Crowd Control: Difference between revisions
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Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around. | ||
Examples include Lash's [[Lash# | Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta's [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more. | ||
==Time Stop== | ==Time Stop== | ||
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<math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | <math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> | ||
For example, Infernus' [[Infernus# | For example, Infernus' [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 30% slow resistance it is slowed down to 9.5m/s. | ||
==Ethereal== | ==Ethereal== | ||
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Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. | ||
Examples include Viscous' [[Viscous# | Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Debuff Remover]], and [[Rescue Beam]] [[Items]]. | ||
=Other= | =Other= |
Revision as of 21:47, 2 September 2024
Include an icon for hyperlink preview
Overview
Crowd Control (CC) refers to effects that alter a target's capability to function, including their movement, ability use, weapon firing, and many others.
They can be applied by Hero's abilities, or Items from the Shop.
Crowd Controls can be paired together to no end such that their effects overlap, such as the Curse Item which applies nearly all negative CC's at once.
Crowd Controls
Slow
Reduces the target's movement speed or fire rate.
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.
Stun
Prevents the target from shooting, using abilities, and moving themselves. Upon stunning the target, they are also Interrupted.
Examples of stun include Infernus' Concussive Combustion, Ivy's Storm Form, and Dynamo's Singularity.
Sleep
Similar to Stun, it prevents the target from shooting, using abilities, and moving themselves. However, it does not Interrupt. Receiving any damage wakes the target instantly.
Examples of Sleeps include Haze's Sleep Dagger.
Root
Prevents the target from jumping or moving themselves, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's Flight. Lastly, it removes all upwards acceleration, making them fall to the ground.
Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap.
Silence
Prevents the target from using abilities, though they can still use Item actives.
A common cause of confusion is that Silence does not Crowd Control#Interrupt, meaning abilities that have started will always continue through Silence, such as Seven's Storm Cloud.
Item Silence
Prevents the target from using Item actives, though they can still use abilities.
Examples include the Curse Item.
Disarm
Prevents the target from firing their main weapon. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance.
Examples of Disarm include Mo & Krill's Sand Blast and Bebop's [[Bebop#[2]_Sticky_Bomb|Sticky Bomb]].
Interrupt
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.
Examples of Interrupt (other than Stun) include the Curse and Knockdown Items.
Displace
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Examples include Lash's Ground Strike, Bebop's Exploding Uppercut and Hook, Vindicta's Stake, the Rescue Beam and Knockdown Items, and more.
Time Stop
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.
Crowd Control Reductions and Immunities
Effects that reduce the intensity of crowd control, either partially or completely.
Slow Resistance
Reduce the effectiveness of slows.
For example, Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 30% slow resistance it is slowed down to 9.5m/s.
Ethereal
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted such as by the Curse Items.
Examples include the Ethereal Shift Items and the transformation phase of Yamato's Shadow Transformation.
Purge
Instantly remove all debuffs.
Some debuffs delay the crucial negative effect, such as Bebop's Sticky Bomb. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Examples include Viscous' The Cube, Debuff Remover, and Rescue Beam Items.
Other
Other effects commonly confused with Crowd Control effects include:
- Invincibility - Cannot receive damage, but can still receive effects and be targeted
- Unkillable - Unable to die, but can still receive damage, effects, and be targeted