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Line 5: |
Line 5: |
| {{Infobox ShopItems|weapon items=true}} | | {{Infobox ShopItems|weapon items=true}} |
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| |
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| == Weapons Items Expanded == | | == 500 Souls == |
| {{Weapon Items List}} | | {{Weapon Items List}} |
|
| |
| == 500 Souls ==
| |
| {{Infobox item|item_imagefilepath=Basic Magazine|item_name=Basic Magazine|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+24% [[Ammo]]|item_stat2=+15% [[Weapon Damage]]|souls=500|iscomponentof1_name=Titanic Magazine}}{{Infobox item|item_imagefilepath=Close Quarters|item_name=Close Quarters|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Bullet Shield]] Health|souls=500|passive1_description=Deal additional '''[[Weapon Damage]]''' when in '''close range''' to your target.|passive1_cooldown=|passive1_stat1=+25% Weapon Damage Conditional: Close Range|passive1_stat2=Condition: 15m Close Range|name=Close Quarters|category=Weapon|type=Passive|description=Deal additional '''Weapon Damage''' when in '''close range''' to your target.|conditional_buff=+25% Weapon Damage|condition=15m Close Range|icon=Basic Magazine.png|ammo=+24%|weapon_damage=+15%|component_of=Point Blank|ability_type=Passive}}{{Infobox item|item_imagefilepath=Headshot Booster|item_name=Headshot Booster|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+5% [[Fire Rate]]|item_stat2=+40 [[Bullet Shield]] Health|souls=500|passive1_description=Deal bonus [[Weapon Damage]] with [[headshot]]s|passive1_cooldown=7 s|passive1_stat1=+45 Head Shot Bonus Damage|name=Headshot Booster|category=Weapon|type=Passive|description=Deal bonus '''Weapon Damage''' with '''headshots'''.|cooldown=7|icon=Basic Magazine.png|fire_rate=+5%|bullet_shield_health=+40|value1=45|effect1=Head Shot Bonus Damage|component_of=Point Blank|ability_type=Passive}}{{Infobox item|item_imagefilepath=High-Velocity Mag|item_name=High-Velocity Mag|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Bullet Velocity]]|item_stat2=14% [[Weapon Damage]]|item_stat3=+50 [[Bullet Shield]] Health|souls=500}}{{Infobox item|item_imagefilepath=Hollow Point Ward|item_name=Hollow Point Ward|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Spirit Shield]] Health|item_stat2=+4 [[Spirit Power]]|souls=500|passive1_description=When you are '''above 60% [[health]]''', deal additional '''[[Weapon Damage]]'''.|passive1_cooldown=|passive1_stat1=+20% Weapon Damage (Conditional)|name=Hollow Point Ward|type=Weapon|icon=|ammo=|weapon_damage=|component_of=|description=|ability_type=Passive}}{{Infobox item|item_imagefilepath=Monster Rounds|item_name=Monster Rounds|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Weapon Damage]] vs. [[NPC]]s|item_stat2=+35% [[Bullet Resist]] vs. NPCs|item_stat3=+50 Bonus [[Health]]|item_stat4=+1 [[Health Regen]]|souls=500}}{{Infobox item|item_imagefilepath=Rapid Rounds|item_name=Rapid Rounds|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12% [[Fire Rate]]|item_stat2=+1 m/s [[Sprint Speed]]|item_stat3=-50 Max [[Health]]|souls=500}} | | {{Infobox item|item_imagefilepath=Basic Magazine|item_name=Basic Magazine|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+24% [[Ammo]]|item_stat2=+15% [[Weapon Damage]]|souls=500|iscomponentof1_name=Titanic Magazine}}{{Infobox item|item_imagefilepath=Close Quarters|item_name=Close Quarters|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Bullet Shield]] Health|souls=500|passive1_description=Deal additional '''[[Weapon Damage]]''' when in '''close range''' to your target.|passive1_cooldown=|passive1_stat1=+25% Weapon Damage Conditional: Close Range|passive1_stat2=Condition: 15m Close Range|name=Close Quarters|category=Weapon|type=Passive|description=Deal additional '''Weapon Damage''' when in '''close range''' to your target.|conditional_buff=+25% Weapon Damage|condition=15m Close Range|icon=Basic Magazine.png|ammo=+24%|weapon_damage=+15%|component_of=Point Blank|ability_type=Passive}}{{Infobox item|item_imagefilepath=Headshot Booster|item_name=Headshot Booster|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+5% [[Fire Rate]]|item_stat2=+40 [[Bullet Shield]] Health|souls=500|passive1_description=Deal bonus [[Weapon Damage]] with [[headshot]]s|passive1_cooldown=7 s|passive1_stat1=+45 Head Shot Bonus Damage|name=Headshot Booster|category=Weapon|type=Passive|description=Deal bonus '''Weapon Damage''' with '''headshots'''.|cooldown=7|icon=Basic Magazine.png|fire_rate=+5%|bullet_shield_health=+40|value1=45|effect1=Head Shot Bonus Damage|component_of=Point Blank|ability_type=Passive}}{{Infobox item|item_imagefilepath=High-Velocity Mag|item_name=High-Velocity Mag|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Bullet Velocity]]|item_stat2=14% [[Weapon Damage]]|item_stat3=+50 [[Bullet Shield]] Health|souls=500}}{{Infobox item|item_imagefilepath=Hollow Point Ward|item_name=Hollow Point Ward|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Spirit Shield]] Health|item_stat2=+4 [[Spirit Power]]|souls=500|passive1_description=When you are '''above 60% [[health]]''', deal additional '''[[Weapon Damage]]'''.|passive1_cooldown=|passive1_stat1=+20% Weapon Damage (Conditional)|name=Hollow Point Ward|type=Weapon|icon=|ammo=|weapon_damage=|component_of=|description=|ability_type=Passive}}{{Infobox item|item_imagefilepath=Monster Rounds|item_name=Monster Rounds|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Weapon Damage]] vs. [[NPC]]s|item_stat2=+35% [[Bullet Resist]] vs. NPCs|item_stat3=+50 Bonus [[Health]]|item_stat4=+1 [[Health Regen]]|souls=500}}{{Infobox item|item_imagefilepath=Rapid Rounds|item_name=Rapid Rounds|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12% [[Fire Rate]]|item_stat2=+1 m/s [[Sprint Speed]]|item_stat3=-50 Max [[Health]]|souls=500}} |
| == 1,250 souls == | | == 1,250 souls == |
Latest revision as of 11:56, 16 September 2024
Categories like this one are actively changing as Deadlock continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come update the wiki with us!
The Weapon category comprises of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.
Weapon Items |
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|
|
|
Weapon Items Expanded
Name
|
Cost
|
Modifiers
|
Passive
|
Active
|
Components
|
|
Basic Magazine
|
500
|
+24% Ammo
+15% Weapon Damage
|
|
|
Used By: Titanic Magazine
|
|
Close Quarters
|
500
|
+85 Bullet Shield
|
+25% Weapon Damage when within 15m of target
No Cooldown
|
|
Used By: Point Blank
|
|
Headshot Booster
|
500
|
+5% Fire Rate
+40 Bullet Shield
|
+40 Weapon Damage on Headshot
7.5s Cooldown
|
|
|
|
High-Velocity Mag
|
500
|
+30% Bullet Velocity
+12% Weapon Damage
+50 Bullet Shield Health
|
|
|
Used By:Headhunter
|
|
Hollow Point Ward
|
500
|
+85 Spirit Shield Health
+4 Spirit Power
|
+22% Weapon Damage when above 60% Health
No Cooldown
|
|
|
|
Monster Rounds
|
500
|
+35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs
+50 Bonus Health
+1 Health Regen
|
|
|
|
|
Rapid Rounds
|
500
|
+9% Fire Rate
+1m/s Sprint Speed
|
|
|
|
|
Restorative Shot
|
500
|
+7% Bullet Resist
+8% Weapon Damage
|
Next bullet will heal based on target
+40 Hero
+15 NPCs
6.2s Cooldown
|
|
|
|
Active Reload
|
1250
|
+10% Weapon Damage
-20% Reload Time
|
Press R during highlighted portion to instantly reload
+20% Fire Rate
+20% Bullet Lifesteal
7s Duration
18s Cooldown
|
|
|
|
Berserker
|
1250
|
+4 Ammo
+7% Bullet Resist
|
Weapon Damage increases as sustained damage taken
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stack
10s Duration
No Cooldown
|
|
|
|
Kinetic Dash
|
1250
|
+100 Bonus Health
+1.5 Health Regen
|
Next Dash-Jump costs no extra stamina
+25% Fire Rate
+5 Ammo
8s Duration
10.5s Cooldown
|
|
|
|
Long Range
|
1250
|
+20% Ammo
+140 Bullet Shield Health
|
Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage
|
|
Used By: Sharpshooter
|
|
Melee Charge
|
1250
|
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
40% Heavy Melee Distance
|
Next Heavy Melee attack deals increased damage and reloads weapon instantly
+20% Bonus Heavy Damage
8.5s Cooldown
|
|
|
|
Mystic Shot
|
1250
|
+12% Weapon Damage
+4 Spirit Power
|
Next bullet deals bonus Spirit Damage
+67 Spirit Damage
5.2s Cooldown
|
|
|
|
Slowing Bullets
|
1250
|
+16% Weapon Damage
+5 Spirit Power
|
Bullets apply Movement Slow
25% Movement Slow 1.3s Duration
|
|
Used By: Silencer
|
|
Soul Shredder Bullets
|
1250
|
+7% Weapon Damage
|
Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal
10% Spirit Amp 6s Duration
+20% Spirit Lifesteal
|
|
|
|
Swift Striker
|
1250
|
+22% Fire Rate
+10% Ammo
-5% Bullet Resist
|
|
|
|
|
Fleetfoot
|
1250
|
+90 Bonus Health
+25% Slide Distance
|
Removes Movement Speed penalty while shooting
|
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration
22s Cooldown
|
|
|
Burst Fire
|
3000
|
+12% Fire Rate
+50% Slide Distance
+70 Bonus Health
|
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate
+2 m/s Move Speed
4s Duration
8.5s
|
|
|
|
Escalating Resilience
|
3000
|
+14% Fire Rate
+14% Weapon Damage
|
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration
|
|
|
|
Headhunter
|
3500
|
+50% Bullet Velocity
+15% Weapon Damage
+150 Bonus Health
|
Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage
8% Heal
+2m/s Move Speed
3s Duration
6s Cooldown
|
|
Uses: High-Velocity Mag
|
|
Hunter's Aura
|
3000
|
+150 Bonus Health
|
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist
10% Fire Rate Slow
15m Radius
|
|
|
|
Intensifying Magazine
|
3000
|
+25% Ammo
+20% Weapon Damage
|
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage
3s Time for Max Damage
|
|
|
|
Point Blank
|
3500
|
+15% Bullet Resist
+1 Stamina
|
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage
25% Movement Slow
2s Slow Duration
15m Close Range
|
|
Uses: Close Quarters
|
|
Pristine Emblem
|
3000
|
+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
|
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage
|
|
|
|
Sharpshooter
|
4,250
|
+20% Ammo
+15% Weapon Fall-off Range
+30% Weapon Zoom
+175 Bullet Shield
|
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage
|
|
Uses: Long Range
|
|
Tesla Bullets
|
3000
|
+14% Fire Rate
|
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
|
|
|
|
Titanic Magazine
|
3500
|
+100% Ammo
+18% Weapon Damage
+15% Bullet Resist
|
|
|
Uses: Basic Magazine
|
|
Toxic Bullets
|
3000
|
+100 Health
|
Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
|
|
|
|
Alchemical Fire
|
3000
|
+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power
|
|
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
+50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
|
|
|
Heroic Aura
|
3000
|
+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
|
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate
20m Radius
|
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
+25% Fire Rate
30m Active Radius
6s Duration
30s Cooldown
|
|
|
Warp Stone
|
3000
|
+20% Weapon Damage
+8 Spirit Power
|
|
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
+30% Bullet Resist
5s Buff Duration
15s Cooldown
|
|
|
Crippling Headshot
|
6200
|
+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
|
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
|
|
|
|
Frenzy
|
6200
|
+12 Ammo
+30% Weapon Damage
+200 Bonus Health
|
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed
40% Fire Rate
45% Spirit Resist
|
|
|
|
Glass Cannon
|
6200
|
+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
|
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
|
|
|
|
Lucky Shot
|
6200
|
+30% Ammo
|
Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
30% Movement Slow
1.5s Slow Duration
|
|
|
|
Ricochet
|
6200
|
+35% Ammo
+12% Fire Rate
+150 Bonus Health
|
Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
|
|
|
|
Siphon Bullets
|
6200
|
+28% Weapon Damage
|
Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
|
|
|
|
Spiritual Overflow
|
6200
|
+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
|
Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power
0.8% Buildup Per Shot
18s Duration
|
|
|
|
Silencer
|
7450
|
+25% Bullet Slow Proc
+20% Weapon Damage
|
|
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration
34s Cooldown
|
|
|
Vampiric Burst
|
6200
|
2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
|
|
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration
35s Cooldown
|
|
Basic Magazine
|
+0
|
|
500
|
Weapon Damage
|
Close Quarters
|
+0
|
|
500
|
Weapon Damage
|
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional: Close Range
|
Condition: 15m Close Range
|
|
Headshot Booster
|
+0
|
|
500
|
Weapon Damage
|
High-Velocity Mag
|
+0
|
|
500
|
Weapon Damage
|
Hollow Point Ward
|
+0
|
|
500
|
Weapon Damage
|
Monster Rounds
|
+0
|
|
500
|
Weapon Damage
|
Rapid Rounds
|
+0
|
|
500
|
Weapon Damage
|
Active Reload
|
+0
|
|
1,250
|
Weapon Damage
|
Passive: While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate
|
+22% Bullet Lifesteal
|
7s Duration
|
|
Berserker
|
+0
|
|
1250
|
Weapon Damage
|
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
|
110 Damage taken to Stack
|
10 Max Stacks
|
10 Duration
|
|
Kinetic Dash
|
+0
|
|
1250
|
Weapon Damage
|
Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+25% Fire Rate
|
+5 Temporary Ammo
|
8s Duration
|
|
Long Range
|
+0
|
|
1250
|
Weapon Damage
|
Deal additional Weapon Damage when beyond a minimum distance from your target. 15m.
+40% Weapon Damage
|
Conditional, 15m Minimum Distance
|
|
Melee Charge
|
+0
|
|
1250
|
Weapon Damage
|
Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
|
Mystic Shot
|
+0
|
|
1,250
|
Weapon Damage
|
Slowing Bullets
|
+0
|
|
1250
|
Weapon Damage
|
Your bullets apply Movement Slow
25% Movement Slow
(Conditional)
|
1.3s Slow Duration
|
|
Soul Shredder Bullets
|
+0
|
|
1250
|
Weapon Damage
|
Your Bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them
10% Spirit Amp
|
+20% Lifesteal
|
6s Debuff Duration
|
|
Swift Striker
|
+0
|
|
1,250
|
Weapon Damage
|
Fleetfoot
|
+0
|
|
1250
|
Weapon Damage
|
Active |
22s
|
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
|
+30% Temporary Ammo
|
4s Duration
|
|
Burst Fire
|
+0
|
|
3000
|
Weapon Damage
|
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate (Conditional)
|
+2 m/s Move Speed (Conditional)
|
4s Duration
|
|
Escalating Resilience
|
+0
|
|
3000
|
Weapon Damage
|
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
|
2% Bullet Resist per Stack
20s Stack Duration
|
|
Hunter's Aura
|
+0
|
|
3,000
|
Weapon Damage
|
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
Conditional: -10% Bullet Resist
|
Conditional: 10% Fire Rate Slow
|
15m Radius
|
|
Intensifying Magazine
|
+0
|
|
3,000
|
Weapon Damage
|
Increases Weapon Damage as you continuously fire your weapon.
Conditional: 75% Max Weapon Damage
|
3s Time for Max Damage
|
|
Point Blank
|
+0
|
|
3,500
|
Weapon Damage
|
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
Conditional: +45% Weapon Damage
|
Conditional: 25% Movement Slow
|
2s Slow Duration
|
15m Close Range
|
|
Pristine Emblem
|
+0
|
|
3000
|
Weapon Damage
|
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
|
|
Sharpshooter
|
+0
|
|
4,250
|
Weapon Damage
|
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage (15m Min. Distance)
|
|
Tesla Bullets
|
+0
|
|
3,000
|
Weapon Damage
|
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
|
60 Damage on Jump
|
25% Proc Chance
|
8m Jump Radius
|
2 Max Jumps
|
|
Titanic Magazine
|
+0
|
|
3500
|
Weapon Damage
|
Toxic Bullets
|
+0
|
|
3000
|
Weapon Damage
|
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
|
-65% Healing Reduction
|
3s Duration
|
10.3% Buildup Per Shot
|
|
Alchemical Fire
|
+0
|
|
3,000
|
Weapon Damage
|
Active |
26s
|
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
|
Conditional: +50% Weapon Damage
|
97 Max DPS
|
10m Radius
|
5s Duration
|
|
Heroic Aura
|
+0
|
|
3,000
|
Weapon Damage
|
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate
(Conditional)
|
20m Radius
|
|
Active |
30s
|
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
(Conditional)
|
+25% Fire Rate
(Conditional)
|
30m Active Radius
|
6s Duration
|
|
Warp Stone
|
+0
|
|
3000
|
Weapon Damage
|
Active |
15s
|
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
|
+30% Bullet Resist (Conditional)
|
5s Buff Duration
|
|
Crippling Headshot
|
+0
|
|
6200
|
Weapon Damage
|
Frenzy
|
+0
|
|
6200
|
Weapon Damage
|
While you are below 40% health, you gain stat bonuses.
|
Glass Cannon
|
+0
|
|
6200
|
Weapon Damage
|
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
|
|
Lucky Shot
|
+0
|
|
6200
|
Weapon Damage
|
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
|
80% Bonus Damage
|
Conditional: 30% Movement Slow
|
1.5s Slow Duration
|
|
Ricochet
|
+0
|
|
6200
|
Weapon Damage
|
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
|
2 Ricochet Targets
|
14m Ricochet Range
|
|
Siphon Bullets
|
+0
|
|
6200
|
Weapon Damage
|
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
|
20s Steal Duration
|
0.8s Max Frequency
|
|
Spiritual Overflow
|
+0
|
|
6200
|
Weapon Damage
|
Gain bonus Spirit Power by charging up with your bullets on enemy heroes.
+45 Spirit Power
(Conditional)
|
0.8% Buildup Per Shot
|
18s Duration
|
|
Silencer
|
+0
|
|
7550
|
Weapon Damage
|
Active |
34
|
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
Silenced Status Effect
|
2s Debuff Duration
|
|
Vampiric Burst
|
+0
|
|
6200
|
Weapon Damage
|
Active |
35s
|
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
|
40% Fire Rate
|
50% Ammo
|
4.5s Duration
|
|