Patron

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Patron

Stats
Health
Base Health:

10000

Health Regen:

-

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: -
DPS: 440 / 780
Range: 3000
Melee Damage: -
Souls
Total Souls: Souls500
Soul Orbs: 13

A Patron is a deity which takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to level up.

Overview

Patrons are formidable units that are found hovering around in each team's base. When an opposing hero or Trooper walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the Walker and Guardian beams, which makes it fairly easy to avoid in the right circumstances.

While naturally immune to damage, a Patron can be made vulnerable by destroying the two Shrines located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.

The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.

Defeating the Patron's first phase does not award any immediate Souls. However, it will release 13 Soul Orbs that add up to 500 Souls total.

Weakened Patron

In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to Torment Pulse and damages Troopers and heroes around it. Similar to Mid Boss, the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.

Lore

The Patrons are extraplanar[1] gods[2][3] who petition heroes to participate in battles, called Rituals. Each Patron must form a covenant with 6 heroes in hopes of being summoned to walk amongst them.[4] In order for the Ritual to be completed, the enemy Patron must be destroyed.

Once the Ritual is completed, the Patrons can grant one wish to each hero who helped summon them.[5] However, they have limitations, such as being unable to bring Grey Talon's deceased family back to life.[6]

The Patrons have telepathic powers and can read the thoughts and desires of the heroes (with the exception of Warden[7][8]), as well as communicate with them during the Ritual. They use this knowledge to manipulate the heroes to do their bidding.

This is the first time in history that humanity has been able to make contact with the Patrons.[9] Such Rituals used to be impossible, as well as forbidden, before the second Maelstrom.[10] The orders of the Amber Hand and the Sapphire Flame were supposed to safeguard humanity from the Patrons, but recently have changed their objectives.[1]

There are other Patrons besides the Amber Hand and the Sapphire Flame, but they haven't yet made contact with humanity.[11]

A Patron looming over humans

Trivia

  • Weakened Patrons drop 250 Souls upon death, despite the player never being able to spend them.
  • In Neon Prime, the Patron was called Titan, and the Weakened Patron was the Core. The Patrons are still called "Titans" in the game files.
  • The text across the Patron's crest reads

KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO

GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG

REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX DEO

References

  1. 1.0 1.1 Newscaster's in-game voice line - "The orders of The Amber Hand and Sapphire Flame have long provided safeguards insuring that The Patrons remain on their home plane. But have the people we trusted to be wardens of The Patrons secretly been planning a coup?"
  2. Wraith's in-game voice line - "Now let's summon a god."
  3. Calico's in-game voice line - "What better way to show off my product than to kill a god?"
  4. Amber Hand's in-game voice line - "Finally, I can walk amongst you, and give you your reward."
  5. The Binding of Oathkeeper - Chapter 5B
  6. Sapphire Flame's in-game voice line - "Even I do not have the power to bring back your family. But I can make the ones responsible pay! Summon me."
  7. Amber Hand's in-game voice line - "Warden, you are inscrutable."
  8. Amber Hand's in-game voice line - "Warden, how long do you think you can hide your heart from me?"
  9. Newscaster's in-game voice line - "Could today be the day where humanity makes contact with.. The Patron? Only time will tell."
  10. Newscaster's in-game voice line - "For decades, contact with The Patrons has not only been impossible, but forbidden. But with the Maelstrom upon us that may change!"
  11. 2024-09-28 - Yoshi; Deadlock Discord - "There are more than two Patrons, but so far only two are trying to enter our world"