Trooper: Difference between revisions
add update, add info |
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<div | <div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | ||
<tabber> | <tabber> | ||
|-|Ranged Trooper= | |-|Ranged Trooper= | ||
{{Infobox unit|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist= | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | |||
|-|Melee Trooper= | |-|Melee Trooper= | ||
{{Infobox unit|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist= | {{Infobox unit | ||
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | |||
|-|Banner Trooper= | |-|Banner Trooper= | ||
{{Infobox unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist= | {{Infobox unit | ||
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}} | |||
</tabber> | </tabber> | ||
</div> | </div> | ||
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Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | ||
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount | During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount. In 2-person lanes, the souls earned for slain troopers (the trooper, plus the soul orb if secured), are awarded to each person in full. | ||
Troopers gradually gain spirit resistance, reaching | Troopers gradually gain spirit resistance, reaching 30% resistance at 25 minutes, and 70% at 50 minutes. | ||
=== Math === | === Math === | ||
When slain, each Trooper gives total souls based on the following formula:<br/> | |||
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb. | <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb. | ||
=== Ranged Trooper === | === Ranged Trooper === | ||
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = November 7, 2024 | |||
| changes = | |||
[General Changes] | |||
* Fixed some cases where troopers could get stuck in the base | |||
[Misc Gameplay] | |||
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) | |||
* Troopers no longer increase their bounty by 20% at 8 minutes | |||
* Troopers now take 28% more damage from [[Guardians]] | |||
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes | |||
* Mid Boss Rejuv Trooper Health increased by 30% | |||
* Fixed Troopers resistance against Base Guardians not working properly | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = October 24, 2024 | | update = October 24, 2024 |
Latest revision as of 23:54, 13 November 2024
Troopers are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.
Overview[edit | edit source]
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.
During laning phase, troopers are also the most reliable source of Souls. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount. In 2-person lanes, the souls earned for slain troopers (the trooper, plus the soul orb if secured), are awarded to each person in full.
Troopers gradually gain spirit resistance, reaching 30% resistance at 25 minutes, and 70% at 50 minutes.
Math[edit | edit source]
When slain, each Trooper gives total souls based on the following formula:
, with 60% on last hit and 40% in the soul orb.
Ranged Trooper[edit | edit source]
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if the player gets too close.
Melee Trooper[edit | edit source]
Melee Troopers are faster and tougher units that can only attack at close range.
Banner Trooper[edit | edit source]
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers. They have two healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a 15m range, and heals 80 HP to troopers and 40 HP to allied heroes (80 HP after Laning Phase).
Super Troopers[edit | edit source]
All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super troopers are tougher and deal more damage.
Update history[edit | edit source]
Update | Changes |
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[General Changes]
[Misc Gameplay]
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[Misc Gameplay]
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[General Changes]
[Misc Gameplay]
[Hero Changes]
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