Healing

Revision as of 07:31, 1 November 2024 by Sylphoid (talk | contribs) (add math)

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Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.

Math

The formula for healing is:  
where   is final healing,   is initial healing,   is healing reduction amount,   is 0.85 when   Healing Booster is owned and 1 otherwise, and   is healing amp.

Healing Amp and Reduction

Health amp increases the effectiveness of healing, while reduction decreases it.

Sources of direct healing

Heroes

List of heroes
Name Ability Healing amount Duration
  Dynamo   Rejuvenating Aurora 32/s health restored 5s
  Ivy   Watcher's Covenant 30% Replicated Healing 12s
  Kelvin   Frost Grenade (T2) 125 HP -

Items

List of items
Name   Cost Category Healing amount
  Restorative Shot 500 Weapon 40 Healing From Heroes
15 Healing From NPCs
  Headhunter 3,500 Weapon 8% Heal Per Headshot
  Healing Rite 500 Vitality 370 Total HP Regen
  Healbane 1,250 Vitality 350 Heal On Hero Kill
  Healing Nova 1,750 Vitality 260 Total HP Regen
  Restorative Locket 1,250 Vitality 35 Heal Per Stack
  Rescue Beam 3,000 Vitality 26% Heal Amount
  Siphon Bullets 6,200 Vitality 55 Max HP Steal Per Bullet

See also