Update
|
Changes
|
September 12, 2024
|
- Lash[sic] now allows you to turn during the descent.
- Bullet growth from 1.15 to 0.9.
- Lash Damage spirit scaling increased from 0.78 to 0.85.
- Lash Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
|
August 29, 2024
|
- Fixed bug with Lash not hearing his own Lash impact explosion sound.
- Updated Lash Lash cast sound.
- Added new voice content for Seven and Lash.
- Improved firing arm position to be a little bit more out of the way from the reticle.
- Lash no longer gives a stamina charge on use.
|
August 15, 2024
|
- Fixed some cases where Lash's Lash would cause your hero to be stuck.
- Health per boon increased from 37 to 42.
- Base spirit resist increased from 8% to 15%.
- Lash cooldown reduced from 30s to 25s.
- Lash T3 now also reduces Fire Rate by 35%.
|
August 1, 2024
|
- Fixed Lash's Lash sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's Lash.
- Base sprint reduced from 3 to 1.
- Lash Damage Per Meter reduced from 6.3 to 6.0.
|
July 18, 2024
|
- Lash weapon damage is now added into the T2 instead of in the base.
- Lash radius reduced from 13m to 11m.
- Lash grab time reduced from 0.8s to 0.6s.
- Lash cast range increased from 14m to 18m.
- Lash throw distance reduced from 20m to 12m.
- Lash T1 changed from +4m Cast Range to +8m Throw Distance.
|
July 11, 2024
|
- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Bebop[sic] T3, Abrams[sic], Mo & Krill, Lady Geist, Lash and Infernus T3).
- Base bullet damage reduced from 11.5 to 10.
- Bullet damage growth increased from 1 to 1.15.
- Now has +8% spirit resist.
- Lash damage per meter reduced from 6.75 to 6.3.
- Lash damage per meter spirit power scaling increased from 0.04 to 0.05.
- Lash range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
- Lash range reduced from 19m to 14m.
- Lash T1 reduced from +5m to +4m.
- Lash cone increased from 60 degrees to 75.
- Lash grab time reduced from 0.9 to 0.8.
|
July 4, 2024
|
- Lash time to lock on increased from 0.8s to 0.9s.
|
June 27, 2024
|
- Lash radius reduced from 14m to 13m.
- Lash radius reduced from 20m to 19m.
|
June 20, 2024
|
- Fixed it being possible to lose your full lock on with Lash sometimes if you look away.
|
June 13, 2024
|
- Fixed Lash's Lash T3 not being accurate in the tooltip.
- Lash base damage reduced from 110 to 90.
- Lash damage per meter increased from 6 to 6.75.
- Lash now reduced scaling after 25m height to 4.5.
|
May 30, 2024
|
- Various fixes to Lash's Lash visual effects.
|
May 23, 2024
|
- Added some additional visual tells for the receiving end of Lash's Lash.
- Base Stamina increased from 2 to 3.
- Lash base Damage Per Meter reduced from 8 to 6.
- Fixed some cases with Lash not hitting units positioned just below the impact zone.
- Lash angle increased from 20 degrees to 30 degrees.
- Lash cooldown reduced from 35s to 30s.
|
May 16, 2024
|
- Updated Lash Lash sound effects.
- Various minor fixes to Lash and Lash effects.
- Lash Stomp Damage reduced from 125 to 110.
- Lash cooldown increased from 110s to 130s.
- Lash Bullet Damage bonus increased from +4 to +6.
- Lash cooldown decreased from 45s to 40s.
|
May 10, 2024
|
- Lash now additionally damages enemies within 2m of Lash on impact.
- Lash radius reduced from 16m to 14m.
- Lash's ground preview now lines up under Lash when cast on the ground.
- Lash T3 reduced from +100% to +85%.
- Bullet Damage growth increased from 0.76 to 1.0.
- Lash tether visuals now improved to communicate the different phases its in.
|
May 3, 2024
|
- Lash cooldown reduced from 55 to 45.
- Lash Damage increased from 55 to 65.
- Lash lifesteal from heroes increased from 70% to 80% of damage dealt.
- Lash lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
- Lash T1 from +3m to +5m.
- Fixed Lash's targeting cone not finding enemies near the edges.
- Fixed Lash to only target enemies who stay in the targeting cone.
|