Update
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Changes
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October 10, 2024
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- Base bullet damage reduced from 10 to 9.
- Flog Heal vs heroes reduced from 80% to 70%.
- Flog Heal vs creeps reduced from 30% to 25%.
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September 26, 2024
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- Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
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September 12, 2024
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- Death Slam[sic] now allows you to turn during the descent.
- Bullet growth from 1.15 to 0.9.
- Ground Strike Damage spirit scaling increased from 0.78 to 0.85.
- Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
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August 29, 2024
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- Fixed bug with Lash not hearing his own Ground Strike impact explosion sound.
- Updated Lash Grapple cast sound.
- Added new voice content for Seven and Lash.
- Improved firing arm position to be a little bit more out of the way from the reticle.
- Grapple no longer gives a stamina charge on use.
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August 15, 2024
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- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck.
- Health per boon increased from 37 to 42.
- Base spirit resist increased from 8% to 15%.
- Flog cooldown reduced from 30s to 25s.
- Flog T3 now also reduces Fire Rate by 35%.
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August 1, 2024
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July 18, 2024
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- Grapple weapon damage is now added into the T2 instead of in the base.
- Ground Strike radius reduced from 13m to 11m.
- Death Slam grab time reduced from 0.8s to 0.6s.
- Death Slam cast range increased from 14m to 18m.
- Death Slam throw distance reduced from 20m to 12m.
- Death Slam T1 changed from +4m Cast Range to +8m Throw Distance.
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July 11, 2024
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- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyper Beam[sic] T3, Siphon Life[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).
- Base bullet damage reduced from 11.5 to 10.
- Bullet damage growth increased from 1 to 1.15.
- Now has +8% spirit resist.
- Ground Strike damage per meter reduced from 6.75 to 6.3.
- Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05.
- Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
- Death Slam range reduced from 19m to 14m.
- Death Slam T1 reduced from +5m to +4m.
- Death Slam cone increased from 60 degrees to 75.
- Death Slam grab time reduced from 0.9 to 0.8.
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July 4, 2024
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- Death Slam time to lock on increased from 0.8s to 0.9s.
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June 27, 2024
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June 20, 2024
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- Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away.
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June 13, 2024
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May 30, 2024
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May 23, 2024
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- Added some additional visual tells for the receiving end of Lash's Death Slam.
- Base Stamina increased from 2 to 3.
- Ground Strike base Damage Per Meter reduced from 8 to 6.
- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone.
- Flog angle increased from 20 degrees to 30 degrees.
- Flog cooldown reduced from 35s to 30s.
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May 16, 2024
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May 10, 2024
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- Ground Strike now additionally damages enemies within 2m of Lash on impact.
- Ground Strike radius reduced from 16m to 14m.
- Ground Strike's ground preview now lines up under Lash when cast on the ground.
- Ground Strike T3 reduced from +100% to +85%.
- Bullet Damage growth increased from 0.76 to 1.0.
- Death Slam tether visuals now improved to communicate the different phases its in.
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May 3, 2024
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- Grapple cooldown reduced from 55 to 45.
- Flog Damage increased from 55 to 65.
- Flog lifesteal from heroes increased from 70% to 80% of damage dealt.
- Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
- Death Slam T1 from +3m to +5m.
- Fixed Death Slam's targeting cone not finding enemies near the edges.
- Fixed Death Slam to only target enemies who stay in the targeting cone.
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