95 to 105 | |||
* Charge Shot T2 damage reduced from 80 to 70 | |||
* Guided Owl damage increased from 200 to 300 | |||
{{HeroIcon|Haze}} | |||
* Bullet Dance bonus Fire Rate reduced from +30 to +20 | |||
* Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3 | |||
{{HeroIcon|Infernus}} | |||
* Catalyst no longer slows Infernus to 1.3 m/s during the cast delay | |||
* Concussive Combustion damage increased from 130 to 160 | |||
{{HeroIcon|Kelvin}} | |||
* Frost Grenade T3 bonus damage increased from +100 to +175 | |||
{{HeroIcon|Lady Geist}} | |||
* Blood Bomb damage increased from 80 to 100 | |||
* Blood Bomb T2 damage increased from +65 to +70 | |||
* Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor | |||
* Malice damage amp per shard increased from 10% to 15% | |||
{{HeroIcon|Lash}} | |||
* Grapple cooldown reduced from 55 to 45 | |||
* Flog Damage increased from 55 to 65 | |||
* Flog lifesteal from heroes increased from 70% to 80% of damage dealt | |||
* Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt | |||
* Death Slam T1 from +3m to +5m | |||
* Fixed Death Slam's targeting cone not finding enemies near the edges | |||
* Fixed Death Slam to only target enemies who stay in the targeting cone | |||
{{HeroIcon|McGinnis}} | |||
* Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) | |||
* Heavy Barrage camera interaction with Fleetfoot Boots has been fixed | |||
{{HeroIcon|Mo & Krill}} | |||
* Sand Blast range increased from 25m to 30m | |||
* Sand Blast width increased from 3m to 5m | |||
* Sand Blast is now permissive with small obstructions in the way | |||
* Burrow no longer loses its state as you change elevations | |||
* Burrow now knocks enemies up when you come up | |||
* Combo DPS increased from 50 to 60 | |||
* No longer listed as a recommended new player hero | |||
{{HeroIcon|Vindicta}} | |||
* Base Bullet Damage reduced from 15 to 14 | |||
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | |||
* Stake T1 bonus duration reduced from +1.5s to +1.0s | |||
* Is now a recommended hero for new players | |||
{{HeroIcon|Yamato}} | |||
* Crimson Slash radius increased from 11m to 12m | |||
* Crimson Slash fire rate debuff duration increased from 3s to 4s | |||
* Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit" | |||
* Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown" | |||
* Power Slash T1 Bullet Resist increased from 40% to 60% | |||
* Flying Strike cooldown reduced from 35 to 20 | |||
* Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range" | |||
* Flying Strike range no longer scales with Spirit | |||
* Shadow Explosion bonus Spirit per victim increased from 10 to 15 | |||
* Shadow Explosion bonus Fire Rate per victim increased from 5 to 10 | |||
* Shadow Explosion buff duration increased from 8s to 15s | |||
}} |
Revision as of 18:01, 18 September 2024
Updates | ||
---|---|---|
← N/A | May 3, 2024 | May 10, 2024 → |
Source: 05-03-2024 Update
Patch notes
General Changes
- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
- Added a Resources page to the dashboard which contains a browsable item shop
- Added overhead text display when another hero uses active items
- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
- Added support for Flex Items in the Hero Sandbox
- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
- Increased the default framerate cap from 120 to 400
- Improved UI display when endgame objectives are being attacked
- Added music for when the base is under attack
- Changed the local player icon on the the minimap to always be on top of enemy icons
- Shop music will now only play for shops players can access
- Postgame graphs now default to team stats rather than individual
- Added borders around hero icons on the minimap when watching replays/spectating
- Top bar now shows incoming players before they are fully connected
- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
- Various VOIP improvements
- Fixed open mic threshold
- Fixed various consistency issues with the presentation of Souls terminology, icons, etc
- Fixed Flying Cloak teleporting players into geometry or out of the world
- Fixed Warp Stone teleporting you through geometry
- Fixed Fixation decimal point display
- Fixed Parry animation not playing
- Fixed various issues with the spectate UI display
- Removed the slow climbing vertical recoil on Yamato's alt fire
- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Gameplay Changes
- Troopers DPS vs Lane Guardians reduced from 44 to 36
- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
- You are now silenced while carrying the Urn
- Urn bounty increased from 900 + 160/minute to 900 + 200/minute
- Vaults base bounty increased from 150 to 200
- Base Health increased from 550 to 600
- Siphon DPS increased from 24 to 35
- Weapon no longer has horizontal/vertical recoil
- Singularity DPS increased from 48 to 60
- Singularity T3 Max HP DPS increased from 3.2% to 3.8%
- Charge Shot damage increased from 95 to 105
- Charge Shot T2 damage reduced from 80 to 70
- Guided Owl damage increased from 200 to 300
- Bullet Dance bonus Fire Rate reduced from +30 to +20
- Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
- Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
- Concussive Combustion damage increased from 130 to 160
- Frost Grenade T3 bonus damage increased from +100 to +175
- Blood Bomb damage increased from 80 to 100
- Blood Bomb T2 damage increased from +65 to +70
- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
- Malice damage amp per shard increased from 10% to 15%
- Grapple cooldown reduced from 55 to 45
- Flog Damage increased from 55 to 65
- Flog lifesteal from heroes increased from 70% to 80% of damage dealt
- Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
- Death Slam T1 from +3m to +5m
- Fixed Death Slam's targeting cone not finding enemies near the edges
- Fixed Death Slam to only target enemies who stay in the targeting cone
- Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
- Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
- Sand Blast range increased from 25m to 30m
- Sand Blast width increased from 3m to 5m
- Sand Blast is now permissive with small obstructions in the way
- Burrow no longer loses its state as you change elevations
- Burrow now knocks enemies up when you come up
- Combo DPS increased from 50 to 60
- No longer listed as a recommended new player hero
- Base Bullet Damage reduced from 15 to 14
- Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
- Stake T1 bonus duration reduced from +1.5s to +1.0s
- Is now a recommended hero for new players
- Crimson Slash radius increased from 11m to 12m
- Crimson Slash fire rate debuff duration increased from 3s to 4s
- Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
- Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
- Power Slash T1 Bullet Resist increased from 40% to 60%
- Flying Strike cooldown reduced from 35 to 20
- Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
- Flying Strike range no longer scales with Spirit
- Shadow Explosion bonus Spirit per victim increased from 10 to 15
- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
- Shadow Explosion buff duration increased from 8s to 15s