Trooper

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Ranged Trooper
Health
Base Health

300

Health Regen

0

Bullet Resist

0%

Spirit Resist

0%

Damage
Damage

36

DPS

28

Range

1000

Melee Damage

25

Movement
Move Speed

2.4 m/s

Sprint Speed

4.33 m/s

Souls
Total Souls Souls 75
Soul Orbs 1
Melee Trooper
Health
Base Health

400

Health Regen

0

Bullet Resist

0%

Spirit Resist

0%

Damage
Damage

0

DPS

0

Range

120

Melee Damage

80

Movement
Move Speed

3.2 m/s

Sprint Speed

4.33 m/s

Souls
Total Souls Souls 75
Soul Orbs 1
Banner Trooper
Health
Base Health

260

Health Regen

0

Bullet Resist

0%

Spirit Resist

0%

Damage
Damage

36

DPS

28

Range

120

Melee Damage

25

Movement
Move Speed

2.4 m/s

Sprint Speed

4.33 m/s

Souls
Total Souls Souls 75
Soul Orbs 1

Troopers are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview[edit | edit source]

Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, troopers are also the most reliable source of Souls. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes). The total amount of souls troopers give gradually increases by 1.2% for every minute spent in the game.

Ranged Trooper[edit | edit source]

Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if you get too close.

Melee Trooper[edit | edit source]

Melee Troopers are faster and tankier units that can only attack at close range.

[edit | edit source]

Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a 15m range every 6 seconds. This pulse heals 80 HP to troopers and 40 HP to allied heroes (80 after Laning Phase).

Super Troopers[edit | edit source]

All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super troopers are tankier and deal more damage.

Trivia[edit | edit source]